kojusoki1
Posts: 172
Joined: 1/6/2009 Status: offline
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We can consider our last H2H Grand Campaign fisnihed. I wonder if Devs did it also;) Germans hold Arnhem, allies lost. We played with such settings: -Germans at Recruit, Allies at Line -morale ON -we agreed NOT TO USE medium mortars unless shooting guns. Only light (up to 60mm) were allowed -guns can be placed in large hedgerows and bocage -small hedgerows block LOS -Recycle Disbanded BGs (0 = Never come back, 1 = Return next day): 1 -BGs retreat on rout (0 = disband on rout, 1 = retreat on rout):1 -blowing bridge doesnt force disbanding/retreating: yes (we made a home rule that main bridges cannot be blown) -rising by +1 german morale and experience Weapons.txt -Scoped weapons set accuracy to 512, PB at 80 -At the end of the campaign I have altered Shreck in weaponst.txt so now they have Accuracy setting: 512 (100% basic hit) We didnt allow allies to stay on German entry maps, east of Nijmegen - its crucial as Germans will never make it - their entry deploment area is too bad ----------------------------------------------------------------------- So here are my thoughts after spending tons of time playing with Will and finally finishing this game as German: -german morale must be raised as there is no fun playing germans. -with new game mechanics (algorythm checking if there is a hit or not), single shot weapons are extremly inaccurate. LMGs and MGs work fine, but snipers, Shrecks etc are uselss. Its is especially weakning allied side as they have way less automatic weapons -points system sucks. So what allies have 5 times more armour when they cannot afford them! And the "rest" feature is not to effective (IMHO). Dont get me wrong - I do like the point system itself, but the current number of points is simply way too low or is replenishing too slow. It is enough to have a one good fight againts Allied BG to have it criplled (kill a few unuts, 2 tanks and they can be considered crippled due to points what is crazy) -why german side has no shrecks? Now, untill nijmegen, those games are simply boring. From one hand allies steamroll any german BG as they dont have AT weapons AT ALL, from other hand point system is the main factor why germans win. Basically Germans only chance to win is thanks to point system. Its the Wunderwaffen. Germans have useless Shrecks, so weak morale (when unmoded), no At weapons, but they will win becouse of points. ----------------------------------------------------------------------------- My 0,02$ regarding new patch: Elements.txt: -guns can be placed in large hedgerows and bocage Comment: ok, bocage maybe not, but hedgrow!? Come on! -small hedgerows block LOS Comment:without this, we can have strange situation as you can get hit from anywhere. Remember, its a 2D, not 3D game Campaign.txt -Recycle Disbanded BGs (0 = Never come back, 1 = Return next day): 1 -BGs retreat on rout (0 = disband on rout, 1 = retreat on rout):1 -blowing bridge doesnt force disbanding/retreating: YES Comment:but remove ability to blow main bridges like Nijmegen or Arnhem road bridge AlsTeams.txt and AxsTeams.txt -rising by +1 german morale and experience Comment: IMHO really neccessary. If left as it was, all the games until Nijmegen are basically no fun. I know Germans had low morale and experience, but the current settings in this game model says that those guys dont know what a rifle is for...) Weapons.txt -Scoped weapons, Shrecks and all "one shot weapons" set accuracy to 512, PB at 80 Comment: "Vanilla" shrecks can hit nothing even at 40m distance and are spotted to early 1). Change the points system please. Its killing the game. Give us ability to double them, disable them or whatever. I won becouse of that. My opponent has plenty of fireflys but in the forcepool he cannot afford. Also I think resting should add more points 2). Add Shrecks (even a single one will force the allied commander to be more cautions... Now he is simply driving forward killing all resistance. I know germans have Fausts, but i think you know what I mean 3). Rise Snipers ability as its fun playing with them. rememebr SAS mod in CCV? They were really effective at 100m and I guess they should have a really nice kill ratio. Now they are uselss 4). Dont you think German Light Machine Guns should have more then 450 rounds? From one hand Germans are way weaker, but from another, they won. Dont you think its strange?:)
< Message edited by kojusoki1 -- 2/5/2011 7:25:24 PM >
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