AcePylut
Posts: 1494
Joined: 3/19/2004 Status: offline
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The argument has come down to using xAKL's vs weenie "combat" aux ship (amc, yp, etc.)s in a picket line sense. | What does the difference between the two ships have in terms of AE? Quantity and amount of housekeeping. If xAKL's are allowed, there are more ships available for picket line, and it requires less "mouseclicking" by the allies. If xAkl's aren't allowed, then all it means, in reality, is that the Allied player has to click his mouse button a heck of a lot more times per 7 turns. That's really it. There is no real "combat" difference between a weenie combat ship like a pb and an xAKL... they're both pretty much toast to anything they might come across that will matter. If the PB comes across a yp, for example, and both ships die that turn by however, the PB "failed" in that it was sunk without spotting anything of relevance. If, the PB or xAKL comes across a 2 BB, 2 CA, 6 DD sctf, well, does anyone believe the PB will somehow have a "much better" chance of escaping? I don't. I don't find much of a difference between using weenie combat ships and xAKL ships, for picket duty. Either they spot something valuable in which case their mission is a success... or they spot nothing but don't get sunk, in which case the mission is a success as they 'proved' nothing is out there.... or they get sunk without spotting anything, in which case mission is a failure. So from a combat sense, I don't find much of a difference. They are both suicide missions no matter if you're in a PB or an xAk. From a mouseclick standpoint... it's far less mouseclicks to put a 4k endurance xAKL on a spot, than it is a 1.5k AM. 2.5k endurance worth of less mouseclicks. If you use xAKLs, then you also free up ships, as you have less ships "intransit every 1k endurance". This is all a "convenience" issue for the Allies. It's not a difference in the actual combat theaters. Those lanes should always be plugged, the allies have plenty enough crap-combat ships to throw away on picket duty. But making xAKL's not able to do picket duty does free THEM up for something else. Transport duty. If the allies aren't using xAKL's for picket duty (by choice, or hr), then they can all be grouped up in a couple of tf's and make fuel transport runs to bases every month. It's a pick your poison for the Japanese... you want those ships on picket or transport duty. I'm fine either way. As long as they are used appropriately. I mean, no "20tf suicide run picket ships runs to china sea's in late '42" for the allies kinda thing.
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