entwood
Posts: 93
Joined: 7/22/2010 Status: offline
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I spent the bulk of this past weekend playing vs. the AI. I played the tutorial briefly but found it not very interesting so I dived into a Grand Campaign soon after. If you devote a hard but fun weekend to it, I think most customers will have a decent understanding of the game. It would probably take another 2 or 3 days, switching sides, to understand the differences in the Axis and Soviet sides. I guess that adds up to a week's time of "training". Some humble suggestions from my experience: 1. Play the AI on the challenging level or above in preparation for playing real opponents or just for more challenge vs. AI. 2. Have the manual open to refer to. At the same time, make a little word or notepad doc to take and save your own notes unless you have a great memory, especially for some of the "hot-keys" and writing down how important concepts and functions work "in your own words". 3. The game does convey and is a professional product. The production values are excellent and solid. This is all very impressive. This will make a customer feel better after paying more than any other game out there. 4. The game can have a bit too much of a quartermaster's feel to it at times, but some players surely like that. I like to fight and not check every gas can. 5. I'm still having some trouble and delays trying to find Headquarters for units at times. I wish the highlighting of HQ and peer counters would be a little easier to determine, especially on a crowded map. It would also be nice to select and have highlighting categories of units such as armor, motorized, infantry, rail-repair, because it is fairly easy to miss units. 6. Also a nuisance is the need to De-select units while moving; move 1 unit, it goes through a hex with another unit, and if not very careful, when 1st unit continues it's move the other in the hex goes along also, even when you don't want that to happen. There is an Undo button just in case, because it will happen. 7. I would set the preferences 'message level' at 1 otherwise there is way to much combat messaging for a big scenario. 8. There are some interesting mods available. Right now, I found and use alternate unit counters, different fonts, some flags, and I'm trying out some other ones also, but just graphics changes. This need to be done manually because the mods are not at the point of having installers/uninstallers with backup original files. Once the next beta is out, I hope to play PBEM games with some fellow players.
< Message edited by entwood -- 3/14/2011 4:35:04 PM >
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