Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Edit Plane Replacement rates?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Edit Plane Replacement rates? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Edit Plane Replacement rates? - 9/19/2002 2:22:05 AM   
dtx

 

Posts: 72
Joined: 8/13/2002
From: Pennsylvania
Status: offline
Is there any way to edit the replacement rates for planes? It seems like the editor allows you to change almost anything but them. (obviously, I could be overlooking something in the editor - if I have please let me know how to find it).
Post #: 1
why ? - 9/19/2002 4:48:08 AM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
isn't altering the replacement rate cheating ? it might fit your idea of best scenario ..but it's still swinging the balance .. try pyaying the pro jap sc19 :)

but always have fun

Rob

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to dtx)
Post #: 2
Response... - 9/19/2002 9:02:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The editor does not allow changing the replacement rates. The editor released with UV was intended to provide some tweaking opportunities but was released unsupported as there was not enough development time to create a full-featured editor that would not cause other issues with modifications to the base scenarios and game data. Striking a balance between security against cheating issues and still giving players a tool to mess around with, we arrived at the current editor. Searching through previous posts, you'll find that while it's not ideal, it is capable of creating variants and other adjustments, particularly with "safe" scenarios like #17.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to dtx)
Post #: 3
Thanks - 9/20/2002 12:08:41 AM   
dtx

 

Posts: 72
Joined: 8/13/2002
From: Pennsylvania
Status: offline
Erik - I think UV is a great game. The editor is very easy to use and offers much. My question related to that fact that I liked that in PW, you could increase replacement rates as a way to help the AI. I appreciate your answer.

In terms of helping the AI, I don't like the Sid Mier's approach of skewing the combat results to favor the AI or making the AI's intelligence too ominipotent (recognizing that it needs some to be compentent) - I like giving the AI more resources and then achieving good kill/ratios against them (just my preference). Editing replacement rates also gives a player a chance to see how the hypthetical earlier introduction of technology might have changed the war.

Matrix has done a marvelous job in regards to the strategic questions/challenges that the game offers players. It's one of the very very few games for which I ponder about strategies while I'm not playing the game. .....dtx

(in reply to dtx)
Post #: 4
Response... - 9/20/2002 12:28:40 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
dtx,

Thanks for your comments. If you want a challenge as the allies, try Scenario 19 with Japanese commitment level set to 200%. That should give you a run for your money, even against the AI. As long as you keep the AI set to Historical difficulty, there's no cheating involved.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to dtx)
Post #: 5
- 9/20/2002 3:32:12 AM   
Yamamoto

 

Posts: 743
Joined: 11/21/2001
From: Miami, Fl. U.S.A.
Status: offline
A question: Does aircraft generation rate have anything to do with pilot generation rate? Is one pilot generated every time a plane is produced?

Yamamoto

(in reply to dtx)
Post #: 6
Re: Response... - 9/20/2002 4:38:10 AM   
Gabby

 

Posts: 67
Joined: 4/26/2002
Status: offline
[QUOTE]Originally posted by Erik Rutins
[B]dtx,

Thanks for your comments. If you want a challenge as the allies, try Scenario 19 with Japanese commitment level set to 200%. That should give you a run for your money, even against the AI. As long as you keep the AI set to Historical difficulty, there's no cheating involved.

Regards,

- Erik [/B][/QUOTE]


Dose Commitment level effect aircraft replacemnt rate, or is it just for how fast units / ships are released for use?

(in reply to dtx)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Edit Plane Replacement rates? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.563