PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: Puhis quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: Puhis quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: offenseman It is not RR all the way, there are some road hexes in the mix as well. Correct, but if you clear it, then you can pull all the way and save all that fuel in transport. It's a pretty big deal. If this is true, the model is definitely borked. That pull should not happen, no matter what... Uhh, why? Because I have a silly idea that this game is about War in the Pacific. Not Magical Mystery Tour of oil and fuel. If that kind of pull is possible, I think it's gamey to use it. Isn't the basic idea of the war to fight for the shipping lines? Ah, I see where we differ. My understanding of the history is that IJ never secured this land transport lane. The allies were always able to exert some control along some portion of it. Is this perception in error? If the IJ had secured this, which a player can if he commits resources to it and the Allied player is lax, there is nothing in the phex data that I am aware of in error and the route could have been used. I can say this with some level of personal knowledge. I've had a Mark I eyeball on most (not all) of this route via auto/train/bus back a "few" years. Yes, from Singers to Pusan ... not one trip, but across a decade or so. If available, would it have been used? Not sure. RR is really efficient transport. Not as efficient as sea lift in peace time, no question. In war, factoring in the required security assets? Not so clear to me that overland might be preferred. I do know that rail road cars are a lot cheaper to build than ships, a few guys on roof tops with some 7.7 mmMG a lot easier to come by than ASW assets, and subs don't do well in mountains. Balancing this you have to come up with a lot of cheap labor to do track maintenance which granted sea lanes do not require. Just my opinion here. YMMV.
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Pax
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