Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: WoodMan Doh, there was a sticky on the front page which has been unstickied recently that explained what all the stats do, it was very helpful for modders, even though it wasn't actually intended for us but as an explanation as to the differences between the existing races. I think it was called something like Introduction to the DW races. If I recall correctly Aggression and Intelligence lead to stronger troops. So, a very highly intelligent and very aggressive race would have great troops, also they would have decent ship designs too, as aggression and intelligence I believe affect the ship designs making them more combat efficient. If you think about it, it makes sense. In the middle ages, big dumb brutes may have had an advantage on the battlefield, but in the modern age very well trained and drilled troops with high quality equipment and a well organized command structure with intelligent strategic and tactical planning is more important. You can always give your brutes a troop bonus and war weariness bonus aswell as high aggression, then keep the intelligence down a bit, that would make them pretty good from an RP perspective. Great warriors, but perhaps lacking in tactical skill on the ground and prone to disorganization I'll bump up the INT to at least 75, move troop maintainence to 75-80% discount maybe. Their war weariness is already at -95%...yes, they love to fight.
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Distant Worlds Fan 'When in doubt...attack!'
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