Reconvet
Posts: 355
Joined: 1/17/2011 Status: offline
|
quote:
ORIGINAL: alfonso quote:
ORIGINAL: Reconvet I don't quite see the usefulness of discussing concrete numbers at this point. Probably because they might show that your idea will have a negligible effect in terms of game balance. In the meantime you can cheaply complain about "design oversights" without having to provide a real alternative, besides repeating the irrelevant example of the 5 and 50 hexes to make grandiloquent points ("makes no sense whatsoever"), which at least are a lack of respect to the designers, and in the process ignoring all other considerations. If a trip from Moscow costs 1100 to Leningrad and 900 to Orel, do you think it is critical that the game assigns 1000 for both? And if the costs are 1050 and 950? What are the differences that bother you so much, forgetting that there should be some degree of reasonable simplification? You will have to show more to convince me, but based in hard facts, please. Seems like you took "makes no sense whatsoever" personal, sorry for that, was not intentional. I meant it in a sense that there had to be a consensus first to build in train time, before discussing concrete numbers. And once more: I have utmost respect of the tremendous job developers and testers have done, but they did oversimplify strategic movement. You want a concrete example, ok. I’m dead tired right now, so I hope I get the numbers right: In one Soviet game versus AI I have a tank div in hex 109,45, just east of Moscow. Transport cost as in the unit detail screen is 2379. Max transport range (with loading, without disembarking at trip end) is what I’d take as 100% for transport cost (pool point cost, this train is used to his max capacity). A 40 hex trip to just south of Leningrad (hex 82,19) leaves 30 strat move points (SMP), minus disembarking cost of 15 leaves 15 of 100 SMP. So let’s calculate with 15% train capacity left after this transport (we could reduce this further because of additional coordination efforts for using leftover capacity or whatsoever, but let’s keep things simple right now). 15% reduction of transport cost: 2379*.85 results in a pool point reduction (transport price) of 2022 (rounded down) for this transport. Example same unit to Orel hex: 47 SMP left after transport, minus 15 disembarking cost leaves 32 SMP left, 23 hexes travelled. This train has a leftover capacity of 32% for the rest of the week. 32% reduction of transport cost: 2379*.68 results in a pool point reduction (transport price) of 1617 (rounded down) for this transport. So a transport distance of 23 hexes versus a transport distance of 40 hexes makes a difference of (2022-1617=) 405 transport cost points. Compare the fix cost of 2379 as it is right now for any distance with above examples (40 hex travel 2022, 23 hex travel 1671). That’s a difference that could and should matter in my book, not negligible at all… Facts concrete and hard enough?
_____________________________
The biggest threat for mankind is ignorance.
|