ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
ORIGINAL: Nemo121 One other thing which I think plays into this issue is that the Japanese fighters often have mixed armament - several MGs, a couple of cannon. Rarely are they "all or nothing" fighters of the British or American ilk ( ALL MGs or ALL cannon ). The more I played the more I became convinced that airplane combat was conducted with per line checking of accuracy - IOW if you hit with the MGs you didn't necessarily hit with the cannon that your Zeroes were carrying. Statistically if you attacked a bomber stream with Zeroes your hits will likely to break down to be 2/3rd MGs and 1/3rd cannon. This has the effect of making it look like people are getting lots of good hits with cannon-armed fighters which leads people to expect the bombers should be downed whereas, in fact, probably 2/3rds of those hits are just shooting tiny ventilation holes in the fuselage and doing nothing to make the bomber less airworthy. To test this out in a plane where it really hampers the plane's effectiveness I went to the Jack model which has 2 x 20mm cannon of slightly different types in two separate armament slots. One has accuracy 1 point greater than the other. I modded it so that that plane had 4 x 20mm cannon ( of the lower accuracy ) in a single armament slot. Suddenly the plane went from being decent to being a real downer of bombers. I ran this test a few times and found that this applied routinely. Accordingly when it made sense to do so I've modded fighters such that instead of having cannon on two lines they have it on one line and that some of the later-war planes with mixed armament - a couple of 30mm, a couple of 20mm get nothing but 20mm cannon. Even when the actual firepower of a plane goes down on the plane details screen its actual combat effectiveness increases as, instead of having, perhaps 30% of that firepower hitting 70% of the time ( such that a George actually has no more firepower than an Oscar III most of the time ( 2 x 12.7mm MGs ) ) you have 100% of the slightly lesser firepower hitting 100% of the time. To compensate I've bumped up the number of B-29s arriving as replacements. I'll post the scenario tonight. I have been seeing the same results that you have with B-17 defensive effectiveness. It's too high for the reasons you state. My fighters are most often driven off before firing a shot. The mixed armament is not necessarily a bad thing when the right weapons are used as proven by the Me-109. However, the cannon on the A6M2 is a low velocity cannon with lousy accuracy and it only carries 60 rounds. One or two passes and the cannon is out of ammo so it doesn't surprise me that I don't shoot them down in droves but it does bother me that I seldom shoot them down at all. Brad has been sending 30-40 B-17s to Noumea daily from Suva. And day after day they are met by a daitai of Zeros with an average experience level well over 70. This unit also has one of the best air leaders in the game: leadership 70, inspiration 70, aggressiveness 74, air skill 70. Brad has lost only 15 B-17s to air combat for the entire war despite near daily raids on my bases and shipping for the past few weeks. Ops losses account for 46 B-17s most likely due to lower their experience and higher fatigue from long range missions. Morning Air attack on Noumea , at 115,160 Weather in hex: Overcast Raid detected at 40 NM, estimated altitude 16,000 feet. Estimated time to target is 12 minutes Japanese aircraft A6M2 Zero x 27 Allied aircraft B-17E Fortress x 41 Japanese aircraft losses A6M2 Zero: 1 destroyed Allied aircraft losses B-17E Fortress: 6 damaged Airbase hits 5 Airbase supply hits 1 Runway hits 21 Aircraft Attacking: 4 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 5 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 5 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 5 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 10 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb CAP engaged: Chitose Ku S-1 with A6M2 Zero (6 airborne, 13 on standby, 8 scrambling) 6 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 4000 and 16000. Time for all group planes to reach interception is 32 minutes This is a typical result. My losses tend to be low despite what the replay shows but his losses are zilch except for the occasional ops loss. I did try something slightly different on out last turn. I brought in some Ki-45s to help... Morning Air attack on Noumea , at 115,160 Weather in hex: Overcast Raid detected at 40 NM, estimated altitude 15,000 feet. Estimated time to target is 12 minutes Japanese aircraft A6M2 Zero x 19 Ki-45 KAIa Nick x 26 Allied aircraft B-17E Fortress x 36 Japanese aircraft losses A6M2 Zero: 1 damaged A6M2 Zero: 1 destroyed on ground Ki-45 KAIa Nick: 2 damaged Ki-45 KAIa Nick: 1 destroyed on ground Allied aircraft losses B-17E Fortress: 7 damaged Airbase supply hits 1 Runway hits 6 Aircraft Attacking: 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 4 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 5 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 9 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb 3 x B-17E Fortress bombing from 12000 feet * Airfield Attack: 4 x 500 lb GP Bomb CAP engaged: Chitose Ku S-1 with A6M2 Zero (6 airborne, 13 on standby, 0 scrambling) 6 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 12000 and 16000. Time for all group planes to reach interception is 9 minutes 5th Sentai with Ki-45 KAIa Nick (8 airborne, 18 on standby, 0 scrambling) 8 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 9000 and 17000. Time for all group planes to reach interception is 9 minutes The only difference I can see is that the majority of my fighters were able to intercept before his bombers reached the target causing a reduction in bombing accuracy. Otherwise same ol' thing. I would leave the accuracy of the B-17 tail gun as is. This position probably has the best accuracy as the fighters have a much slower approach from the tail and tend to be approaching much more directly. The waist guns on the other hand should be significantly reduced in accuracy given their much reduced field of fire and requirement to apply much more lead to hit. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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