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No more "plan attack"

 
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No more "plan attack" - 2/27/2011 10:23:45 PM   
tim_dowd

 

Posts: 23
Joined: 2/27/2011
Status: offline
Hi,

I am very angry the new patch has no more "plan attack" function! It has been a part of all previous TOAW games!

what we're you thinking taking the heart of the combat sysytem out?

Thanks,

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Post #: 1
RE: No more "plan attack" - 2/27/2011 10:35:56 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Just curious, how and why do you think it's missing in 3.4.202?  Because it's not. You probably miss the old/default way to open it. I recommend to go to options -> default options -> classic default.

kLiNk, Oberst 

*Edit* And yes, <P> is the shortcut as well:

Setting Menu Delay to 1 enables the 'Classic' mode, right click opens a menu.
Setting Menu Delay to anything else enables the 'Updated' mode, right click either moves or attacks. right-click and hold opens a menu.
Mouse Drags now works in most places like a right click.
Double-click on an enemy unit optionally opens up the combat planner dialog.
Left mouse click on some dialogs hides the dialog so you can see the map.

Mousewheel or extra mouse buttons - zoom the map in and out.
F1 - Help
F2 - Open the Group Composition dialog
F3 - Saves Map
F4 - If in OOB, saves OOB for both sides
F4 Shift Ctrl - saves OOB for current player
F5 - If in OOB, reads OOB for both sides
F6 - If not playing saves event file
F7 - If not playing loads event file
F8 - If not playing saves scenraio as 3.2
F9 - If playing does a quick save
F11 - Creates a NewGameText.xml file
F12 or \-Toggles Elmer Deployment Mode
Shift F12 or | Elmer moves your units
Arrow Keys - Move map
Ctrl Arrow Keys - Move micro map
Center Numpad Key Centers Map on Unit

1-9 Selects that entry on a dialog that has the entries above each other.
Space - Shows/Hides units for terrain analysis. Also hides some dialogs so you can see the map.
Escape or Enter - Closes mose dialogs
A - List Air Units
A/Shift - Air List
A - If in Editor OOB, calls oob_put_unit_equipment
B - Find Place
B/Ctrl - Find Next Place
C - Group Composition dialog
D - Dig in
E - End Turn
F - Formation dialog
G - Selects next unit in stack
G - If in Editor OOB, calls oob_get_unit_equipment
H - Moves HQs to top of stacks, second time moves Artillery to tops of stacks
I - Toggles through the range circles options
L - Toggle through loss limit settings
L/Shift - Toggle the stack through loss limit settings
M - Shows remaining movement or attack/defense strength
N/+ - Next Unit
- - Previous unit
O - Brings up OOB (list of all Units)
P - Brings up combat planner
R - Refresh the display of the current unit
T - Tactical reserve mode
T/Shift - Theater options
U - Unit Report
W - Toggle Weather On/Off
Z - Undo
. - Disembarks the unit if embarked, else goes to next unit.
, - Integrates or splits units
/ Show formation Patch
? Show all formation paths

All the stuff available at the docs/pdf.



< Message edited by Oberst_Klink -- 2/27/2011 11:52:55 PM >


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(in reply to tim_dowd)
Post #: 2
RE: No more "plan attack" - 2/27/2011 10:59:14 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm finding it by pressing the letter 'p'.

(in reply to Oberst_Klink)
Post #: 3
RE: No more "plan attack" - 2/28/2011 12:55:59 AM   
Sker


Posts: 41
Joined: 8/15/2007
From: Milano, Italy
Status: offline
Also a double click on the target hex will pop up the attack planner

(in reply to larryfulkerson)
Post #: 4
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