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Godzilla Island - 9/6/2002 9:28:21 PM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
Wow, I love this new ability to post scens - as soon as I finish my latest round of email games, I'll have to come back here and do some apple picking!

I figured I'd post my first scen attempt for everyone...it certainly has some flaws, but I'm willing to wager that you haven't played a scen quite like it. How often do you get to face...GODZILLA?

Enjoy.

[COLOR=seagreen]GODZILLA ISLAND![/COLOR]

*
"Nations United" Advance *
vs *
Japanese Delay*
____Godzilla Island, July 4, 1949*
____Turns: 25*
____Visibility: 10*
____Weather: 6*
*
Scenario Design: Chip Hart and *
John Bennett*
*
WARNING: This scen has a low
realism and high (hopefully)
entertainment value.*
*
*THE SCENARIO (long, but
important! Read to the end for
a complete understanding...)*
*
The year is 1949 and WWII has
come to a generally peaceful
conclusion. However, French
and American nuclear testing
in the South Pacific has had
an effect that no one dreamed
possible. It has created a
monster.*
*
That's right, GODZILLA!*
*
From the deepest depths of the
ocean, Godzilla has risen
again to destroy the world.
Worst of all, the Japanese
have implanted special
circuitry in Godzilla's brain
to control his every action.
At this very moment, Godzilla
is headed across the Pacific
Ocean and will land at the
future headquarters of
Microsoft to begin tearing up
the United States from
coast-to-coast. The Japanese
control Godzilla from a
previously hidden island off
the coast of Japan - an island
aptly named GODZILLA ISLAND.*
*
The rest of the world,
realizing the danger that a
Japanese controlled Godzilla
represents, has tossed together
an odd assortment of the latest
weaponry (read on!) in an effort
to destroy the Godzilla Command
Center before Godzilla reaches
the shores of the US. Japan,
on the other hand, must defend
the Control Center in order
to reach world domination.*
*
GENERAL NOTES*
*
We didn't know which side would be more fun to play,
so both sides are at least decently configured for
human interaction - though head-to-head is the best!*
*
There are a lot of "special" units, weapon combos,
etc. in this scen. It's important that you look
closely at many of your units to determine what might
be different. *
*
Each side also has a single leader with massive
experience/morale/artillery capability. You will find
that using him to call in strikes will have a profound
effect - hide yours and find theirs!*
*
JAPAN NOTES*
*
Your general defenses are limited to two sources:
lots of nice Strongpoints and lots of men with AT
equipment. However, you have plenty of weaknesses
and the enemy is very, very powerful.*
*
Tactical suggestion: your AT men will have a profound
effect on the ability for the enemy to reach the
primary goal. Be patient. Wait for them to come
to you.*
*
Special units: You have a number of troops on
motorcycles who have been outfitted with some
fun weapons. You have one MASSIVE stronghold that
is really only breakable by air attack, but it's
easily blinded. And, in turn 10, you have a real
surprise for those nasty Americans and their friends.*
*
NATIONS UNITED NOTES*
*
You have a tricky, tricky assignment. You must
somehow capture a number of victory areas in a set
time limit. Hiding between you and those hexes
are stacks of suicidal anti-tank troops and
some seriously thick soup cans filled with big guns.
On the other hand, you've got some tricks up your
sleeve, too.*
*
Tactical suggestion: in order to make it to the
primary objective hexes, you must obviously attack
along all three paths to the center. Each path
has a different set of difficulties. *
*
The woods and physical obstacles are FILLED with
men who are willing to sacrifice their lives to
stop you in your tracks. Proceed into unvisited
territory VERY carefully. The order in which
you move your men is very important.*
*
Your air recon and offense will prove very valuable.*
*
Special Units: The Germans, US, and Soviets have each volunteered their latest wartime technologies. Not only will you
have control of the M-69, the Ratte, and the Lenin,
but also a pair of WonderTwin armored boats that, well,
you'll see. You'll need each of them, with their
individual strengths and weaknesses, to be
successful. Be prepared to sacrifice a lot of smaller equipment
in an effort to locate the enemy.*
*
SPECIFIC NOTES AND COMMENTS*
The purpose of this scen was to learn a lot about
scenario creation and to have a laugh while doing it.
_There are still many problems with it, we know!_
We also wanted to do fun things like pair up German
SS on Russian tanks or see what happens when you try to
fit a 300mm gun - or two - onto a tank.
Please don't be offended by our irreverancy.*
*
We hope that this is the first of a 2-3 part series,
you know - sequels. If you enjoy playing this scenario,
let us know (chip@pcc.com, [email]doublex@sover.net[/email]) and
we'll finish the work we've started on part 2 (it was
going to be called "Return of the Clones" but someone
used that already). We welcome any ideas for things you'd like to see.*
*
EMERGENCY FINAL NOTE:*
Due to an unforseen feature of SPWaW AI, the Nations United side does not fare as well when controlled by the computer. Unfortunately, the boats are not smart enough to try to make it all the way upstream before dropping off their troops. For this alpha-version, please play the NU
side if using one player.

Attachment (1)

_____________________________

Chip
Post #: 1
- 9/7/2002 11:13:05 AM   
M4Jess


Posts: 5140
Joined: 1/17/2002
From: DC
Status: offline
Concept is great!

assign player 2 to player 2..use the F2 key for each Nations United unit..will work fine for Human Vs. AI..will never work HtH

get those boats moving! did you use waypoints..??

you guys have the idea and the talent! good scenario!

Redleg has a great step by step scenario "check"

M4 Jess

_____________________________



Im making war, not trouble~


(in reply to chiphart)
Post #: 2
- 9/7/2002 11:56:46 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Boats under AI control are one of the tougher things to deal with in SPWAW 'cause they just don't work unless it happens that you want to land where the AI sends them.

I have never solved this one

(in reply to chiphart)
Post #: 3
- 9/9/2002 5:50:53 PM   
AbsntMndedProf


Posts: 1780
Joined: 7/6/2001
From: Boston, Massachusetts
Status: offline
I just downloaded the Godzilla scenario and played the first turn. All I can say is outstanding! I hope there will be follow-up scenarios to it.

Eric Maietta

_____________________________


(in reply to chiphart)
Post #: 4
- 9/9/2002 8:44:56 PM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
[QUOTE]Originally posted by Redleg
[B]Boats under AI control are one of the tougher things to deal with in SPWAW 'cause they just don't work unless it happens that you want to land where the AI sends them.

I have never solved this one [/B][/QUOTE]

Yes, it's tough. I've had some success with more open spaces of water and waypoints, but the problem with this particular scen is that it involves a curvy water-way and I run out of 10 waypoints before I get even 1/2 way to where I need to get.

[I]In theory[/I], I'll be done with another scen - much better, imo, but not as fun - in a week or so that uses a better landing sequence (multiple boats, multiple islands, etc.).

Thanks!

_____________________________

Chip

(in reply to chiphart)
Post #: 5
- 9/9/2002 8:49:51 PM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
[QUOTE]Originally posted by AbsntMndedProf
[B]I just downloaded the Godzilla scenario and played the first turn. All I can say is outstanding! I hope there will be follow-up scenarios to it.

Eric Maietta [/B][/QUOTE]

The [B]real[/B] fun doesn't start until Godzilla arrives, so keep playing! Which side are you playing?

Oh - and as everyone who has ever made a scen knows, your appreciation and compliments mean a lot. I know what we did here doesn't compare to an even average scen, but it's a start. At least some of the special weapons are fun, I'd think.

Thanks.

_____________________________

Chip

(in reply to chiphart)
Post #: 6
- 9/10/2002 3:48:10 PM   
learnerever

 

Posts: 26
Joined: 5/18/2002
Status: offline
great scenario , dude !

managed to kill the beast , as shown
in th pic I put up on my site

http://geocities.com/learnerever/zilla

those super heavy weapons , US President calling
in artillery and air strikes , villagers with bamboo
spears and Marlon Brando Estate n stuff were all
cool

waiting for the sequel

Learner

(in reply to chiphart)
Post #: 7
sequels - 9/11/2002 1:41:09 AM   
johnbennett

 

Posts: 3
Joined: 9/11/2002
Status: offline
hello- I am Chip's partner in these scenarios crimes, although it is he does most of the trenches, while I play the role of the Pentagon office flunky.

By the way-

the names of the Japanese officers are mostly taken from the real actors, producers, directors, composers and writers of the Godzilla films.

the names of the American officers all are taken from baseball players, some famous, others cool ones Chip and I like.


anyway- one poster mentioned sequels, here is what is in the works.

Chip and I are tenatively testing a Pacific battle under the working title of "Gilligan's Island." The title has little to do with the battle, except there are at least seven stranded castaways...

It is a combined naval, air, land, marine, and airborne fracas with an extremely interesting map, that much we know so far.

Also, I am slowly working on "When the Tigers Broke Free", a battle from Italy in February, 1944, whose events should be familar to any Pink Floyd fans or those who have seen The Wall movie.

I would love to have a good Anzio map to work with for this one, so if anyone knows of one please call my attention to it.

Thanks for playing our scen- we both love SPWAW and playing the scenarios you have created.

(in reply to chiphart)
Post #: 8
"When the Tigers broke free" - 9/11/2002 9:22:42 AM   
stevemk1a


Posts: 855
Joined: 3/30/2002
From: Penticton B.C.
Status: offline
I seem to recall way back on one of a forum, (I'm pretty sure it was the Matrix forum) someone asked if anyone could make out the name of the unit Roger Water's Father belonged to in the lyrics of that song. IIRC the unit was figured out and even the specific battle that was most likey the one referred to was determined. Unfortunately I can no longer remember any of the specifics ... :( Great idea for a scenario, guys ... as a Pink Floyd fan I gotta play it! :) The Godzilla scenario looks interesting too ... I'll have to give it a try - is Mothra in my OOB as a strike element? :cool:

_____________________________


(in reply to chiphart)
Post #: 9
- 9/17/2002 4:03:45 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
Well I must apologize.


When I read the briefing I though "who is this jackass to disgrace SpWaW in this manner".


But seeing as how I had nothing better to do I downloading it and played it.


I must say I had a hell of a good time.



I played as the UN and got all the hexes except the bottom one (I shifted forces to the center and the top one and didnt realize what a tough nut to crack that bottom hex was).
Way to go on this one.
It kinda felt like I was playing a RTS game.
Keep up the good work.



I was hoping id be the first to notice all the baseball players....
That was a great touch.

_____________________________


(in reply to chiphart)
Post #: 10
- 9/18/2002 12:47:23 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
Status: offline
ROFLMAO!!! :D

_____________________________



Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

(in reply to chiphart)
Post #: 11
- 9/18/2002 3:57:27 AM   
Heide

 

Posts: 18
Joined: 7/19/2002
From: Brockton, MA
Status: offline
Great idea, can't wait to give it a try. :)

(in reply to chiphart)
Post #: 12
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