PeeDeeAitch
Posts: 1276
Joined: 1/1/2007 From: Laramie, Wyoming Status: offline
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(Thanks Encircled for the title!) Turn 17. I want to run around and smash things every turn, but sadly the "designers" had to put "weather" in this "game" making me play historically. Rubbish, I say, rubbish. Still, I suppose it is too late to quit, so I play out this last turn of fair weather and gird my loins (I am not sure what that is, but Dante did it) and make ready for the unfun turns. The turns before mud are dicey, I can't just go turtle, this is the time the Soviets are the most hurt they will ever be - their divisions are staffed by untrained louts and clerks by this time, and the appearance of brigades along the line means that the barrel is being scraped. Still, by blizzard these louts will be 12 feet tall and screaming for vengeance just because I have conquered and brutalized a fair portion of their country. Shame really. I did not slow down before the weather, instead I pushed. The 1st and 2nd Panzer Groups were blown after the Stalino dash and subsequent Azov pocket, so they can just move slowly. However, the freed up 4th Panzer and 3rd Panzer (who rested after Smolensk) hammered the outskirts of Moscow. 18th Army moved south (too damn slowly...) but would be ready to help out before mud. The major cities south of Moscow would all be threatened, and any that fell would be gravy for me. North of Moscow the Finns began to march, and the 16th and 9th Armies would press on. Each hex gained was one more I could lose in the blizzard. Here is the North at the end of clear weather. Say goodbye to advanced, boys, they are about done. You will note that I took as many of the cities north of Moscow as I could - including Kalinin, Torzhok, and Vyshny Volochek
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< Message edited by PeeDeeAitch -- 3/19/2011 6:01:10 PM >
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"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny." - Call me PDH - WitE noob tester
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