Numdydar
Posts: 3211
Joined: 2/13/2004 Status: offline
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quote:
ORIGINAL: Hanzberger So if you get a msg saying that your engine upgraded will it start bldg a pool? And if so then do you shut if off until the airframe comes available? Factories that are R&D do not 'build' anything, they just put points towards acceleration of their availability. Every 100 points (supposedly) will allow an engine or airframe availability to 'speed up' by a month. In my example earlier, Toko Rocket's original availability was 12/45 and due to acceleration is now 11/45. Howerver, because it is still a looong way off from 11/45 in my game , no actual production will occur. Just points added to the whatever number is needed to be reached in order to accelerate the engine again. Again, obviouly NOT 100. As the game goes on the availability of engines and airframes will eventually match up with the actual game date. Once that occurs THEN the airframes and engines factories will automaticly switch from R&D to production (with no damage or repair needed). Obviously over the course of the game, the number of R&D factories will become smaller while the number of production factories will increase. If you want keep to this automatic switch from happening, then you need to toggle the 'upgrade/keep' selection in the industary screen for those factories that you do NOT want switched. The 'upgrade' (the default) will automaticly switch a R&D factory to production for R&D factories. The 'upgrade' on production factories will automaticly switch production from whatever it is currently producing to the airframe that just became available IF the old factory is prodcing the outmodeled airframe matches the new airframe. If a R&D factory has a new airframe that does not match anything currently being built, such as the Helen Ia, then the R&D factories researching that airframe, will just switch to production and no existing production will be affected. As an example, a Helen Ia factory with the 'upgrade' on will automaticly be switched to producing Helen IIa's once the Helen IIa's become available. Also all the R&D factories that were researching Helen IIa's now become production factories if the 'upgrade' for them is on. IMPOTRANT: Once a factory has switched from R&D to production it can NEVER be switched back to R&D. By selecting the 'keep' function this automatic process does NOT take effect. Using the example above, if 'keep' was selected for both the Helen production and R&D, the Helen IIa R&D factories could be switched to a different airframe to research (with the normal damage and repair process). The old Helen Ia production factories would continue to produce Helen Ia's until the player manually converted them. Again if the factory that is producing the outdated airframe is manually converted to the you STILL get the 'free' conversion with no damage or repair needed. By using the 'upgrade/keep' toggle you can fine tune how you want to use your production and R&D factories. Want more production and less R&D leave the 'upgrade' on. Want to keep producing the old airframe for a while to build up the replacement pool, turn on 'keep' so they will not automaticly convert. Given the absolutely amazing number of craptastic planes the Japanese can research and produce, this is important so that you can concentrate your research and production the way you want it to be. So once the availability and the R&D date match (it's always the 1st of the month btw) the switch will take place. So if it is 9/31 and I get a new plane type on 10/1, the new plane production and the factory switches will automaticly take place on the 10/1 turn. The same is true for engines. So make sure you have the 'upgrade/keep' toggle where you want them for the new plane type BEFORE you run the turn. Once the dates match, actual production can begin of that plane or engine. Only at this time does the available pool start to build up. In my game I got the ACH Ha-60 in 3/42. The original availablity was 9/42 (this of course further illistrates the issues between airframe and engine R&D. To keep beating a dead hourse, In 4 months I accelerated an engine by 6 months yet not a single airframe by 9/42 has been accelerated a single month ). To date (9/42) I have ZERO use for this engine. So I let the production run until I had a good number in the pool and then turned off the factories. Once nice thing about the game is we do not have to worry about inventory spoilage lol. So it is a good idea for the Japanese to build up large numbers of engines in the early years so that once their factories start getting bombed and aquiring resources/fuel/oil is more difficult they can turn off the enginge factories and concentrat on building airframes with are vastly more important by then. See how much fun Japanese production can be While a long winded answer to a short question , I wanted to give the complete picture. If anyone spots anything I have incorrect or misstated, please let me know because I am still learning myself.
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