Zemke
Posts: 642
Joined: 1/14/2003 From: Oklahoma Status: offline
|
I also saw this as a problem and have posted on it in the past. Bottom line is the isolation model just does not "ring true", along with 41-42 German winter casualties. More than simple tweaking is needed here, as one posted has noted, simple changes risk the dynamics of the early game to fix both issues. I think the root both isssues is the combat model and how combat is modeled. 2-1 odds and you win, less you don't, with lots of possible factors (dice rolls) to get there. There is a reason why in the military we use a MINIUM of 3-1 odds for any attack, and really prefer 4 to 5-1 and that includes all modifiers to that. Remember I said combat power not numbers, very different. Combat power takes into account ALL factors, morale, training, leadership, discipline, equipment, supplies, and these factors are not equal. I would argue that leadership, (at all levels) is the most important, then training, then discipline, morale, equipment and last supplies. A well lead, well disciplined, well trained unit can make due with very little when the chips are down....IMO Also, I think the casualties model does not feel right to me, and I cannot really say what it is, but certain combat losses should be high, losses for the losser should be very high if they panic or break, while loses should be lighter for attacking units with overwhelming combat power in open terrain, with lots of tank support, (Panzer Division or Tank Corp) attacking a low moral, 0 fortification level, understrength infantry unit.
< Message edited by Zemke_4 -- 2/24/2011 11:29:44 PM >
_____________________________
"Actions Speak Louder than Words"
|