Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Igor: So let's see if I got this straight. you agree with me that the airborne ATGs should destroy more, but also that airborne bombs/rockets should destroy more tanks, right?
To me, I haven't seen enough rocket activity to make comment, but I don't think bombs should be all that effective, at least in terms of accuracy, that is, from where I generally consider bombs falling from (level bombers). In my mind, "perhaps" air, particularly dive-bombers, should be more effective in AT roles but that they should be VERY expensive, and should be able to attack more than just one tank per appearance (two or three perhaps), and given the length of a good deal of the battles and the time it would take to get the plane back to attack again, maybe limited to only one pass per 15 or 20 turns. There's nothing I hate more than the feeling that those planes I keep seeing in droves are the same ones over and over, and that they srike within 2 or 3 turns of their last strike.
The amount of airstrikes get's so ridiculous sometimes that it's easy to see that you basically need to buy half of your army as AA units in order to come out with any kind of playable game. In that respect, artillery comes off the same way, though it seems there's little you can do about en masse artillery, so that the units (air/artillery) which are most subject to being way off the scale from reality, are the ones that can make this game wholly other than as people probably envision it when they started to play it.
In my mind, there should be a hard limit to artillery, or, more particularly, air units, to the total amount of your force (example one airstrike per 1,000 points [which of course would vary according to mission - a nation on an assault mission might have 2 airstrikes per 1000 pts.]), completely independant of pricing, though priced at a high rate nonetheless.
Just a few thoughts, I really do get sick of those missions where at least an hour of the total playing time of a battle is taken up by artillery or airstrikes, which, as I said in the case on non-stop air, makes you alter your force in a silly manner to deal with them.
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