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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Page: <<   < prev  1 [2]
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- 9/25/2002 11:00:10 AM   
Tomanbeg

 

Posts: 4385
Joined: 7/14/2000
From: Memphis, Tn, CSA
Status: offline
Originally posted by Katana
[B]It's for when you swith off op-fire. You set the range to 0, so you don't give away you position until the enemy is right on top of you.
you can also switch off weapons, but it leaves your unit rather defenseless. Doesn't stop anyone from assaulting a tank, though:rolleyes: [/B]

Something to try is recon by fire. I have turned my unit to range 0 to prevent it giving away it's location, and have it go to full range when fired on by arty. I havn't ran any tests yet in 7.1 so I'm not positive that the game is still doing this. But if it is you can put a few rounds into suspected ambush locations(using area fire) and if there is an enemy unit there, it will sometimes shoot back. That might cost you the unit firing , but it will save you what ever else the ambush would have gotten.
T.

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(in reply to Matthias72)
Post #: 31
- 9/26/2002 6:26:09 AM   
Irinami

 

Posts: 746
Joined: 9/4/2002
From: Florida, USA
Status: offline
I've actually done that before. I figure that watching the direction incoming fire comes from is akin to listening and looking, so... to me, not cheating.

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Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

(in reply to Matthias72)
Post #: 32
- 9/26/2002 10:53:20 PM   
challenge

 

Posts: 465
Joined: 10/10/2001
From: Austin, TX
Status: offline
I like using Assault guns or light mortars for this. Even if it doesn't get retrun fire all the time, it usually has a serious enough effect that I either get to see the unit or surpress it enough that I can get close enough to do some real damage without losing entire squads.

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Challenge

War is unhealthy for die-stamped cardboard and other paper products.

(in reply to Matthias72)
Post #: 33
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