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RE: German 1941 GC - normal

 
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RE: German 1941 GC - normal - 2/3/2011 2:06:39 AM   
CharonJr

 

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And finally some nice CVs ;)

This should be usefull at Stalingrad.





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RE: German 1941 GC - normal - 2/3/2011 9:39:19 AM   
molchomor

 

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Well everything must come to an end, sadly even this great AAR :)

I'm wondering about those allied inf units you left on the Crimea, what are their purpose ? Guard against amphib attacks ?

And the OKH units in the south, you were unable to find a HQ for them I assume (wanting to avoid overload) ?

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Post #: 272
RE: German 1941 GC - normal - 2/3/2011 9:59:47 AM   
CharonJr

 

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Thank you, I will play this one till the end, but will limit the AAR to broader overvies now.

And yes, I use the allied infantry as guards against amphibious attacks, but doubt that the AI would have tried anything in the state it is in.

And yes, I kept those IDs in the south under OKH to avoid overload at any point in the chain of command and all the corps, armies and even Army Group A are only 1-2 points below their command limits.

< Message edited by CharonJr -- 2/3/2011 11:32:59 AM >

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Post #: 273
RE: German 1941 GC - normal - 2/3/2011 11:34:59 AM   
CharonJr

 

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T 52:

In the north 5 infantry divisions are not enough to dislodge a single Soviet rifle division from heavy woods with a lvl2 fort, but at least they lost 1.7k men (of 11k) and 1 fort level while the Wehrmacht lost 0.5k men (of 40.2k).

The Volga is crossed in force by 16. Armee.

Saransk is taken again by infantry of 3. Panzerarmee, the mobile units are still resting.

As feared the pocket is largely devoid of combat units, only in the north and south some remain. In the end another 27 units (half of them brigades this time) with 137k men and 1.8k guns are captured, 2 units remain for the next turn.

A rifle corps is defending Stalingrad now, a CV of around 75 with a lvl 2 (82%) fort is not something I want to assault directly. The city will be isolated.

2. Panzerarmee just fails to isolate Stalingrad on this turn due to additonal rifle corps preventing the closing of the pocket, but the rail is cut. It seems like the Soviets have amassed some of their best units here. The interesting question is if they will fight or run.

Depending on what happens around Stalingrad I will likely move one of my Luftflotten to the north in order to support the attacks there since this is the region where I expect the most heavy resistance now.

1. Panzerarmee starts its drive to Baku and Makhachkala is taken (any idea if I can get supplies from this port as the Axis?).

3 new IDs arrive in the south, I have to close that gap that I have left to the north of Grozny.

There is a large gap in the front between Stalingrad and Saratov, too, but I doubt that the Soviets will be able to use it. In addition with 4. Panzerarmee being around there and resting this turn I am fairly confident that I would be able to stop anything the Red Army might throw at me, maybe even resulting in another pocket.

VPs are at 266, still some way to go and there are some impressive distances/bad terrain involved before I will get there. This will cost a lot of panzers while the Soviets have time to recover, but I still can't see them making a rebound.

For the first time the Wehrmacht is fielding more infantry than the Red Army, but this will change again with the next turn.

Wehrmacht figueres are largely unchanged, but the Red Army lost about 50k men, 0.8k guns and 62 AFVs. So the Soviet production figueres match what I saw last (+100k men, +0.8k guns) except for AFVs which still have me a bit mystified, but likely due to vehicle breakdowns and repairs.






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Post #: 274
T53 data - 2/3/2011 12:01:08 PM   
CharonJr

 

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No idea if people are still looking for T53 loss/manpower data, but here it is (start of T53):

Just keep in mind that this is vs. "normal" AI and the AI has been pretty much mauled during the '41 offensive - Leningrad/Moscow/Rostov were taken by turn 17 and held throughout the winter.






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Post #: 275
RE: T53 data - 2/3/2011 11:26:19 PM   
CharonJr

 

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T 53:

In the north the Volga is crossed for the second time by 16. Armee while 9. Armee continues its slow advance towards the east.

The mobile units of 3. Panzerarmee get into position for their drive to Ulyanovsk while the infantry starts to create a gap.

A small pocket is created around Saratov and Engels, but it is not very secure since I want to keep 4. Panzerarmee resting for next turns drive to Kuybyshev.

1. Luftflotte with 4 airbases (no transports) is railed to the north, while 2. Luftflotte with 9 airbases remains at the center.

The defenders of Stalingrad tried to flee the city, but I manage to form a pocket around them leaving them only a way out through 3 ZOCs and swamp hexes.

I try to reach Baku, but due to a fairly large number of defenders I fall 20km short, but should be able to take it on the next turn.

A bit to the north I try to isolate the remaining southern portion of the Soviet front to keep my line of supply safe from attacks, but fail to do so by 1 hex, but the rail line leading south is cut.

With 17. Armee not really needed around Stalingrad I will rail them to the south of Gorky to help with the infantry attacks. I might have to change my OOB for this, too.

As expected the Red Army regained some strength (+25k men, +0.7k guns, +91 AFVs), but still remains below the Wehrmacht's numbers. It seems like losing Stalingrad hurt the recruitment pool for the Soviets, only +80k men this turn, but their gun production has been very strong with +1.5k.

After the south has been mainly cleared after the next turn the focus will be the center and using it as a staging area for a drive to the Urals.

Main objective: Having the boys back home for Christmas ;)






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Post #: 276
RE: T53 data - 2/4/2011 6:57:53 PM   
CharonJr

 

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T54:

16. Armee makes good progress in the north, coming just short of Cherepovets and Vologda.

9. Armee comes just short of Yaroslavl which is pretty well defended.

3. Panzerarmee occupies Ulyanovsk and cuts to the south, meeting up with XXXXI Panzer of 4. Panzerarmee who took Syzran.

4. Panzerarmee's LVI Panzer runs into heavy defenses around Kuybyshev and it looks like I will have to try to encircle those during the next turn (priority for air supplies is with 4. PzA due to this).

The Stalingrad pocket and the smaller pocket to the north of it are eliminated, yielding 160k men and 1.6k guns from the 8+4 units in there (mainly division+ size units).

Some new small pockets are formed to the south of Stalingrad and the units to the north of Grozny should be isolated now - I will have to watch out that they dont displace any of my units as their final moves.

In the Kaukasus the Romanian MTN make it to Batumi which is fairly well defended while the Hungarian armor manages to force a bridgehead across the river Rioni.

The 5. Gebirgsdivision manages to climb Mount Elbrus, the highest mountain in the Kaukasus and raises the German flag at its summit (I have decided that hex 134/129 is the location, but am not sure about it - at least the map looks slightly like a mountain peak there ;) ).

Around Baku the final assualt is launched at the Soviet defenses. The first attack by 3 Panzerdivisionen is repelled by the rifle division defending Baku, but the second attack made by 2 divisions drives the defenders from the city. And with Baku serving as a railhead the supply problems should be over - my RR unit just came within 20km of Grozny.

With the load from having to move 1. Panzerarmee out of the south I have decided that 17. Armee will not rail to the north, but rather walk.

2. Panzerarmee pulled back a bit towards Stalingrad for some rest.


Again the Soviets lost more men they they were able to replace (-95k) in addition to -1k guns, but they regained about 80 AFVs. And with the current pockets and the ones about to be formed this trend should continue.

12 (or 13?) additional VPs are needed and with a bit of luck I should be able to get them in the next 2 turns.






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Post #: 277
RE: T53 data - 2/5/2011 1:07:13 AM   
CharonJr

 

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BTW, how to read the VP victory screen, do I need 290 or more than 290 VPs for a decisive victory?

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Post #: 278
RE: T53 data - 2/5/2011 5:17:31 AM   
GFelz

 

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The moment you hit 290 the victory cut scene will play then the victory splash screen (like in the short scenarios). You can choose to continue the turn but you will be limited in what you can do because a lot of tools will be removed.

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Post #: 279
RE: T53 data - 2/5/2011 11:28:41 AM   
CharonJr

 

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Thank you, so unless I miscalculated or the AI has another surprise for me this one should be over by turn 56.

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Post #: 280
T55 - 2/5/2011 8:00:19 PM   
CharonJr

 

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T 55:

Clearing up the pockets leaves the Red Army down by 160k men, 1.8k guns and 80 AFVs - 30 units were lost.

Cherepovets and Volodga are occupied.

Yaroslavl is heavily defended, but I have the numbers to try a direct assault with heavy air support and manage to force the defenders to retreat.

Vladimir is taken as well, trapping 8 Soviet units.

Murom is reached, but not taken this turn since there is stil a Soviet rifle brigade next to it.

Arzamas is taken without any resistance and a small pocket established to the south of it.

Kuybyshev is encircled by 4. Panzerarmee with 2. Armee holding the south and west.

Down in the Kaukasus Batumi is occupied and Hungarian armor is 50km west of Tiblisi.

With 287 VPs I just need another light urban city (Kuybyshev/Ivanovo) or 3 cities (Murom, Cheboksary, Tiblisi) for a decisive victory, 1. Panzerarmee will just stay in the south since it is too far away to make any difference, but I try to send in 22. Panzerdivision from the east towards Tiblisi (air supply of 370t of fuel for them, bringing fuel levels to 106%).

In the center 4. Panzerarmee is resupplied by air for their assault on Kuybyshev. This is the major assault for the next turn and together with the 2 corps from 2. Armee I am fairly confident that the city will fall.


The Red Army lost another 105k men, 1.9k guns and 44 AFVs this turn with the Wehrmacht getting slightly stronger.

I am a bit unhappy about the lack of a Soviet air offensive, sure bombing does seem to have fairly minor effects and the Soviets would surely lose lots of planes, but in a desperate situation like this I would have hoped for some desperate attempts.






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< Message edited by CharonJr -- 2/5/2011 8:04:05 PM >

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T56 - the end - 2/6/2011 11:20:41 AM   
CharonJr

 

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T56:

Despite being able to grab 2 light urban cities right at the start and ending the game right then - the AI abandoned Kuybyshev and Ivanovo (which I can understand even less than the AIs tendency to try to move its pocketed to the east inside pockets at this stage of the game) - I decided that I will still this turn like a regular turn.

The northern pockets is getting reduced, but the swamps make this fairly hard. In the end 20 units surrender with 85k troops and 1.1k guns.

In the Vladimir pocket another 8 units with 50k men, 0.6k guns and 88 AFVs are forced to surrender.

In the Kuybyshev pocket another 14 units with 133k men and 1.1k guns are captured by 4. Panzerarmee.

As expected Kostroma has been reoccupied, even isolating my division, but the connection is reestablished without problems. With cav corps defending Kostroma and the river it will not be possible to take it back during this turn.

My infantry gets within 20km of Gorky, replacing some airbases in the process.

Some additional airbases are replaced during 3. Panzerarmees push and occupation of Cheboksary. And I dont get any further since I have reached 290 VPs by this point...

I will still play this turn till the end to take a look at what the situation would be been.

Ivanovo is occupied and Murom is captured.

3. PzA makes it into Kazan (undefended).

A new small pocket is formed to the SE of Saratov.

My RR units trying to link up Stalingrad from the NW get within 80km of each other.

Tiblisi is defended by a CV 11 cav corps in a lvl2 fort, so it stays Soviet.

In the end I would have been at 297 VPs with a total of 54 Soviet units with 313k men, 3.4k guns and 99 AFVs destroyed.

Overall the Red Army lost 9 million men (about 6.2 of those captured), 121k guns and 22k AFVs with the Wehrmacht losing about 1.7 million men (575k killed, 15k captured), 14k guns and 4k AFVs - most of those losses occured during the blizzards.

1268 units were lost to the Red Army, 736 of division+ size, while the Wehrmacht lost no units to combat.

The first Tiger tanks started to be produced, but none made it to the front in time.

During the whole game I did not experience any serious production problems (concerning ressources that is - I still would have liked to put a different emphasis on production, but that is not my job as OKH).

In the air the Soviets lost 15.8k planes (about 25% operational losses) vs. 2.8k for Germany (50% operational losses).

I think I will try to write down some overall thoughts about this game either later today or tomorrow. And I am fairly sure that I will start a new game once the new 1.03 beta 3 is out, since the high defensive values of the swamps were bothering me.






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< Message edited by CharonJr -- 2/6/2011 11:31:53 AM >

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RE: T56 - the end - 2/6/2011 2:00:57 PM   
molchomor

 

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Well played (extremely well) and thanks for the great entertainment!

I wonder how the oil from Baku would impact Axis overall production and readiness...guess we will have to find that out in another game :)

Production screen and equip. allocation....interesting, either bugged or unrealistic and hopefully it will be fixed (preferably possible to modify by the player). Lots of units competing for the one tank ever produced, Italy's airforce dwarfed by the Romanian one etc.

Major changes e.g. amphib, manpower and airwar seem to be in the pipeline so future games should not play out the same ...







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Post #: 283
RE: T56 - the end - 2/6/2011 2:09:17 PM   
CharonJr

 

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Thank you, and yes, especially the light tanks have me wondering here and I just hope that the Italian airforce being this low is a bug (or maybe all planes went to Africa?).

Concerning the Baku oil since I have not seen any shortages this is something that will most likely only happen in '43+ when the multiplier gets higher.

< Message edited by CharonJr -- 2/6/2011 2:11:18 PM >

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Post #: 284
RE: T56 - the end - 2/7/2011 8:17:08 PM   
CharonJr

 

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Any idea what the appropriate difficulty level might be for my next game (Axis again)?

Challenging, hard, something in between?

Due to the blzzard experience I am fairly sure that I will move at least supplies up to 100% during the blizzards.

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