Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Zero Bonus nerfed?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Zero Bonus nerfed? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Zero Bonus nerfed? - 3/13/2011 5:33:19 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Try use several squadrons sweeps, at different altitude at the same time. For exampe at 6000, 15000 and 25000 feet. Low flying planes might take the CAP lower, and then high flying squadron get the DIVE!

Also, if Zero or Oscar don't cope with Hurricanes at 25000 feet, try use them lower. At 10000 feet Zero and Oscar have notable manuever advantage.

BTW, are you using Ic -model Oscars? Ia and Ib models have lousy weapons, they won't kill anything...

(in reply to Erkki)
Post #: 31
RE: Zero Bonus nerfed? - 3/13/2011 5:33:20 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline

quote:

ORIGINAL: EUBanana
quote:

We have both made mistakes, but if Allies can now do 1:1 with "inferior" equipment, numbers and pilots, what will it be like in 43?!? This game takes so long I would like to have some fun with it too.


I dunno - what have you conquered so far? Thats the bottom line, the boots on the ground.

Yamamoto said Japan would have six months, and I think thats more or less accurate in the game - up until summer 1942 there is almost nothing the Allies can do, they simply don't have the troops.


Palembang and southern Sumatra, Singapore fell a few days ago, Philippines ready in a few weeks. Rabaul and some neary islands, Kendari, Makassar.

I feel like I have no forces to achieve much more. The 7th AUS Div was not in Malaya - I dont think I would have been able to get Singapore had it been there My troops have hands full with the small units the Allies have everywhere, and I dont have support troops to actually make proper use of the conquered bases. I used the Imperial Guards div against Singapore, which is possibly the main reason why I havent progressed at all in Burma.

Playing Japs seems to be a losers choice. Especially if its your first PBEM and scenario 1. I didnt have the first 6 months planned like I feel like I should have...

_____________________________


(in reply to EUBanana)
Post #: 32
RE: Zero Bonus nerfed? - 3/13/2011 5:44:19 PM   
EUBanana


Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline
quote:

ORIGINAL: Erkki
I feel like I have no forces to achieve much more. The 7th AUS Div was not in Malaya - I dont think I would have been able to get Singapore had it been there My troops have hands full with the small units the Allies have everywhere, and I dont have support troops to actually make proper use of the conquered bases. I used the Imperial Guards div against Singapore, which is possibly the main reason why I havent progressed at all in Burma.


Well, if you are honestly thinking a one sided fight like the Battle of Malaya isn't an Allied slaughter I suspect it's probably you just being unduly focused on what is being done to you, rather than what is being done to your opponent... A common flaw I think, one I suffer from all the time. Any Allied unit in Malaya is doomed, and it's pretty hard to extricate them even if you try. And the RAF are packing Buffaloes mostly at Singapore - they are toast. There's no way Singapore is ever going to hold.

quote:


Playing Japs seems to be a losers choice. Especially if its your first PBEM and scenario 1. I didnt have the first 6 months planned like I feel like I should have...


I think the Japanese is definitely the harder side, and I personally find it very hard to immediately conjure up an invasion plan for the first six months. You have to seize the initiative which I think is very hard - as the Allies you kinda slowly regain the initiative, at a leisurely and easily managed pace. With the Japanese, its turn one, 'GO'.

By 1943 as the Allies I knew my deployments like the back of my own hand, makes it much easier to plot offensives when you're intimately familiar with the lie of the land as it were.

Seriously though the Japanese have plenty of stuff. My opponent dumped 4 divisions on Ceylon right after a major campaign in Bengal. 4 divisions just casually tossed around! I can't do that even in 1943.

< Message edited by EUBanana -- 3/13/2011 5:45:03 PM >


_____________________________


(in reply to Erkki)
Post #: 33
RE: Zero Bonus nerfed? - 3/13/2011 5:55:35 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
I have similar experiences like Erkki fighting the hurricane over southern India.
Used my best Zero and Oscar units to sweep my opponents airfields with some very bad results.
I came most of the time with superior numbers at high alt. I wasn´t going for a max altitude race (we have no house rule for),
so i was slightly below him or at same level. Last time i lost 20+ planes while my opponent lost 6. Most of my attacks ended
like this. A hurricane with a good (no excellent needed) pilot means death to my pilots.

I feel like Erkki, when my best pilots in my best planes sweeping his airfields cannot win in may 1942 what will happen later ??

A small hope i have is the Tojo which i get soon, but i fear they will have same problems.

I tried night bombing (no success, i lose more to Flak than i destroy), naval bombardment and sweeps. Sweeps are totally useless
so far. Maybe i have to come with 4:1 superiority.
All i can say is that i can´t longer see my best pilots getting KIA or MIA over the enemy airbases without any reward.

I discussed this with my opponent and he said it´s a mix of experience for his hurries, long range detection, high altitude,
firepower and armor. I´m still looking for a way to handle these hurricanes. All the kills they already did make them more dangerous...

(in reply to EUBanana)
Post #: 34
RE: Zero Bonus nerfed? - 3/13/2011 6:47:11 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline
I am not a big believer in altitude being king from the standpoint of higher is always better.  What I do believe about altitude is that altitude bands are important to make proper use of. The P40E is good against a Zero below 16k. A Hurri is good against an A6M2 at higher altitudes, etc.  The higher overall durability of Allied aircraft and lower overall gun value of Japanese aircraft have a big role as well.  If you fight at an altitude that favors the opponent, in a less durable crate that has less gun value; you will come out badly.  Add in pilot experience and if you also fight with near equal experience pilots, things are going to go poorly.  Try to make the Allies fight in the altitude band of YOUR choosing. For example, set those bombers at 16k if fighting the P40s and make them fly where the Zero outclasses them.  Make the enemy fly a lot which will eventually ground some of them and give you more numerical advantage.  and Read LoBaron's air coordination guide. :) 

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to seille)
Post #: 35
RE: Zero Bonus nerfed? - 3/13/2011 6:49:06 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline

quote:

ORIGINAL: offenseman

I am not a big believer in altitude being king from the standpoint of higher is always better.  What I do believe about altitude is that altitude bands are important to make proper use of. The P40E is good against a Zero below 16k. A Hurri is good against an A6M2 at higher altitudes, etc.  The higher overall durability of Allied aircraft and lower overall gun value of Japanese aircraft have a big role as well.  If you fight at an altitude that favors the opponent, in a less durable crate that has less gun value; you will come out badly.  Add in pilot experience and if you also fight with near equal experience pilots, things are going to go poorly.  Try to make the Allies fight in the altitude band of YOUR choosing. For example, set those bombers at 16k if fighting the P40s and make them fly where the Zero outclasses them.  Make the enemy fly a lot which will eventually ground some of them and give you more numerical advantage.  and Read LoBaron's air coordination guide. :) 


And give the enemy 10,000 alt advantage? I know what that meant IRL, I'm not going to go out and try if its the same in game yet...

_____________________________


(in reply to offenseman)
Post #: 36
RE: Zero Bonus nerfed? - 3/13/2011 7:04:40 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
@offenseman
OK, i can follow the gun value and i can follow the altitude band advantage, but what do you think will happen when i allow the enemy fighters to fly 10k and more above me
with their gun value ?? They will dive on me and blast my planes to pieces.
I can do what i want, the hurricane has always the advantage. Except when i can bomb them with ships.

I wanted to allow max 2nd best altitude band rule which some players use, but my opponent did not agree to.
All i can say that i don´t like the altitude race that develops in our game already, but i need a solution to protect my pilots.
And no, i don´t want to destroy these planes at 4:1 ratio or more. I would be HAPPY with 1:1.

(in reply to Erkki)
Post #: 37
RE: Zero Bonus nerfed? - 3/13/2011 7:12:18 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Flying Oscars and Zeros at 10k does work. At least you get better kill ratio vs. Hurricanes than trying to take them at 25k. But you need good pilots. Also you can try flying sweeps at different altitude.

IMO, in this game Hurricane is too good plane. What I've read Oscar was superior plane vs. Hurricane, over Burma Oscar got something like 3:1 kill ratio.

(in reply to seille)
Post #: 38
RE: Zero Bonus nerfed? - 3/13/2011 7:22:26 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
I have still good pilots, but not for much longer when the slaughering continue like this....
All i can hope for is that the Tojo is doing better here.

But i´ll try as you suggested Puhis and test other altitudes even i have only little hope.

(in reply to Puhis)
Post #: 39
RE: Zero Bonus nerfed? - 3/13/2011 7:28:49 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Keep in mind that Zero and especially Oscar have much better climb rate than early allied fighters. So it does make sense try to get them lower, when your fighters can outclimb them...

It's worth trying, but might not work. If it doesn't work, don't blame me.

(in reply to seille)
Post #: 40
RE: Zero Bonus nerfed? - 3/13/2011 7:36:10 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
I´ll try it, but i bet the hurricanes will just get the bounce and i lose twice the amount i lost with my sweeps
We´ll see. I´m willing to try things to find solutions. But i think the dive advantage by the higher altitude will be more important than
my manouvre band advantage. Lol, maybe the zeroes can evade the diving planes and their bullets better....
As i wrote in my case the allied fighters got a VERY early radar detection so they can prepare.....



< Message edited by seille -- 3/13/2011 7:39:08 PM >

(in reply to Puhis)
Post #: 41
RE: Zero Bonus nerfed? - 3/13/2011 7:50:24 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
With regard to alt advantage the higher planes only get the 'bounce' once , so its better to fight at an alt that your planes get a manouver advantage. EG flying zeros at 30k vs hurricanes at 35k will kill a lot more zeros than if you stay down low.

from PBEM experince vs offenceman we have multiple alt bands used and every combat can be a crap shoot depending on which aircraft meet first. also I've learnt to respect the Ki-45 Nicks far more than i expected to. those planes just dont go down to multiple .303's and thier 20mm can down hurricanes. but mix them up with oscars as well and give it a whirl.

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to seille)
Post #: 42
RE: Zero Bonus nerfed? - 3/13/2011 8:33:55 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Well, viperpol and I are about 700 turns into our scenario #2 and my other opponent and I are about 400 turns. These are my observations in our games so far.

P40 and zero are fairly even. Zero wins a few more air battles (initial pilot quality) but takes more op losses.
Zero owns the wildcat especially with better pilots.
Zero is better than the hurricane which is better than the oscar.
Tojo comes on line and Japan builds 100 million a month Tojo is king until mid 1943.
Lightning is better than all above but service rating of 3 and small replacment rate limits its use. It is not useful if flown from foward fields.
Early corsairs are as good as the lightning but still stuck with 3 service rating and you do not get enough
Jack and tony come on line in 43. Both are good and give Japan better ability to shoot down bombers. Corsairs and lightnings are better. All have service rating of 3.
Hellcat comes in mid 43 and is a great all around fighter. Tojo killer.
George comes on a little later and is a good fighter with great armament but not fast enough. Lightning and corsair are better.
P47 comes on around 7/43. "Nothing" beats a P47.

Viperpol can add his comments he might have some different views, but this is my experience.

Note, we have a 29,000 ft height CAP. If you do not have a height CAP, then the plane that can fly higher is going to do much better overall.



_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Rob Brennan UK)
Post #: 43
RE: Zero Bonus nerfed? - 3/13/2011 8:51:35 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: crsutton

Well, viperpol and I are about 700 turns into our scenario #2 and my other opponent and I are about 400 turns. These are my observations in our games so far.

P40 and zero are fairly even. Zero wins a few more air battles (initial pilot quality) but takes more op losses.
Zero owns the wildcat especially with better pilots.
Zero is better than the hurricane which is better than the oscar.
Tojo comes on line and Japan builds 100 million a month Tojo is king until mid 1943.
Lightning is better than all above but service rating of 3 and small replacment rate limits its use. It is not useful if flown from foward fields.
Early corsairs are as good as the lightning but still stuck with 3 service rating and you do not get enough
Jack and tony come on line in 43. Both are good and give Japan better ability to shoot down bombers. Corsairs and lightnings are better. All have service rating of 3.
Hellcat comes in mid 43 and is a great all around fighter. Tojo killer.
George comes on a little later and is a good fighter with great armament but not fast enough. Lightning and corsair are better.
P47 comes on around 7/43. "Nothing" beats a P47.

Viperpol can add his comments he might have some different views, but this is my experience.

Note, we have a 29,000 ft height CAP. If you do not have a height CAP, then the plane that can fly higher is going to do much better overall.




I agree with this completely, In my first PBEM as an allied player - the P47 was my Savior, all those pilots you rotated back home you bring them back out to fly the Jug and its just a massacre, I didn't fly them with anyone under 70exp instead entire squadrons were replaced by high exp pilots. Corsairs I did the same, however I didn't have enough decent marine pilots so it was a crap shoot.

I have a 30,000 ft CAP in every PBEM i played, since mainly most aircraft did not generally operate at this alt.
Also it keeps one side from sweeping at max Alt, an unfair advantage in my eyes when you wouldn't be that far up anyway since you can't see anything below you.

P40s were an allied front line fighter till 43, P39s were great for bomber CAP, however in a fighter role it was terrible, as Japanese I basically stuck with Tojos, Ki-61s and finally Ki-84s while the only way I coudld knock down bombers was using bombardments, I have no idea what to do about 4E's

_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to crsutton)
Post #: 44
RE: Zero Bonus nerfed? - 3/13/2011 9:33:46 PM   
Rusty1961

 

Posts: 1219
Joined: 2/4/2010
Status: offline

quote:

ORIGINAL: Erkki

I have a 25,000 alt limit in my PBEM. It is February 42, and I feel like I have already lost the war in the air. Doesnt matter how bad I outnumber the Hurries and Hawks, my hordes of Hayabusas and Zeroes(I have hand picked the pilots, every single one flying Zeroes is 70+ EXP, Hayabusas 65+), cant get a shot in, cant destroy them, nothing. Last fight, I had Zeroes outnumber a lone, damaged hawk 6 on 1, that Hawk managed to damage one Zero and shoot one down. Zeroes just damaged it. I dont feel them any disadvantage for having liquid cooled engines, worse service rating or presumably worse pilots.

Now 8 days of constant air combat, Japanese(sweeping Rangoon/Moulmein) typically outnumber the British 2:1 up to 4:1, but they still suffer K/D below 1. What exactly can I do differently, apart from exploiting higher ceiling? I cycle the units so they all still have morale above 75 and average fatigue below 20. I know that in the long run I can attrit those aircraft types, but as the war progresses, this will only get worse. Cant wait to meet 4Es, P-38s and P-47s!

Funny to see 30 Hurricanes strafe my troops, kill 200 men and lose just 1 plane against 4 full divisions when my 60 Ki-48s bombing at 10,000 for 3 days fail to kill a single man. Those troops are stuck at Moulmein because they cant push the brits back. War lost in Feb 42. No wonder people play Scen 2?!?



War is not lost. You're way to negative my friend. You're not killilng my men by ariel bombing at Moulmein since I'm in fortifications. I'm killing your men as they are not in fortifications.

You're also killing me in great numbers in China after a bad start. You've done a great job at turning that fiasco around.

(in reply to Erkki)
Post #: 45
RE: Zero Bonus nerfed? - 3/13/2011 9:34:34 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I have nothing to say any more.

< Message edited by Nomad -- 3/18/2011 5:06:35 PM >


_____________________________


(in reply to Misconduct)
Post #: 46
RE: Zero Bonus nerfed? - 3/13/2011 9:36:16 PM   
Rusty1961

 

Posts: 1219
Joined: 2/4/2010
Status: offline

quote:

ORIGINAL: Puhis

Try use several squadrons sweeps, at different altitude at the same time. For exampe at 6000, 15000 and 25000 feet. Low flying planes might take the CAP lower, and then high flying squadron get the DIVE!

Also, if Zero or Oscar don't cope with Hurricanes at 25000 feet, try use them lower. At 10000 feet Zero and Oscar have notable manuever advantage.

BTW, are you using Ic -model Oscars? Ia and Ib models have lousy weapons, they won't kill anything...



He's down because the FOW is playing a trick on him. AVG has lost almost 85 planes, most to A2A. Hurricanes are at about 40 losses. So he's done well, just that he doesn't know it.

(in reply to Puhis)
Post #: 47
RE: Zero Bonus nerfed? - 3/13/2011 9:48:20 PM   
Rusty1961

 

Posts: 1219
Joined: 2/4/2010
Status: offline

quote:

ORIGINAL: EUBanana

quote:

Funny to see 30 Hurricanes strafe my troops, kill 200 men and lose just 1 plane against 4 full divisions when my 60 Ki-48s bombing at 10,000 for 3 days fail to kill a single man.


That might be a terrain thing, there's an enormous difference between clear terrain and everything else.




He's also forgetting that my troops have AAA protection, thus that disrupts his bombers and reduces his accuracy and my boys are in forts. His troops are not in forts and I don't think they have AAA.

I think that goes a long way to explain the descrepancies he is noticing between our airforces.

I'm also finding that the Hurri is a stand-out plane. I have Air Group 221 HQ in Rangoon and all Hurries are attached to that HQ. This has dramatically kept my units repaired/operational. I can always put 40+ Hurries in the air. Before I attached them to 221 I wasn't doing well.


(in reply to EUBanana)
Post #: 48
RE: Zero Bonus nerfed? - 3/14/2011 9:04:49 AM   
EUBanana


Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline

quote:

ORIGINAL: seille

I have similar experiences like Erkki fighting the hurricane over southern India.


I think if you're fighting in Southern India at all, you can't really complain about the game being too biased against the Japanese!

Boots on feet and bases captured are what matters, if you can reach out and grab India - an impossibility, IRL - then thats pretty good going I think.

_____________________________


(in reply to seille)
Post #: 49
RE: Zero Bonus nerfed? - 3/14/2011 9:14:22 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
@EUBanana

I fight over southern India, all i grabbed is Burma except Akyab. And i did not complain about imbalance at all,
i just complained about the extreme bad performance of my Zero/Oscar against Hurricane. That´s all.

(in reply to EUBanana)
Post #: 50
RE: Zero Bonus nerfed? - 3/14/2011 11:28:21 AM   
EUBanana


Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline

quote:

ORIGINAL: seille

@EUBanana

I fight over southern India, all i grabbed is Burma except Akyab. And i did not complain about imbalance at all,
i just complained about the extreme bad performance of my Zero/Oscar against Hurricane. That´s all.



OK, fair enough.

_____________________________


(in reply to seille)
Post #: 51
RE: Zero Bonus nerfed? - 3/14/2011 11:24:43 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Here are my latest results.
As some guys suggested i lowered the altitude to more favorable bands and it worked BETTER.
The first attack was bad for me, but these Zeros doesn´t have the high XP pilots i talked about
The Oscars i let flew in their best band they performed well.

My observation was that even the hurries got the dive i was able to evade it more often, but also that XP matters a lot.
The first attacking own unit suffers usually the most from enemy CAP. The following seem to use a disorder.
Overall i wasn´t unhappy. The result is at least not worse than the ones i flew at about 30k feet. And that was a surprise.
Thanks to the guys pointing me on that !

Morning Air attack on Chittagong , at 55,41

Weather in hex: Heavy rain

Raid detected at 30 NM, estimated altitude 25,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 24



Allied aircraft
Hurricane IIb Trop x 31


Japanese aircraft losses
A6M2 Zero: 9 destroyed (unit has less than 60 XP on average)

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed



Aircraft Attacking:
1 x A6M2 Zero sweeping at 21000 feet

CAP engaged:
No.17 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 10 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 18000 and 31000.
Time for all group planes to reach interception is 14 minutes
No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 11 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 19000 and 31000.
Time for all group planes to reach interception is 34 minutes



--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41

Weather in hex: Heavy rain

Raid detected at 46 NM, estimated altitude 17,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
Ki-43-Ic Oscar x 36



Allied aircraft
Hurricane IIb Trop x 19


Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
Hurricane IIb Trop: 3 destroyed



Aircraft Attacking:
16 x Ki-43-Ic Oscar sweeping at 15000 feet *

CAP engaged:
No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 21000 and 25000.
Time for all group planes to reach interception is 35 minutes
No.17 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 20000 and 25000.
Time for all group planes to reach interception is 66 minutes



--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41

Weather in hex: Heavy rain

Raid detected at 162 NM, estimated altitude 26,000 feet.
Estimated time to target is 53 minutes

Japanese aircraft
A6M2 Zero x 3



Allied aircraft
Hurricane IIb Trop x 3


No Japanese losses

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed



Aircraft Attacking:
2 x A6M2 Zero sweeping at 21000 feet

CAP engaged:
No.17 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 18000 and 20000.
Time for all group planes to reach interception is 30 minutes
No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 42 minutes

(in reply to EUBanana)
Post #: 52
RE: Zero Bonus nerfed? - 3/15/2011 12:47:29 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
The Very Hard Difficulty Level picked by the initial poster explains the poor results attained by his Zeros pretty adequately.

quote:

Zero owns the wildcat especially with better pilots.


How does this square with the results of the four 1942 carrier battles that actually occurred?

It is not hard to argue that the IJN did not win even a single one of them. When they inflicted heavier losses than they suffered (2 of the 4 battles) they were utterly unable to exploit the results of the such battles strategically, operationally or even tactically. No country can afford to "win" very many battles in that fashion.

(in reply to Puhis)
Post #: 53
RE: Zero Bonus nerfed? - 3/20/2011 1:57:32 AM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline
quote:

ORIGINAL: offenseman

I am not a big believer in altitude being king from the standpoint of higher is always better.  What I do believe about altitude is that altitude bands are important to make proper use of. The P40E is good against a Zero below 16k. A Hurri is good against an A6M2 at higher altitudes, etc.  The higher overall durability of Allied aircraft and lower overall gun value of Japanese aircraft have a big role as well.  If you fight at an altitude that favors the opponent, in a less durable crate that has less gun value; you will come out badly.  Add in pilot experience and if you also fight with near equal experience pilots, things are going to go poorly.  Try to make the Allies fight in the altitude band of YOUR choosing. For example, set those bombers at 16k if fighting the P40s and make them fly where the Zero outclasses them.  Make the enemy fly a lot which will eventually ground some of them and give you more numerical advantage.  and Read LoBaron's air coordination guide. :) 


offenseman -

This is very much in line with my approach; and is a very clear explanation of why this tactic would (or should!) work.

Thank You,

Mac

< Message edited by Mac Linehan -- 3/20/2011 2:00:06 AM >


_____________________________

LAV-25 2147

(in reply to offenseman)
Post #: 54
RE: Zero Bonus nerfed? - 3/20/2011 1:59:15 AM   
Mac Linehan

 

Posts: 1484
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Puhis

Try use several squadrons sweeps, at different altitude at the same time. For exampe at 6000, 15000 and 25000 feet. Low flying planes might take the CAP lower, and then high flying squadron get the DIVE!

Also, if Zero or Oscar don't cope with Hurricanes at 25000 feet, try use them lower. At 10000 feet Zero and Oscar have notable manuever advantage.

BTW, are you using Ic -model Oscars? Ia and Ib models have lousy weapons, they won't kill anything...


Puhis -

Good advice, I will give it a go.

Thank You, Sir!

_____________________________

LAV-25 2147

(in reply to Puhis)
Post #: 55
RE: Zero Bonus nerfed? - 3/20/2011 11:02:54 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
It was indeed good advice by Puhis and offensemen. I´ll not use a Zero again at 30k.
Below 20k they performed much better against the Hurri. Same for the Oscar.
Learned lesson: Always keep an eye on best manoeuvre bands.
Many thanks again.

(in reply to Mac Linehan)
Post #: 56
RE: Zero Bonus nerfed? - 3/20/2011 11:59:44 AM   
PresterJohn001


Posts: 382
Joined: 8/11/2009
Status: offline
In Burma (Early '42) , the Allies do not have enough ground or Air forces to stop the Japanese despite Hurricanes being a pain.

Tojo when it comes is a great workhorse, has formed the backbone of my fighters until mid '43, badly outclassed now tho. Tony is good but service
rating restricts it use to main bases + short range. Navy fighters, Jack and George look good, but very few squadrons able to use them so be careful
with upgrades or it may be late '43 before you can deploy them. PDU ftw not.

Last advice, its important to understand the in-game capabilities of your units and play with them, not what you want them to be. Decide your goal and use
your units to achieve it. Part of the fun is working out how best to use your units and is something i'm far from mastering.

(in reply to seille)
Post #: 57
RE: Zero Bonus nerfed? - 3/20/2011 4:36:21 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Cap N Gown had a really nice idea about using Tonys on the defensive. Set up a squadron 'rotation' on a rail line between two bases. That way, the 'repair' base can be railed to to rebuild the unit once it was combat ineffective due to high numbers of disabled aircraft.

For all the island bases or bases w/o rail strat movement option, use your low (e.g., 1) service rating fighters.

_____________________________


(in reply to PresterJohn001)
Post #: 58
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Zero Bonus nerfed? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.766