Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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For those dealing with minefields I have this: I got one SGIIIF stuck on a slope, with it facing the hill after it hit a mine that demobilised it. There was practically no way it would ever be able to fire it's gun, and this left it a sitting duck should "any" units of the enemy pop by (interesting how I've never ran into that situation before, where a demobilised unit had absolutely no hope of shooting anything, and yet stuck out like a sore thumb). Anyway, tip of the day here, I abandoned the SG, and left the crew in the hex. Guess what? He cleared some mines next turn (so there is a point to crews afterall). Though the turn after that he jumped back into the SG. From research I did in the first battle of Watchword Freedom, most of your foot troops 'will not' set off the mines if the mines have been spotted beforehand (though these troops were unsuppressed - perhaps suppressed ones would more easily set off the mines), when you enter the hex with them (I can't speak as to their safety, should they then 'exit' that hex with mines still present), so that if you leave them in the hex they'll clear mines quite well; it's not just engineers that clear. I do have to wonder, however, that since infantry have to be in the hex to clear mines, if the engineers don't "have to" be "out" of the hex, to clear mines. I'm not sure if I've ever seen an engineer clear mines from it's own hex. Perhaps, there's a priority routine for engineers, where the engineer will first check the direction it's facing, and if it clears mines that direction, then it will not clear mines in it's own hex. So I wonder, do engineers clear mines in their own hex? Anyone know this for a fact (seen it happen beyond all dispute, regardless of what the manual says)?
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