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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

 
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RE: POLL - What 3 things would you most like to see nex... - 3/30/2011 11:09:28 AM   
Bingeling

 

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Joined: 8/12/2010
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Heh, and with seeing the new poll, I see that you think very differently of fleet formations than I do :-)

< Message edited by Bingeling -- 3/30/2011 11:11:03 AM >

(in reply to Bingeling)
Post #: 91
RE: POLL - What 3 things would you most like to see nex... - 3/30/2011 11:31:57 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
He he. Yes, Bingeling. Fleet formations was a very old wish list item that I just assumed everybody knew about. Sorry about that, my bad.

I added a bit in the new poll about a bonus for special attacks, but the original idea was to have your fleets fly in a formation chosen from several options, that would either compliment the type of ship in the group or split the group into their classes to make maximum use of each ship type.



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(in reply to Bingeling)
Post #: 92
RE: POLL - What 3 things would you most like to see nex... - 3/30/2011 11:47:37 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
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Combat is a mess, and I kind of like it. I don't really see how fleet formations would work.

I may even be able to use the engagement settings to tweak them a bit. What could be cool is some desired "firepower to shield strength" ratio. So that you can kind of influence how hard they gang up on single targets, while you don't see 4 capitals chase an escort. Also a choice for weakest first/strongest first.

A ratio could be "firepower equal to shield strength". That should give a high focus factor. Early game shields may be 400 and firepower of ships 40... At the same time it should make a whole good battle fleet blast the space port, and don't waste shots on the odd defensive base. In later game it may make big ships fire at two escorts at once (if in range). Maybe not with 1:1 ratio set, though...

(in reply to Igard)
Post #: 93
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