Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ATG Random Game Setup Screen

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATG Random Game Setup Screen Page: [1]
Login
Message << Older Topic   Newer Topic >>
ATG Random Game Setup Screen - 3/7/2011 12:07:24 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
This screen shot is from a test version so it could change some in the final but I expect it to be the same or very close. See Post #14 in this thread to learn how to use the AT Classic Random Setup Screen to make ATG Random games.

Roy, aka Tac2i
Internal VR Designs Play Tester

Note: This screen now has two panels of options.




Attachment (1)

< Message edited by Webizen -- 11/28/2015 1:54:34 PM >
Post #: 1
RE: ATG Random Game Setup Screen - 3/7/2011 1:53:02 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
For those wondering, the map sizes are as follows:

Small: 41x21
Medium: 61x31
Large: 71x41
X-Large: 91x61
XX-Large: 131x91
Unplayably Large: 171x121

Roy, aka Tac2i
Internal VR Designs Play Tester

(in reply to Tac2i)
Post #: 2
RE: ATG Random Game Setup Screen - 3/7/2011 3:15:13 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Cool thanks.

Question? What does "Stone Age" mean (uhm, gamewise ofcourse), and "Crates hidden AI"?
There is also the option of "no roads" So engineers can still build roads, but can they build railroads too?

(in reply to Tac2i)
Post #: 3
RE: ATG Random Game Setup Screen - 3/7/2011 3:24:12 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
In Stone Age games you start with a small number of basic production choices. You have to research armored cars, tanks, planes, etc. before you can build them.

Crates/Hidden AI is only available in games against the AI. Small crates are scattered around the map. When you move on to one of them, something either good or bad happens.

There are only railroads now which function as roads and railroads. Engineers can build railroads.

quote:

ORIGINAL: Josh

Cool thanks.

Question? What does "Stone Age" mean (uhm, gamewise ofcourse), and "Crates hidden AI"?
There is also the option of "no roads" So engineers can still build roads, but can they build railroads too?



< Message edited by Webizen -- 3/7/2011 3:28:43 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to Josh)
Post #: 4
RE: ATG Random Game Setup Screen - 3/7/2011 6:00:47 PM   
mgaffn1

 

Posts: 175
Joined: 11/20/2009
Status: offline
Wow - the crates sound like an interesting add. Can't wait to see how those play out...

Will ATG still be as "editable" as AT? My favorite feature of AT is it's game editor, which in my opinion is the best I've ever seen. Perhaps someone could post some screenshots of what the game editor will look like???

cheers,



_____________________________

Mike

(in reply to Tac2i)
Post #: 5
RE: ATG Random Game Setup Screen - 3/7/2011 6:07:33 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I'm not an AT scenario designer so can't really comment on the editor except to say that yes, ATG is as editable as AT. From the press release:

"Improved Scenario Editor – The scenario editor is very powerful and allows the player to edit almost any aspect of the game in great detail."

quote:

ORIGINAL: mgaffn1

Will ATG still be as "editable" as AT?



_____________________________

Tac2i (formerly webizen)

(in reply to mgaffn1)
Post #: 6
RE: ATG Random Game Setup Screen - 3/7/2011 7:45:52 PM   
Westheim

 

Posts: 570
Joined: 7/9/2007
From: Germany
Status: offline
What does "wild land" mean? More forests, swamps, rough terrain?

_____________________________

Don't be scared - I'm almost sure that I just want to play!

(in reply to Tac2i)
Post #: 7
RE: ATG Random Game Setup Screen - 3/7/2011 7:56:35 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Westheim

What does "wild land" mean? More forests, swamps, rough terrain?


Yes.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Westheim)
Post #: 8
RE: ATG Random Game Setup Screen - 3/13/2011 6:56:33 PM   
Westheim

 

Posts: 570
Joined: 7/9/2007
From: Germany
Status: offline
Another question from my side: is there no option to award the AI a production advantage? I've always been toasted by Advanced Tactics' AI+ (and there are more AARs on this board to account for that than you all have fingers on all your hands ...), but the standard AI without production advantage has merely been pushovers. Started a random game yesterday on a 50x50 map with some 70 VP locations against 5 AIs. It's round 24 and I'm already at about 23 VP locations and counting. The AI has nothing against me, no aircraft, no artillery, no tanks at all.

I would have hoped for a slider allowing me to set the AI's production advantage at exactly 28.3% - but instead it appears that all sliders AND the AI+ are gone completely.

_____________________________

Don't be scared - I'm almost sure that I just want to play!

(in reply to Barthheart)
Post #: 9
RE: ATG Random Game Setup Screen - 3/13/2011 7:02:11 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
I imagine that allied AI essentially gives them a multiplier. BUt yeah, the old + and ++ thingies are gone. I notice that 'map loop' is an option. I have a feeling that is the produciton balancing routine that is in the ARHS mod.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Westheim)
Post #: 10
RE: ATG Random Game Setup Screen - 3/13/2011 7:30:45 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
For the AI A+ and A++ does still exist in ATG, though the sliders for setting up random games are gone.

Here are a couple of tips to get the most out of the AI: 1) let it have the first turn and 2) let it declare war. Sometimes the AI will declare war immediately and other times it will wait a few turns. In an AI game (no + or ++) I started yesterday I did just that. The AI waited until turn 4 or 5 to declare war and when it did it launched a ferocious offensive towards my capital. I managed to finally stop the offensive when its lead units moved adjacent to my capital. Over time I rolled the AI back. A human will probably always be able to defeat the standard AI. Matching the power of the human brain on a personal computer just isn't possible.

quote:

ORIGINAL: Westheim

Another question from my side: is there no option to award the AI a production advantage? I've always been toasted by Advanced Tactics' AI+ (and there are more AARs on this board to account for that than you all have fingers on all your hands ...), but the standard AI without production advantage has merely been pushovers. Started a random game yesterday on a 50x50 map with some 70 VP locations against 5 AIs. It's round 24 and I'm already at about 23 VP locations and counting. The AI has nothing against me, no aircraft, no artillery, no tanks at all.

I would have hoped for a slider allowing me to set the AI's production advantage at exactly 28.3% - but instead it appears that all sliders AND the AI+ are gone completely.






Attachment (1)

< Message edited by Webizen -- 3/13/2011 8:09:48 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to Westheim)
Post #: 11
RE: ATG Random Game Setup Screen - 3/13/2011 8:02:27 PM   
Westheim

 

Posts: 570
Joined: 7/9/2007
From: Germany
Status: offline
Interesting. So the AI can handle diplomacy now?

And there are more VP than towns because A) bigger towns account for more VP or B) mines and oil fields give VP as well?

_____________________________

Don't be scared - I'm almost sure that I just want to play!

(in reply to Tac2i)
Post #: 12
RE: ATG Random Game Setup Screen - 3/13/2011 8:24:01 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
The only diplomatic thing the AI can do is declare war. There is a random chance each turn that it will do so.

Edit: Re VPs - Cities count for 1VP and a Capitol is 4VP. These are the only VPs in a random game created with the random game generator. Custom scenarios could have several different types of VPs.

quote:

ORIGINAL: Westheim

Interesting. So the AI can handle diplomacy now?

And there are more VP than towns because A) bigger towns account for more VP or B) mines and oil fields give VP as well?



< Message edited by Webizen -- 3/15/2011 1:17:29 AM >


_____________________________

Tac2i (formerly webizen)

(in reply to Westheim)
Post #: 13
RE: ATG Random Game Setup Screen - 3/31/2011 3:23:32 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Good news! Vic has made it so that you can use the AT Classic Random Game setup panel with sliders to make ATG random games. That means an ATG player has the option to use the new ATG Random Game Setup Panel or the AT Classic Random Game Setup Panel to create ATG random games!

To use the AT Classic panel, from the ATG main screen select Classic Random Game. That opens the AT Classic Random Game Setup screen with sliders. Next click on the M button and change the classic.at2 masterfile to the generic.at2 masterfile. You then use the sliders to set your game parameters and click the Make button. Bam! You have an ATG random game.

If you want to create an AT style random game, simply leave the classic.at2 as the masterfile.




Attachment (1)

< Message edited by Webizen -- 3/31/2011 6:18:06 PM >


_____________________________

Tac2i (formerly webizen)

(in reply to Tac2i)
Post #: 14
RE: ATG Random Game Setup Screen - 4/13/2011 6:04:52 AM   
alaric318

 

Posts: 366
Joined: 10/7/2003
Status: offline

quote:

ORIGINAL: Webizen

Good news! Vic has made it so that you can use the AT Classic Random Game setup panel with sliders to make ATG random games. That means an ATG player has the option to use the new ATG Random Game Setup Panel or the AT Classic Random Game Setup Panel to create ATG random games!

To use the AT Classic panel, from the ATG main screen select Classic Random Game. That opens the AT Classic Random Game Setup screen with sliders. Next click on the M button and change the classic.at2 masterfile to the generic.at2 masterfile. You then use the sliders to set your game parameters and click the Make button. Bam! You have an ATG random game.

If you want to create an AT style random game, simply leave the classic.at2 as the masterfile.





best greetings, and thanks for the info and advice on it, i will try some scenarios in each engine and see what become better, at base, i prefer the classic screen setup, is great by Victor and the team to make it possible,

thanks again and best regards,

Murat30.

_____________________________

There is no plan of battle that survives the contact with the enemy.

(in reply to Tac2i)
Post #: 15
RE: ATG Random Game Setup Screen - 2/20/2016 5:19:14 AM   
thekhan360

 

Posts: 9
Joined: 2/20/2016
Status: offline
Just bought this amazing game and loving it. One question though. I had played AT:WWII before and when generating a new map, it would begin the game with just one HQ and one city and the rest I need to produce myself.

I am not able to reproduce this here and the game begins by giving me a sizeable army since the start. Please help. Thanks

EDITED:
Oh nevermind its the One Town Start option :P
It pays to read the manual. ;)

< Message edited by thekhan360 -- 2/20/2016 7:14:01 AM >

(in reply to alaric318)
Post #: 16
RE: ATG Random Game Setup Screen - 2/21/2016 9:41:10 PM   
bobarossa

 

Posts: 262
Joined: 6/11/2002
From: Columbus, Ohio USA
Status: offline
Congrats on getting this great game. It has taken up a large amount of my free time since I got it 3 years ago. When you feel adventurous, be sure to look into the mods and scenarios at www.advancedtactics.org I just got the 4seasons mod and it adds a number of new units and changes the feel of the game by its adjustments of stacking and combat values.

(in reply to thekhan360)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> ATG Random Game Setup Screen Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.063