Jakerson
Posts: 565
Joined: 8/15/2006 Status: offline
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quote:
ORIGINAL: janh Hmmh, never thought that it would be boring if one player pursued a strategy that would be hard to punish by the opponent, like a (fighting, or not?) Russian withdrawal during the summers of 41 and 42, or a German one during the winters. However, maybe this would in fact have been the best strategy both the Russians and Germans could historically have pursued? There probably is a fine line between allowing "boring" strategies, and cutting down on viable options to be pursued within the game model. It is not entirely unimaginable that either Hitler or Stalin would have given their staff the freedom to conduct the withdrawals (would you bet against it?), either voluntarily, or by external influences (say getting a heart attack and being left as a marionette -- esp. Hitler wasn't in good health at all times). And besides, this is a game and ideally should allow as much freedom as would be rationally possible (i.e. could technically have happened if there had historically not been any human interference/doctrines). This makes probably the most powerful game/simulation engine that will be around for long. House rules, or optional on-start campaign rules could be used to limit it by preventing either withdrawals. But in that case I agree with C&G that both sides need to be tied by comparable hindrances. However, say if you limit withdrawals, one perhaps should also add another rule should force Germans to attack right up until all forces are below 50%, and that Russians would need to be forced to counterattack at certain times (to prevent skewing the outcome by the 1st rule?). And maybe one also ought to implement a Hitler rule to tell the player in which areas to place the armor, and which goals and targets he ought to pursue -- as for Hitler I am sure he defined targets and goals, and employment of Corps like II. SS-PzKps, Stalin I don't know. I hope you see my point already. The more you limit the game by additional "human-induced" rules, the less the player can actually do within the game. Until at least you converge on a truly close-to-historical course, and basically find yourself left without control and reading a book... I suppose the game should leave a lot of freedom, and that optional rules and house rules should complement it as to the player's wishes. Historically Stalin gave Soviet generals more freedom than Hitler in strategical choices apart from 1941 forced soviet counter attacks where Stalin destroyed large part of soviet armored troops by forcing them to counter attack German troops. Hitler intervened and restricted German choices all a way during the war. Stalin did that mostly only 41 but not after that.
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