Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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Appreciate the feedback and all the comments. At this time, we are inundated with information (a good thing). Our priority right now is to fix game play bugs. Although we feel very good that the game is very playable out of the box, there are plenty of issues that have been coming up that are keeping us busy. Some of these are fairly easily fixed, but some of the other technical issues are more difficult as they don't appear on all systems. These will continue to be our priority, but over time these should diminish and at that point we should have time to work on improving the game. Some of these suggested improvements have been discussed during development and were too difficult to be worth attempting. Others were and still are a matter of opinion and where there are multiple ways to handle something and a large number of people supporting both sides of competing methods, we're not likely to make a change. It's only where there is a clear preference for a change that we'd be looking to make a change. The good news is that Pavel is much more technically proficient than Gary, and because of this things that were left the way they are because Gary couldn't do it may be possible once Pavel has time. I don't want to provide false hope though. There are a lot of things that were done the way they were with the interface that are kluged and would not be easy to change (and if changed might end up adding a lot of bugs to be weeded out). It's easy to talk about the ideal interface when starting from scratch, quite another to try to make changes to something that has been put together already. We'll do what we can to improve things, but don't expect miracles. As for play balance, we expect to stay on this and tweak the game over time as we get more feedback. As for the air war, I know this is something Pavel would love to invest some of his time in to improve. I think a lot of it works now more than you think if you're willing to use the air doctrine screen, but it could stand improving. I fully expect once the number of bugs and technical issues calm down, that some time will go into this. Remember we plan on using this system for several more games, and we expect to be in a situation that any improvements in War in the East will immediately go into the future games, so we see many reasons to keep improving War in the East. Some of you have acknowledged the work of Pavel and the testers in trying to be responsive to questions and issues brought up. I think they're doing a great job. The success of the game is giving us a lot of posts to go through, but that's good news. I don't plan on putting up a list anytime soon of items that we are working on. We can hardly manage our own internal list at the moment. Perhaps this will be something to consider down the road. I think it is easier for us to deal with issues one per thread as opposed to having one thread that tries to deal with a ton of issues all at once. For that reason, I suggest that once you feel an issue has been raised that has gotten a fair amount of support for the importance of a change, that you post that one suggested change and develop solutions to that issue or garner support for a specific change. I think that is more likely to get on the radar screen. I did see a serious of posts about having units making a hasty attack remaining selected after the attack. That's one I immediately agreed with and added to the list (no idea if it's easy or hard to do, so can't say if it will get done). In conclusion, thanks to all that are playing and providing us with feedback on the game. We're committed to improving the game over time and releasing future games that will also benefit from the improvements made.
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All understanding comes after the fact. -- Soren Kierkegaard
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