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RE: New Return of the Shakturi 1.5.0.5 Public Beta Available!

 
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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 7:48:22 AM   
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J HG T
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From: Kiadia Prime
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quote:

ORIGINAL: tornnight

As I see it, the fuel system is broken right now.

It's one thing for the player to have to work for the fuel, but the current state is that the AI can't cope with it either.

I'm rolling over any other empire simply because their ships don't have fuel.


Partially agree.
The problem is that default designs that AI uses haven't got enough fuel-cells. Reason why I ALWAYS customize all of my starting ships. You can never have enough fuel.

Simple fix would be fixing the default designs by adding more fuel-cells on them. I think that would go long way fixing this issue.

BTW. The only real problems I still have with the game are:

1) This fuel issue.

2) AI empires need to build more research stations.

3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.

4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.

When these get fixed I'm a very happy gamer. Otherwise the game is very enjoyable currently.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 4:28:34 PM   
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tornnight
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quote:

ORIGINAL: J HG T


quote:

ORIGINAL: tornnight

As I see it, the fuel system is broken right now.

It's one thing for the player to have to work for the fuel, but the current state is that the AI can't cope with it either.

I'm rolling over any other empire simply because their ships don't have fuel.


Partially agree.
The problem is that default designs that AI uses haven't got enough fuel-cells. Reason why I ALWAYS customize all of my starting ships. You can never have enough fuel.

Simple fix would be fixing the default designs by adding more fuel-cells on them. I think that would go long way fixing this issue.

BTW. The only real problems I still have with the game are:

1) This fuel issue.

2) AI empires need to build more research stations.

3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.

4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.

When these get fixed I'm a very happy gamer. Otherwise the game is very enjoyable currently.


I completely agree with your list of problems.

However, I don't think it is just a fuel-cell amount issue. I increase the fuel cells on all my ships but after I enter early-mid game, the huge amount of civilian ships are just milking all the available fuel bases dry. And I have built up a ton manually.
I think the fuel bases have to extract faster and the distribution system has to be improved, possibly with higher cargo capacity for just fuel.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 5:58:07 PM   
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J HG T
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Hard to say which way would be better. Even the races who have fast-mining bonuses (Ugnari, Teekan) seem to suffer from this problem.
Still, my recommendation is the addition of extra fuel-cells to default designs. After examining how AI empires perform with this change it would be easier to see which one is the bigger problem, the infrastructure or the amount of fuel-cells. 
Go figure. Hope this gets some attentation. Would help AI empires a ton if this would be fixed.


< Message edited by J HG T -- 3/8/2011 6:08:01 PM >


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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 7:00:19 PM   
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Sithuk
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JHGT: If only these parameters were externalised in editable files we could do all the balancing for the developers.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 7:31:14 PM   
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Data
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very true

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 9:16:28 PM   
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Howard Mitchell
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quote:

ORIGINAL: J HG T

3) Depris fields need to be toned down greatly. Getting 3-6 Shakturi capitals in early- mid-game is just ludicrous. Either reduce the amount of the wrecks in the fields or make repairing them take very, very long like world destroyer.



Amen

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 10:03:41 PM   
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tornnight
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That is why I haven't played with the storyline settings ever since the option to turn them off was included.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 10:12:28 PM   
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J HG T
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I think the depris fields are great feature, but they just need to be toned down to balance the early-/midgame. In (very) lategame situations you usually have your own ships so teched up that Shakturi or Freedom alliance wrecks are not worth of it anymore.


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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/8/2011 10:15:44 PM   
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Data
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You still have to destroy them to avoid them falling in the wrong hands.....but destroying is way easier

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 1:31:18 AM   
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Kayoz
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quote:

ORIGINAL: J HG T

4) Make it so that Way of the Ancients can be gotten some other way than the current one. AI empires have zero possibility of getting it now. Yeah, I know this is probably because player is supposed to be the leader of "the new alliance" once the bad guys show up. Story thingy and all that.


What do you mean? There are at least two ways to get Way of Ancients/Darkness. You can get it either from investigating ruins (which anyone can do - so statistically it's more likely the AI will discover it this way than the player) or the special base, which the AI doesn't ever investigate.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 1:50:52 AM   
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tornnight
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I should say that all the problems I've been seeing have used

1400 stars
Scarce colonies
Rare independents

So all empires are rather spread out and thus civilian ships have to travel quite a bit more.

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Post #: 41
RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 2:34:49 AM   
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Erik Rutins
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The new v1.5.0.6 Public Beta is now available. Thanks for your feedback, please keep it coming.

http://www.matrixgames.com/forums/tm.asp?m=2749382

Regards,

- Erik


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 7:02:51 AM   
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J HG T
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quote:

ORIGINAL: Kayoz



What do you mean? There are at least two ways to get Way of Ancients/Darkness. You can get it either from investigating ruins (which anyone can do - so statistically it's more likely the AI will discover it this way than the player) or the special base, which the AI doesn't ever investigate.


Strange. I've never gotten Way of the Ancients from ruins or seen AI empires have it. You can get Way of the Darkness from the ruins, and I've seen AI empires have it several times.



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Post #: 43
RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 1:54:05 PM   
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Kayoz
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quote:

ORIGINAL: J HG T

Strange. I've never gotten Way of the Ancients from ruins or seen AI empires have it. You can get Way of the Darkness from the ruins, and I've seen AI empires have it several times.


I'm quite certain that I've gotten it more than once in a game. Once from investigating ruins quite early in the game, and later from the star base. If it happens again, I'll make sure to screencap it. However, it should be simple enough for Erik or Elliot to answer this query for certain.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 3:08:00 PM   
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Data
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I also remember getting it multiple times from both sites and bases

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 3:35:40 PM   
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J HG T
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Then it seems that I may have just been (un)lucky not to see this. Could it be that the Way of the Ancients has different, much smaller possibility of showing up on some random ruins than the Way of the Darkness. Interesting to see.
If somebody runs into WotA on ruins and posts screenshot of it, I shall admit my defeat.


< Message edited by J HG T -- 3/9/2011 3:36:42 PM >


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Post #: 46
RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/9/2011 3:46:15 PM   
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Data
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I'm not certain but from what I remember there is no difference from WotA and WoD in this respect. I don't have saved games available, it should show up in the messages.

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/10/2011 9:59:43 AM   
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Kayoz
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quote:

ORIGINAL: J HG T

If somebody runs into WotA on ruins and posts screenshot of it, I shall admit my defeat.


As requested.




Attachment (1)

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RE: New Return of the Shakturi 1.5.0.5 Public Beta Avai... - 3/10/2011 10:23:01 AM   
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J HG T
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Seems valid. Thanks for correcting that Kayoz. Much appreciated.

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