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AI - Priority, Inconsistency, and stupidity.

 
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AI - Priority, Inconsistency, and stupidity. - 2/2/2011 11:55:17 PM   
Sabin Stargem

 

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I bet that most of us has noticed that the AI has failings in one way or another. How about we compile them here, and wishlist them after a couple of pages? Here are my opinions:


1)
When asking about invading independent worlds (and presumably other empires), I am asked once...twice...three times, and more for the same planet. Pretty strange that my military can't conceive of asking permission and sticking with it.


2)
There is no way to prioritize what worlds should be colonized, and the queue seems to be based on sending ships in order, like: "1 to A", "2 to B", and so on. They should be sending colonization vessels to worlds with ideal statistics first, instead of the queued order.

Large and friendly populations. The closer to your own race the better.

Worlds with many different resources or very high concentrations. Preferably resources that your empire will need excess stock for constructing ships.

Ultra-rare resource planets, with Zentabia, Korriban, and Loros.


3)
Having constructors build their stations at places that are going to be colonized is really wasteful, in time and resources. Having them go to gas planets, barren worlds, gas clouds, and valuable asteroids would make much more sense.


4)
AI empires should build small ports for new planets with entertainment and medical modules, so that they don't defect so easily.


5)
Explorer ships are really bad at what they do, they are simply scatterbrained and slow. They go to a solar system, check one or two planets, then leave for another one, only to return years later to finish off the other planets. This really hurts the AI and players who are not interested in micromanaging them.


6)
Resupply Ships are apparently too user-unfriendly, in that they need to be babied in order to get them to service your fleets. By extension, they are dead weight for the AI Empires.


7)
Even when allowed to give ample amounts of money to other Empires, the player AI very rarely uses this function to patch up relations with other empires. Having it actually spend some of the excess wealth for improved relations would be nice.


8)
The AI doesn't properly handle the taxation of worlds. Far too often it would place heavy taxation on worlds with low morale, causing them to rebel and eventually defect. Having it scale appropriately with the morale that a world has would be nice.


9)
An construction ship won't defend a ship that it is repairing if that ship comes under attack. It just keeps on building it, without launching fighters or firing weapons at the enemy. Would be nifty if it used Area Shields to protect a ship that is working on.


Data
10) based on a few reports already, we do still seem to have the problem with the fleets / ships going to the corners of the map.

< Message edited by Sabin Stargem -- 2/3/2011 12:20:49 PM >
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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 12:01:43 AM   
ASHBERY76


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I think the lack of space ports for A.I's is a beta patch bug and should be posted on the tech forum.I did not notice the issue before the beta patch.

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 12:59:37 AM   
Shark7


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quote:

ORIGINAL: ASHBERY76

I think the lack of space ports for A.I's is a beta patch bug and should be posted on the tech forum.I did not notice the issue before the beta patch.


It is definitely there, AI hardly builds a starport at all. I've also noticed the player assist AI doesn't build them when they are queued to be built either. Something isn't working right at all.

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 2:01:05 AM   
diablo1

 

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Argggggh more bugs.

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 2:22:50 AM   
Sabin Stargem

 

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Well, I guess not building any space ports at all is a really huge bug for the AI. However, even before it cropped up, the AI wasn't making cheap morale-boosting stations for their worlds, including the ones that are tempted to rebel by the colonies of other empires. That reminds me of something: The AI doesn't know a thing about proper taxation.

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 6:23:41 AM   
Data


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10. based on a few reports already, we do still seem to have the problem with the fleets / ships going to the corners of the map

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 7:36:31 AM   
J HG T


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1. I manually control my fleets so I don't have that problem. Still, fix is needed.

2. It seems to be the order the planets are found. The AI should colonize better worlds first, agreed on that.

3. Right-click --> retire the station. That's temporal fix, so AI should check if planet is on the colonization queue.

4. This is RPing thingy. "Stupid" races don't put these modules in their default designs. This could use some fixing though to give AI some more edge.

5. Agreed on this. Exploration ships seem extremely stupid at the times. Some optimization is needed.

6. Hard to say anything about this 'cause I've seen AI use resupply ships quite nicely.

7. Agreed. Of course this should depend on the race and their personality.

8. Have seen this sometimes. Usually happens when AI empire have been at war for a long time.

9. Agreed. I don't usually put weapons on my constructors, but if I do they should definetly do their stuff.

None of these are game-breaking bugs, so I won't rant about 'em.
Still, annoying things like these need to be fixed ASAP if possible.

< Message edited by J HG T -- 2/3/2011 7:38:23 AM >


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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 11:05:50 AM   
diablo1

 

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quote:

None of these are game-breaking bugs


Maybe not for you but others of us would rather have challenge than just play to waste time.

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 3:11:20 PM   
J HG T


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From: Kiadia Prime
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Gaming in general can be seen as waste of time so your opinion rings hollow. If you want challenge just up the aggression levels of AI empires. Shouldn't be too hard. 

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 3:54:50 PM   
Data


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Maybe he was refering to X3....in that game you do indeed waste much time, even with the seta enabled

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RE: AI - Priority, Inconsistency, and stupidity. - 2/3/2011 9:24:01 PM   
ASHBERY76


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From: England
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quote:

ORIGINAL: diablo1

quote:

None of these are game-breaking bugs


Maybe not for you but others of us would rather have challenge than just play to waste time.


Elliot's ex wife is back.

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