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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

 
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RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 12:11:10 PM   
michaelm75au


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quote:

ORIGINAL: koniu

what [MEM]  and  [DCB] mean in 1008k changelog list in first post?

Just initials of person doing changed.

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Michael

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Post #: 181
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 1:57:22 PM   
m10bob


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Dunno if this was already answered yet, but in ref the "rebuilt/destroyed units,(Philippine and Dutch especially)....They will continue to indicate an arrival date of 1 or 2 days and never appear until you change their command from "independent" to an actual command..Unfortunately the only way I have seen this possible is if they are part of a larger unit, (a Bn part of a regiment, for instance), and you must go to an existing member unit and find the "missing" unit to change the Hq from independent..

It would be real nice if this option were available when purchased, or better yet, if the 'puter knew to automatically assign it to a matching component??....Love the game....

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Post #: 182
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 2:01:47 PM   
PaxMondo


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Are you using the latest beta patch?  This should be fixed ....

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Pax

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Post #: 183
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 4:20:07 PM   
m10bob


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I am about to make my first turn with the new patch..Thank you for asking..

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Post #: 184
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 6:12:06 PM   
BigDuke66


Posts: 2013
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From: Terra
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Are the guns of the porter class fixed(from DP to SP)?
Thread started a long time ago but the error is still there in my game(running 1106i)
http://www.matrixgames.com/forums/tm.asp?m=2356324&mpage=1&key=

Furthermore why are the gun values in the tooltip so strange:
Values for Porters:
62 Gun, 320 AA, 8 Torpedo & 2 ASW
compared to a Bagley class:
62 Gun, 130 AA, 16 Torpedo & 2 ASW
So why does a ship with 8x 5" SP has 62 just like a ship with 4x 5".

< Message edited by BigDuke66 -- 3/20/2011 6:19:22 PM >


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Post #: 185
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 6:16:07 PM   
vonTirpitz


Posts: 511
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From: Wilmington, NC
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Michael,

I found the save files and a possible explanation that caused the TOE to change and emailed the files to you.

Marc


quote:

ORIGINAL: michaelm

quote:

ORIGINAL: vonTirpitz

version 1108k

General Defence Army and Kwantung Army take replacements this turn and changed OOB.


Save attached



I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.


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Post #: 186
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/20/2011 7:41:39 PM   
m10bob


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From: Dismal Seepage Indiana
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Regarding the activation of certain rebuilt destroyed units....I see no change in this patch..The units still stand in limbo in the Unit reinforcement queue at "1 day till arrival", and in the case of the Filipino units, I even own the intended point of re-entry, (Cagayan)..
This is in an existing game,though, so may not be valid for a new ,(fresh) game?

The remarks I made above seem to still be the only (current) "fix"..

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Post #: 187
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/21/2011 8:44:58 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: vonTirpitz

Michael,

I found the save files and a possible explanation that caused the TOE to change and emailed the files to you.

Marc


quote:

ORIGINAL: michaelm

quote:

ORIGINAL: vonTirpitz

version 1108k

General Defence Army and Kwantung Army take replacements this turn and changed OOB.


Save attached



I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.



Marc has found the problem with the corrupting GHQ/Kwantung HQ TOE.
It is related to when the VM units get activated.
I'll update the EXE.

Thanks again, Marc.

Can't restore the corruption, though.

< Message edited by michaelm -- 3/21/2011 2:41:38 PM >


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Michael

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Post #: 188
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/21/2011 9:40:50 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: m10bob

Regarding the activation of certain rebuilt destroyed units....I see no change in this patch..The units still stand in limbo in the Unit reinforcement queue at "1 day till arrival", and in the case of the Filipino units, I even own the intended point of re-entry, (Cagayan)..
This is in an existing game,though, so may not be valid for a new ,(fresh) game?

The remarks I made above seem to still be the only (current) "fix"..


They should arrive.
Drop in a save and let me see.

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Michael

(in reply to m10bob)
Post #: 189
RE: Patch 06 - Public Beta - Build 1108k4 (build03) upd... - 3/21/2011 11:46:57 AM   
michaelm75au


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Updated

Changed Code base of reformed LCUs that can't arrive [MEM]
Fixed Error in limiting CD fire [MEM]
Fixed Occassional drop out of base selection, disappearance or mouse over [MEM]
Fixed Building VM units corrupts TOE of GHQ and Kwantung HQ [MEM]
Fixed Old convoy units could show up in Destroyed LCU list [MEM]



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Michael

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Post #: 190
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/21/2011 11:47:15 AM   
m10bob


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From: Dismal Seepage Indiana
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At the office right now, will send asap..TY Michael..

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Post #: 191
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/21/2011 6:29:36 PM   
Omat


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Joined: 8/18/2004
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Hello

Version 1108K4

Side Japanese
Go to Lingayen...48th Div. remember the number of support units. Run a turn. And look at the 48th Div. again.

In my games it had 450 Support units and after it hat 1-7.

I recombine the 48th Div on 30th Dec... the 8th Div. and the 1st Div. has the same problem. Both i recombine.

Omat


Attachment (1)

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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to m10bob)
Post #: 192
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 9:28:24 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: Omat

Hello

Version 1108K4

Side Japanese
Go to Lingayen...48th Div. remember the number of support units. Run a turn. And look at the 48th Div. again.

In my games it had 450 Support units and after it hat 1-7.

I recombine the 48th Div on 30th Dec... the 8th Div. and the 1st Div. has the same problem. Both i recombine.

Omat


I can't see anything with this save.
Have you uploaded the wrong one???

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Michael

(in reply to Omat)
Post #: 193
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 11:43:51 AM   
m10bob


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Michael, I have not offered a save in years, forgot where to find it.....(Am I embarrassed)..Going public with this confession so others may (re) learn the answer.....

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Post #: 194
RE: Patch 06 - Public Beta - Build 1108j (build03) - 3/22/2011 1:21:47 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: drw61

One of the new features surprised me when I first thought that the 2/1 AIF Pioneer had 181 AIF infantry. Took me a little time for my old eyes to register it was 18!
Again thanks for all the hard work.









You'r right!
I didn't even notice it.
I might see if can use some other symbol to amke it more obvious.

Yes I think that would be a good idea. I would have read that as 181. LOL

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Japan AC wire chart here
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Post #: 195
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 2:13:39 PM   
Omat


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Hello

Sorry was the wrong file.
I did this turn two times and got the same result. I got 460 Support units and after running that trun 1 and the other attempt 6. I don`t think this is working as indeed. I hope I am not wrong with my assumption. If yes I will regret my mistake.

Omat

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Omat

Hello

Version 1108K4

Side Japanese
Go to Lingayen...48th Div. remember the number of support units. Run a turn. And look at the 48th Div. again.

In my games it had 450 Support units and after it hat 1-7.

I recombine the 48th Div on 30th Dec... the 8th Div. and the 1st Div. has the same problem. Both i recombine.

Omat


I can't see anything with this save.
Have you uploaded the wrong one???






Attachment (1)

< Message edited by Omat -- 3/22/2011 2:31:52 PM >


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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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(in reply to michaelm75au)
Post #: 196
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 2:18:06 PM   
Omat


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Here the next turn




Attachment (1)

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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Omat)
Post #: 197
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 2:33:55 PM   
Omat


Posts: 2414
Joined: 8/18/2004
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This one please

Attachment (1)

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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Omat)
Post #: 198
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 7:24:52 PM   
USSAmerica


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From: Graham, NC, USA
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I've seen similar things to what Omat has captured above, but from the Allied side.  Sorry, I have not been diligent to capture before and after turns when it happens, but I will watch carefully for it in the future.  BTW, I'm seeing it very rarely, but on patch 1106g, so I don't think it's something introduced in the beta patch levels.

< Message edited by USS America -- 3/22/2011 7:25:22 PM >


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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 199
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/22/2011 7:58:47 PM   
Omat


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Joined: 8/18/2004
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Hi

The Problem what I mentioned appear after a unit recombine. Than I see this. In my safe game u can see also units (1st Div. And 8th Div) which had recombine earlier. But this unit did not take support replacements. But I am not sure id this unit did not take support replacements because of an other bug or because of insufficient of support unit in the replacement pool.

I did not see this happened for a unit which comes as whole unit or start as a combined unit. But I have also to admit that I did not pay much attention

Omat
quote:

ORIGINAL: USS America

I've seen similar things to what Omat has captured above, but from the Allied side.  Sorry, I have not been diligent to capture before and after turns when it happens, but I will watch carefully for it in the future.  BTW, I'm seeing it very rarely, but on patch 1106g, so I don't think it's something introduced in the beta patch levels.



< Message edited by Omat -- 3/22/2011 7:59:35 PM >


_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to USSAmerica)
Post #: 200
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/23/2011 10:05:38 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: Omat

Hi

The Problem what I mentioned appear after a unit recombine. Than I see this. In my safe game u can see also units (1st Div. And 8th Div) which had recombine earlier. But this unit did not take support replacements. But I am not sure id this unit did not take support replacements because of an other bug or because of insufficient of support unit in the replacement pool.

I did not see this happened for a unit which comes as whole unit or start as a combined unit. But I have also to admit that I did not pay much attention

Omat
quote:

ORIGINAL: USS America

I've seen similar things to what Omat has captured above, but from the Allied side.  Sorry, I have not been diligent to capture before and after turns when it happens, but I will watch carefully for it in the future.  BTW, I'm seeing it very rarely, but on patch 1106g, so I don't think it's something introduced in the beta patch levels.



This is the problem where what (and in which slot) of the LCU's devices differ between the TOE and actual.
The TOE list is long but the actual device list short and out of order.

I have tried to align the devices before doing upgrades or replacements in order that the right number of devices is kept.
Looks like I stll haven't got it 100%

It has added those missing devices back into the pool. Which is good (not lost) but not what I intended.
More work needed and I think I see where I went wrong.

< Message edited by michaelm -- 3/23/2011 11:12:03 AM >


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Michael

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Post #: 201
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/23/2011 2:23:17 PM   
Omat


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Hi Michael

It is nice to see that I can help a little bit. I have full confidence at your skills and I have to admit that I like the way how you are talking open and above board about game design and also problems very much. That’s an attribute which rarely..but also uncommonly honored.
So keep good working! There is light at the end of the tunnel.

Omat

quote:

ORIGINAL: michaelm

This is the problem where what (and in which slot) of the LCU's devices differ between the TOE and actual.
The TOE list is long but the actual device list short and out of order.

I have tried to align the devices before doing upgrades or replacements in order that the right number of devices is kept.
Looks like I stll haven't got it 100%

It has added those missing devices back into the pool. Which is good (not lost) but not what I intended.
More work needed and I think I see where I went wrong.



_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to michaelm75au)
Post #: 202
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/23/2011 2:51:27 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: USS America

I've seen similar things to what Omat has captured above, but from the Allied side.  Sorry, I have not been diligent to capture before and after turns when it happens, but I will watch carefully for it in the future.  BTW, I'm seeing it very rarely, but on patch 1106g, so I don't think it's something introduced in the beta patch levels.


One reason for trying to align devices to TOE is that funny things can happen to the number of devices in an unit if device order is too wacky. One problem I use to notice in very early games is that the number of devices tended to reach the TOE level of the device in the same slot, not necessarily for the same device though. Thus an unit could suddenly become under-supported because the TOE slot level was small, and the where the support device was in the TOE, the number of non-support device become very large.

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Michael

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Post #: 203
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 11:17:29 AM   
beppi

 

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I have currently a problem with unit movement in 1108c in a currently ongoing PBEM. Yes i know that this is not the most recent beta patch but we where forced to upgrade as we had crashes during the turn resolution which where fixed with 1108c and as there is an advice not to use the newer beta patches we did not upgrade to the latest.

When i try to move my units out of an hex with enemy units in there. I uses a division to move and follow for all other units (set all to follow). All units accumulate their movement identical but as soon as the original division leaves the hex all following units are rest to 0 movement and no follow.

I tried this two times already (once with all at combat mode and once with all at reserve mode) and both time it failed.

I will attach a save game where all units are one turn resolution prior to leaving the hex.
In my case it is Shwebo and i try to leave to the NE exit which is currently under control by the allied side. Problem is that if i am not able to return in a good order the units which lag behind can and might be crushed.

We do not want to update to the latest beta patch currently as it is not advised.

Attachment (1)

(in reply to michaelm75au)
Post #: 204
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 11:54:18 AM   
m10bob


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From: Dismal Seepage Indiana
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Sorry...Bringing rejuvenated units back into the game is still a non-happening thing for me if marked "independent" and I am unable to assign them to a valid command..

(Several posts above, I confessed my inability to locate the "saves" to send...It's been a while.)

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Post #: 205
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 12:07:19 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: m10bob

Sorry...Bringing rejuvenated units back into the game is still a non-happening thing for me if marked "independent" and I am unable to assign them to a valid command..

(Several posts above, I confessed my inability to locate the "saves" to send...It's been a while.)


Saves are in
C:\Matrix Games\War In The Pacific Admiral's Edition\SAVE or where ever game was installed.

Zip up the file and attach as the zip file.

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Michael

(in reply to m10bob)
Post #: 206
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 12:09:14 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Thank you Michael.......

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Post #: 207
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 5:32:42 PM   
Cavalry Corp

 

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Can I ask what the + means next to units OOB , is that new ?

Cav

(in reply to m10bob)
Post #: 208
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 7:11:13 PM   
Omat


Posts: 2414
Joined: 8/18/2004
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Hello


quote:

ORIGINAL: cavalry

Can I ask what the + means next to units OOB , is that new ?

Cav

Yes it is new michaelm wrote:

quote:

ORIGINAL: michaelm

The markers indicate that devices can be added (+) and devices can be upgraded (=)


If you want read page 1 and 2 of this thread

Omat

< Message edited by Omat -- 3/24/2011 7:15:05 PM >


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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
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(in reply to Cavalry Corp)
Post #: 209
RE: Patch 06 - Public Beta - Build 1108j (build03) upda... - 3/24/2011 8:40:10 PM   
Cavalry Corp

 

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OK thanks - I hope all this stuff works its way into a nice new pdf manual as there is so much to learn...

(in reply to Omat)
Post #: 210
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