Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Diverse Worlds v13 - Kiadian

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v13 - Kiadian Page: <<   < prev  8 9 [10] 11 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Diverse Worlds v13 - Kiadian - 1/17/2011 11:47:31 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: WoodMan

Thanks Bal!

So this is a bit of a boring update, not much to see just an unassuming ship. However, I wanted to post this because it is the first randomly generated ship I've made in photoshop. Not completely random, there is some work to do with the Eraser to cut out the ship from the junk, but this could mean the end of struggling for hours to come up with a ship when out of ideas.

When I've finished the mod, if anyone is interested I can try and make a tutorial on how to make random ships, I can try to write it for GIMP, assuming the tools are available (I've not used it before so not sure whats available).






A tutorial would be awesome! I already do some editing and creating on my own, but nothing compared to what you are putting out. Put simply, I was never an artist..even with paint.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 271
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 12:11:19 AM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
This is how the Ketarov always looked in my mind anyway


(in reply to Simulation01)
Post #: 272
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 12:24:02 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: Baleur

This is how the Ketarov always looked in my mind anyway





Stalin never looked so good!

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to Baleur)
Post #: 273
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 1:29:05 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
lol! Some of the pictures winding up in this thread are completely random

I've hardly done any work on ships since the last update I'm sorry to say , was planning on doing some tonight but had a headache, typical, I've now recovered and its 1:30am So not sure when next one will be, maybe the day after tomorrow.

But in the meantime here is a Sluken big'un, Capital at the moment. Due to the way I'm making this set (using semi transparent textures to make variety) I've had to sharpen them more than usual, but in game they look just fine






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Simulation01)
Post #: 274
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 1:32:26 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
Something that i've been wanting ( and I've toyed around with ) is a shipset/race that utilizes asteroids as their ships and bases.  Any thoughts?

No worry's bout the headache and production. My headaches are complete showstoppers for me too!

< Message edited by Simulation01 -- 1/18/2011 1:33:20 AM >


_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 275
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 1:36:27 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
It had crossed my mind, but I don't think it particularly suits any of the remaining races.  I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair.  Perhaps this could be a good theme for them, especially for their bases!

Edit: lol, those sets don't have bases But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.

2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground I can put the spaceports popping out of asteroids! That should be fun!

But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.

< Message edited by WoodMan -- 1/18/2011 1:45:26 AM >


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Simulation01)
Post #: 276
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 2:17:11 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: WoodMan

It had crossed my mind, but I don't think it particularly suits any of the remaining races.  I am however planning on making the extra shipsets that pirates use after I've finished the playable races and ancient pair.  Perhaps this could be a good theme for them, especially for their bases!

Edit: lol, those sets don't have bases But there are two generic bases, actually often found laying around in asteroid fields that usually have names like Smugglers Den.

2nd Edit: Actually brilliant idea Sim. I've been working on the Ugnari shipset for ages, but keep putting it off. Basically, I was having image size problems, with the images being too small, and thought that the Spaceports (which ideally need to be around 300x300) would be a total nightmare to make. But, they are moles, moles live underground I can put the spaceports popping out of asteroids! That should be fun!

But I still like the idea of at least one of the two generic bases usually found in asteroid fields also being asteroid based.

LMAO! When you mentioned the mole race and popping out the asteroids the first thing that hit my mind was Whack-a-Mole! LOL Awesome though! I'm looking forward to seeing what you come up with, and I completely agree about the pirate bases/generic bases being asteroids....that would make the word 'Den' so very appropriate!

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 277
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 3:01:34 AM   
unclean

 

Posts: 163
Joined: 12/31/2010
Status: offline
The Sluken fly around in Gradius 3 boss ships? I HAVE to play them now, that's just awesome.




Attachment (1)

< Message edited by unclean -- 1/18/2011 3:02:27 AM >

(in reply to Simulation01)
Post #: 278
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 6:50:57 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
The Sluken cap looks nice.
It's quite usual in Scifi that Space pirates (and sometimes other factions) have asteroid bases. It's practical, easy and has certain charm in it.

Slightly off-topic:
And regarding headaches: They suck. My third 50 lap Nurburing endurance race in Forza 3 was almost totally ruined by one of the worst headaches i've ever had. That was painful experience.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to unclean)
Post #: 279
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 7:35:23 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
The Sluken cap looks more than nice, it's awesome

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 280
RE: Diverse Worlds v13 - Kiadian - 1/18/2011 8:22:37 AM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline

quote:



The Sluken cap looks nice.
It's quite usual in Scifi that Space pirates (and sometimes other factions) have asteroid bases. It's practical, easy and has certain charm in it.



I realy hope soon we can mod specific pirate factions with a specified ship set and unique race avatar. I have some nice ships saved on my hd for this moment.


_____________________________


(in reply to J HG T)
Post #: 281
RE: Diverse Worlds v14 - Sluken - 1/18/2011 9:33:58 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all!

Version 14 now available on front page with Sluken.  Have fun.


< Message edited by WoodMan -- 1/18/2011 9:34:06 PM >


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to 2guncohen)
Post #: 282
RE: Diverse Worlds v14 - Sluken - 1/18/2011 10:19:39 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
thumbs up, woodman, thank you.....when there's not a patch, there is a new mod goodie or a new aar
it's always something, can't get a momment to rest

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to WoodMan)
Post #: 283
RE: Diverse Worlds v14 - Sluken - 1/18/2011 10:38:06 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Just when I download he uploads a new version bad boy
Dont worry  Ill redownload tomorow!!!

_____________________________


(in reply to Data)
Post #: 284
RE: Diverse Worlds v14 - Sluken - 1/19/2011 7:17:59 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Great stuff as always Woodman!

BTW. If my memory serves, you said something about enhancing the existing sets once you get all races done. What I mean is that some of the sets have duplicate designs (Kiadian medium and large spaceports and Quanemo spaceports for example). I don't have major problem with this, but did you still plan to replace some of them with new ones in the future?


< Message edited by J HG T -- 1/19/2011 7:22:57 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to 2guncohen)
Post #: 285
RE: Diverse Worlds v14 - Sluken - 1/19/2011 9:32:38 AM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
Status: offline
Great stuff again WoodMan .

_____________________________


(in reply to J HG T)
Post #: 286
RE: Diverse Worlds v14 - Sluken - 1/19/2011 2:37:59 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Cheers guys!

@JHGT - First priority is to get the sets all done, but I will probably come back and replace some of the duplicates after, also the undersized images (the poor Teekans and there big blurry large Spaceport for instance I will include a new Kiadian Spaceport in the next update for you

Here is my first attempt at combining a spaceport with an asteroid, needs a little work, it actually looks better in game than in Photoshop. But, yep, its definately doable.






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to moonraker65)
Post #: 287
RE: Diverse Worlds v14 - Sluken - 1/19/2011 2:54:16 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I was just curious, not making any demands, but thanks a lot nonetheless!

The Ugnari spaceport looks good. I thought something similar that Ugnari would park their bigger ships on asteroids and make bases out of them.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 288
RE: Diverse Worlds v14 - Sluken - 1/19/2011 3:10:11 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
AWESOME JOB WOODMAN!  Have you thought about adding more rock and maybe making it a bit darker?  Just a thought?.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to J HG T)
Post #: 289
RE: Diverse Worlds v14 - Sluken - 1/19/2011 3:22:22 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
WOW.....i can just see bussard ramjets pushing that asteroid / ship

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Simulation01)
Post #: 290
RE: Diverse Worlds v14 - Sluken - 1/19/2011 3:36:14 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Thanks Data!

@Sim: I can do more asteroid to technology, but I can't just make it bigger by adding more rock because the game scales the images.  So adding more rock would just make the Spaceport bits smaller, while the overall image remains the same size.  It might not look right if the technology bits get too much smaller because that ship thats sitting next to it for example is only a freighter


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Data)
Post #: 291
RE: Diverse Worlds v14 - Sluken - 1/19/2011 5:14:06 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: WoodMan

Thanks Data!

@Sim: I can do more asteroid to technology, but I can't just make it bigger by adding more rock because the game scales the images.  So adding more rock would just make the Spaceport bits smaller, while the overall image remains the same size.  It might not look right if the technology bits get too much smaller because that ship thats sitting next to it for example is only a freighter




I love it either way.

Do you intend to make their larger ships a hybrid asteroid/ship?

< Message edited by Simulation01 -- 1/19/2011 5:15:33 PM >


_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 292
RE: Diverse Worlds v14 - Sluken - 1/19/2011 10:35:44 PM   
elanaahova

 

Posts: 108
Joined: 12/28/2010
Status: offline
Hey woodman; awesome mod... thank you

(in reply to WoodMan)
Post #: 293
RE: Diverse Worlds v14 - Sluken - 1/20/2011 1:52:41 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Thanks Elan!

@Sim, at he moment their larger ships are sphere-like. Screenie a few pages back I will make one ship an asteroid/ship hybrid though, the Resupplyship. Simply because an Asteroid ship would be really cool

So people were requesting a specific shape for the Ketrov ships, I tried my best, its really difficult to make this style ships, because it seems no matter what I put in the middle, something looks iffy. But, I promised to show as soon as I had something, so here we go, a Ketarov Frigate.

I didn't make it Black like some suggested, I feel we have a lot of black and dark ships, I also think of Ketarov as good guys, so I went with a different coloour scheme.




Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to elanaahova)
Post #: 294
RE: Diverse Worlds v14 - Sluken - 1/20/2011 2:26:55 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: WoodMan

Thanks Elan!

@Sim, at he moment their larger ships are sphere-like. Screenie a few pages back I will make one ship an asteroid/ship hybrid though, the Resupplyship. Simply because an Asteroid ship would be really cool

So people were requesting a specific shape for the Ketrov ships, I tried my best, its really difficult to make this style ships, because it seems no matter what I put in the middle, something looks iffy. But, I promised to show as soon as I had something, so here we go, a Ketarov Frigate.

I didn't make it Black like some suggested, I feel we have a lot of black and dark ships, I also think of Ketarov as good guys, so I went with a different coloour scheme.






I think that Ketarov ship looks awesome. I also like that color scheme even though I too like dark and menacing colors. I actually was wanting a race that had an alternating black and red color scheme. That would probably be good for an insectoid race. There was a sci-fi book written that had something like that once ( on the cover art ).

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 295
RE: Diverse Worlds v14 - Sluken - 1/20/2011 7:11:07 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
That ships looks great indeed! Definetly has it's own style and color scheme look great too. Black would have probably looked a bit odd on ship shaped like that.

EDIT: Just noticed that I wrote excatly same as Simulation at first (didn't read his post). What are the odds...
Changed now.

< Message edited by J HG T -- 1/20/2011 7:06:47 PM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Simulation01)
Post #: 296
RE: Diverse Worlds v14 - Sluken - 1/22/2011 1:16:40 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all! Its been longer than usual for an update

Just to let you know I'm still alive and breathing and the Ugnari update will be available tomorrow evening Its not exactly the best set in the mod, they've been a bit of a nightmare, but they have some interesting things, asteroid bases and spherelike capitals.






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 297
RE: Diverse Worlds v14 - Sluken - 1/22/2011 5:18:37 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline
I think that they add a lot of flavor Woodman.  They are very different from what you've been doing and they add spice.  Actually they remind me of the Teekan in the sense that they seem like they are scraping by to extend their influence in space by whatever means they have to.  If they have to use asteroids then damnit they will use asteroids! 

I really like the gritty appeal they have.  Once again, great job!


_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to WoodMan)
Post #: 298
RE: Diverse Worlds v14 - Sluken - 1/22/2011 5:23:48 AM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: J HG T

That ships looks great indeed! Definetly has it's own style and color scheme look great too. Black would have probably looked a bit odd on ship shaped like that.

EDIT: Just noticed that I wrote excatly same as Simulation at first (didn't read his post). What are the odds...
Changed now.



You know what they say about great minds!? We type alike!

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to J HG T)
Post #: 299
RE: Diverse Worlds v14 - Sluken - 1/22/2011 9:04:34 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: WoodMan

Hey all! Its been longer than usual for an update

Just to let you know I'm still alive and breathing and the Ugnari update will be available tomorrow evening Its not exactly the best set in the mod, they've been a bit of a nightmare, but they have some interesting things, asteroid bases and spherelike capitals.







What the zok are you talking about! They look excellent and unique! Definetly in my current top 5 of the shipsets. So many good ones out there.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 300
Page:   <<   < prev  8 9 [10] 11 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v13 - Kiadian Page: <<   < prev  8 9 [10] 11 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.656