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RE: Feeding the colony rush

 
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RE: Feeding the colony rush - 2/15/2011 7:42:19 PM   
Data


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I won't ask you to tell me if WiTP-AE is a good game...I cannot start on yet another one.

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RE: Feeding the colony rush - 2/15/2011 8:11:49 PM   
Shark7


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quote:

ORIGINAL: Data

I won't ask you to tell me if WiTP-AE is a good game...I cannot start on yet another one.


I'm not the one to ask at this point anyway...I haven't played a single turn since DW was released.

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RE: Feeding the colony rush - 2/15/2011 8:35:05 PM   
Gargoil

 

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I was very entertained by this thread, but in the end, I must completely disagree.

All you would be doing by adding any system to slow down the Colony rush is to give the player another obstacle to what HE/SHE WANTS TO DO, have as many colonies as possible. If the rush takes 5x longer, its still a rush, just a more frustrating one.

If you think about it, the 4x game model is absolutely ludicrious. Every sentient race began exploring and colonizing all at the exact same moment in time! BS. There would be many that would have had millions of years head starts, and others that would not be ready to begin for millions of year in the future. And all sorts inbetween. Just with all differing starting levels, tech level, mix it up completely, and you have the closes you can come to a truely POSSIBLE galaxy.

If we are not alone, that is. - But if we are, then what a incredible waste of space.

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RE: Feeding the colony rush - 2/15/2011 9:32:35 PM   
Data


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But you can configure this already, Gargoil....for each of the other empires in the game you can set different tech levels, sizes etc

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RE: Feeding the colony rush - 2/15/2011 9:40:33 PM   
Gargoil

 

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Yes, Data - you are right. I was not infering that it could NOT be done, but that it would be the starting set up for those of who are attempting to forgo the Colony Rush. Make your empire one of the more mature ones with other mature empires. You'll will be more hard pressed to reorganize what you have, building what you need then worring about expansion. And you may have one of those more mature empires on your doorstep, which would kept you busy as well

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RE: Feeding the colony rush - 2/16/2011 3:17:09 AM   
RaffleSnaffle


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Hmm, I say leave the game how it is right now and just work oon improving the things and making better the things that are already in it.

idk maybe I'm just not a huge micro player?

Definitely appreciate your very deep idea on this food concept tho shark :) You should make a 4x game I think.

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RE: Feeding the colony rush - 2/16/2011 3:42:04 AM   
Shark7


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quote:

ORIGINAL: RaffleSnaffle

Hmm, I say leave the game how it is right now and just work oon improving the things and making better the things that are already in it.

idk maybe I'm just not a huge micro player?

Definitely appreciate your very deep idea on this food concept tho shark :) You should make a 4x game I think.


If I could code I probably would have...though knowing how I do have a tendency to over-do things, it might never get past the alpha phase.

There are really 2 distinct types of 4X players...those that like a game that can be played in an afternoon and those that wish the game would never end. You can probably guess which type I am.

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RE: Feeding the colony rush - 2/16/2011 4:15:28 AM   
unclean

 

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quote:

ORIGINAL: Gargoil
If you think about it, the 4x game model is absolutely ludicrious. Every sentient race began exploring and colonizing all at the exact same moment in time! BS. There would be many that would have had millions of years head starts, and others that would not be ready to begin for millions of year in the future. And all sorts inbetween.

DW at least has a pretty decent excuse for it

Also Shark7 there's no way I'm reading all that, but have you ever played the Aurora 4x? Somehow I think I'd be right up your alley.

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Post #: 38
RE: Feeding the colony rush - 2/16/2011 6:33:19 AM   
Data


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The afternoon that never ends type?

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Post #: 39
RE: Feeding the colony rush - 2/16/2011 6:35:55 AM   
Data


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I actually tried it and while it does have a lot of potential it's way unpolished atm. Even if most 4x games could be labeled as spreadsheet games, Aurora is the definition for it at this stage.

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Post #: 40
RE: Feeding the colony rush - 2/16/2011 5:11:21 PM   
J HG T


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quote:

ORIGINAL: Shark7


There are really 2 distinct types of 4X players...those that like a game that can be played in an afternoon and those that wish the game would never end. You can probably guess which type I am.


I'm personally somewhere between. I like long, complex, games. But, I also like to finish them so I can play them again in different way.


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RE: Feeding the colony rush - 2/16/2011 5:12:48 PM   
Igard


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I think Distant Worlds endeavours to be both does it not? I've had short quick games and long epic campaigns also.

Maybe not in terms of expansion as that phase is always over too quickly.


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