Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
quote:
ORIGINAL: tornnight
As I see it, the fuel system is broken right now.
It's one thing for the player to have to work for the fuel, but the current state is that the AI can't cope with it either.
I'm rolling over any other empire simply because their ships don't have fuel.
Partially agree. The problem is that default designs that AI uses haven't got enough fuel-cells. Reason why I ALWAYS customize all of my starting ships. You can never have enough fuel.
Simple fix would be fixing the default designs by adding more fuel-cells on them. I think that would go long way fixing this issue.
BTW. The only real problems I still have with the game are:
1) This fuel issue.
2) AI empires need to build more research stations.
3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.
4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.
When these get fixed I'm a very happy gamer. Otherwise the game is very enjoyable currently.
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Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
It's one thing for the player to have to work for the fuel, but the current state is that the AI can't cope with it either.
I'm rolling over any other empire simply because their ships don't have fuel.
Partially agree. The problem is that default designs that AI uses haven't got enough fuel-cells. Reason why I ALWAYS customize all of my starting ships. You can never have enough fuel.
Simple fix would be fixing the default designs by adding more fuel-cells on them. I think that would go long way fixing this issue.
BTW. The only real problems I still have with the game are:
1) This fuel issue.
2) AI empires need to build more research stations.
3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.
4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.
When these get fixed I'm a very happy gamer. Otherwise the game is very enjoyable currently.
I completely agree with your list of problems.
However, I don't think it is just a fuel-cell amount issue. I increase the fuel cells on all my ships but after I enter early-mid game, the huge amount of civilian ships are just milking all the available fuel bases dry. And I have built up a ton manually. I think the fuel bases have to extract faster and the distribution system has to be improved, possibly with higher cargo capacity for just fuel.
Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
Hard to say which way would be better. Even the races who have fast-mining bonuses (Ugnari, Teekan) seem to suffer from this problem. Still, my recommendation is the addition of extra fuel-cells to default designs. After examining how AI empires perform with this change it would be easier to see which one is the bigger problem, the infrastructure or the amount of fuel-cells. Go figure. Hope this gets some attentation. Would help AI empires a ton if this would be fixed.
< Message edited by J HG T -- 3/8/2011 6:08:01 PM >
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Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.
Amen
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While the battles the British fight may differ in the widest possible ways, they invariably have two common characteristics – they are always fought uphill and always at the junction of two or more map sheets.
Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
I think the depris fields are great feature, but they just need to be toned down to balance the early-/midgame. In (very) lategame situations you usually have your own ships so teched up that Shakturi or Freedom alliance wrecks are not worth of it anymore.
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Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.
What do you mean? There are at least two ways to get Way of Ancients/Darkness. You can get it either from investigating ruins (which anyone can do - so statistically it's more likely the AI will discover it this way than the player) or the special base, which the AI doesn't ever investigate.
Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
quote:
ORIGINAL: Kayoz
What do you mean? There are at least two ways to get Way of Ancients/Darkness. You can get it either from investigating ruins (which anyone can do - so statistically it's more likely the AI will discover it this way than the player) or the special base, which the AI doesn't ever investigate.
Strange. I've never gotten Way of the Ancients from ruins or seen AI empires have it. You can get Way of the Darkness from the ruins, and I've seen AI empires have it several times.
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Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
Strange. I've never gotten Way of the Ancients from ruins or seen AI empires have it. You can get Way of the Darkness from the ruins, and I've seen AI empires have it several times.
I'm quite certain that I've gotten it more than once in a game. Once from investigating ruins quite early in the game, and later from the star base. If it happens again, I'll make sure to screencap it. However, it should be simple enough for Erik or Elliot to answer this query for certain.
Posts: 1093
Joined: 5/14/2010 From: Kiadia Prime Status: offline
Then it seems that I may have just been (un)lucky not to see this. Could it be that the Way of the Ancients has different, much smaller possibility of showing up on some random ruins than the Way of the Darkness. Interesting to see. If somebody runs into WotA on ruins and posts screenshot of it, I shall admit my defeat.
< Message edited by J HG T -- 3/9/2011 3:36:42 PM >
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Nothing is impossible, not if you can imagine it! "And they hurled themselves into the void of space with no fear."
I'm not certain but from what I remember there is no difference from WotA and WoD in this respect. I don't have saved games available, it should show up in the messages.