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RE: Steam? - 3/27/2011 11:49:09 AM   
wozza

 

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quote:

ORIGINAL: Data

If that is the case than steam is too intrusive for my taste

Gamersgate by Paradox is good if you get the DRM free games. SR By Blind Mind and SR2020 by Battlegoat are DRM free on GG. And so are many PDX games.

(in reply to Data)
Post #: 31
RE: Steam? - 3/27/2011 11:50:57 AM   
wozza

 

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quote:

ORIGINAL: Data

This is debatable, afaik you own the use of it not the game itself.

But you might as well say that GM owns your car because they design it and put in there own engine. I am sure they would have copyright on the design and engine.

< Message edited by wozza -- 3/27/2011 11:53:52 AM >

(in reply to Data)
Post #: 32
RE: Steam? - 3/27/2011 11:56:13 AM   
Data


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That is correct indeed.

_____________________________

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Post #: 33
RE: Steam? - 3/27/2011 4:41:13 PM   
Kayoz


Posts: 1516
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quote:

ORIGINAL: Bingeling

... extra step of locating no-cd cracks to be able to play without the disc...


What you're stating is patently false. Lack of Steam does not require copyright protection. Why do publishers force their users to deal with buggy CD-searching software and to dig up dusty CD cases for codes? They're doing so because they're been operating on the incorrect belief that piracy costs them sales.

No copy protection equals financial ruin, right? If that's the case you're arguing, then do the facts support that assertion?

As to the question of "purchase game" vs. "purchase license to use" - it's irrelevant. The courts have already decided in Vernor v. Autodesk, that "you bought it, you own it". (see also Bobbs-Merrill Co v. Straus).

edit:
Another interesting outlook on the fallacy of the economic argument:
http://torrentfreak.com/report-despite-piracy-music-is-more-alive-than-ever-before-110325/

< Message edited by Kayoz -- 3/27/2011 4:52:21 PM >

(in reply to Bingeling)
Post #: 34
RE: Steam? - 3/27/2011 4:58:52 PM   
Kayoz


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quote:

ORIGINAL: Data

That is correct indeed.


Wrong.

They have a patent on it - that's not copyright. Copyright applies to written works - and the derivations, such as music, software, motion pictures, etc. Copyright does NOT apply to manufactured products - machinery, engines, pharmaceuticals, etc.

(in reply to Data)
Post #: 35
RE: Steam? - 3/27/2011 6:40:05 PM   
J HG T


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From: Kiadia Prime
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Make genuinely great games, makes people buy them, destroys piracy. Solution sounds obvious. Problems related to greediness of majority of human gaming companies. Problematic...


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"And they hurled themselves into the void of space with no fear."

(in reply to Kayoz)
Post #: 36
RE: Steam? - 3/27/2011 9:20:29 PM   
Kayoz


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quote:

ORIGINAL: wozza

But you might as well say that GM owns your car because they design it and put in there own engine. I am sure they would have copyright on the design and engine.


They own the trademark for the car - be it "GM" or "Hummer". You can't use their trademark willy-nilly.
They own the copyright for the owner's manual - you can't copy the manual and sell it.
They own the patent for the design and processes used in manufacturing the car. You can't make a knock-off and sell it as your own. Nor can you use their process (steel forging, for example) in your own car manufacturing without their permission.

But you own the car. You can drive it, sell it, crush it or fill it with grape jelly and have an orgy in it. It's yours to do with as you please.

(in reply to wozza)
Post #: 37
RE: Steam? - 3/28/2011 10:35:25 AM   
OverlordCW

 

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quote:

ORIGINAL: Kayoz

As to the question of "purchase game" vs. "purchase license to use" - it's irrelevant. The courts have already decided in Vernor v. Autodesk, that "you bought it, you own it".

Did you even read the article?
quote:

The decision was appealed to the United States Court of Appeals for the Ninth Circuit, which issued a decision on September 10, 2010, reversing the first-sale doctrine ruling and remanding for further proceedings on the misuse of copyright claim.

The net effect of the Ninth Circuit's ruling is to limit the "You bought it, you own it" principle asserted by such organizations as the Electronic Frontier Foundation (or EFF).

(in reply to Kayoz)
Post #: 38
RE: Steam? - 3/28/2011 4:24:08 PM   
Kayoz


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quote:

ORIGINAL: OverlordCW

The net effect of the Ninth Circuit's ruling is to limit the "You bought it, you own it" principle asserted by such organizations as the Electronic Frontier Foundation (or EFF).



Oops - didn't follow the case since the first judgement. Sorry about that - UK law here, USA isn't my thing. Sept 2010 ruling hasn't crossed my desk yet.

Seems there's some confusion in the American courts as to the meaning and intent of the 1908 ruling. But that's inherent in the precedent system - lower courts will disagree, and it's finally up to the supreme court or legislators to make the final decision. The legal fight isn't over yet.

Is the 9th Circuit ruling "correct"? If so, then the entire 2nd hand games market should disappear overnight. They don't seem to be too worried, so I'll leave off panic mode.

On a UK note, Asda is planning on entering the second-hand games market, as well as Tesco. I'll just hide under the legal umbrella they provide.

(in reply to OverlordCW)
Post #: 39
RE: Steam? - 3/29/2011 1:00:36 AM   
Apheirox

 

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I love Steam.

Unless it's true about Steam taking a large slice of the profits, I too believe it's a major mistake for any indie game (DW being no exception) not to be on Steam. Games on Steam receive MASSIVE exposure - there are literally millions of Steam users.

If Matrix made a 'free weekend' deal on Steam for Distant Worlds (basically, a time-limited demo where users can play the full version for a whole weekend, open coupled with a discount to purchase of the game during the same period) the size of this community would quadruple, at the *very* least. There are thousands of gamers out there who would enjoy something like Distant Worlds but simply don't know the game exists.

< Message edited by Apheirox -- 3/29/2011 1:01:52 AM >

(in reply to Data)
Post #: 40
RE: Steam? - 3/29/2011 7:01:33 AM   
Data


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There are many possibilities for publicity but if Steam offers this kind of free weekend deals (or even not free but temporary) than it could be used. Anyway, that is for Matrix to decide, I don't know the market that well but I think they are making a name for themselves anyway.

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Post #: 41
RE: Steam? - 3/30/2011 11:28:50 AM   
wozza

 

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quote:

ORIGINAL: Apheirox

I love Steam.

Unless it's true about Steam taking a large slice of the profits, I too believe it's a major mistake for any indie game (DW being no exception) not to be on Steam. Games on Steam receive MASSIVE exposure - there are literally millions of Steam users.

If Matrix made a 'free weekend' deal on Steam for Distant Worlds (basically, a time-limited demo where users can play the full version for a whole weekend, open coupled with a discount to purchase of the game during the same period) the size of this community would quadruple, at the *very* least. There are thousands of gamers out there who would enjoy something like Distant Worlds but simply don't know the game exists.

I don't know why some people are pushing Matrix to get Steam. I hate Steam and i do not want Matrix to put this in the games.
And Steam take 30% which is industry standard all the Digital distributors do this. Though i don't know about Gamersgate because it is owned by Paradox.

I like the ways things are. Matrix has a good formula and a loyal following. Who needs Steam.

As i stated before if Matrix was to go for Steam then something would have to give so Matrix could cover the 30% that Steam take.
It would be a very sad day if Matrix went on Steam.

I buy Matrix games because of no DRM. And i also like to support the devs.

I will also be buying SR soon because of the no DRM.

(in reply to Apheirox)
Post #: 42
RE: Steam? - 3/30/2011 12:42:49 PM   
Data


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SR like in space rangers?

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Post #: 43
RE: Steam? - 3/30/2011 1:51:58 PM   
OverlordCW

 

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quote:

ORIGINAL: wozza
Though i don't know about Gamersgate because it is owned by Paradox.

Since 2008 it's a separate company.

(in reply to wozza)
Post #: 44
RE: Steam? - 3/31/2011 3:22:37 AM   
wozza

 

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Joined: 3/5/2010
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quote:

ORIGINAL: Data

SR like in space rangers?

LOL no i mean Star Ruler. Which is DRM free from GG.

(in reply to Data)
Post #: 45
RE: Steam? - 3/31/2011 3:24:05 AM   
wozza

 

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quote:

ORIGINAL: OverlordCW


quote:

ORIGINAL: wozza
Though i don't know about Gamersgate because it is owned by Paradox.

Since 2008 it's a separate company.

I didn't know that. How ever i suspect that Paradox still has some strong links with them.

(in reply to OverlordCW)
Post #: 46
RE: Steam? - 3/31/2011 7:11:11 AM   
Data


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Damn, and I was just reading on Star Ruler the other day. I'm not seeing what's in front of me, must be an age thing

_____________________________

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Post #: 47
RE: Steam? - 3/31/2011 7:21:53 AM   
J HG T


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From: Kiadia Prime
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Nah... It's just that Space Rangers is considered a cult-classic, so naturally the SR means Space Rangers for lot of us. No offence meant towards Star Ruler here.

Also, agreed with Wozza. DW will probably do best in the long run when sticking with Matrix.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 48
RE: Steam? - 3/31/2011 12:49:49 PM   
MartialDoctor


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quote:

ORIGINAL: Apheirox
There are thousands of gamers out there who would enjoy something like Distant Worlds but simply don't know the game exists.



This is very true. I found the game completely by accident.

(in reply to Apheirox)
Post #: 49
RE: Steam? - 3/31/2011 12:54:16 PM   
Data


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No doubt the game is expanding (hopefully exterminating as well ) so steam or no steam is just a question of how fast is expanding.
I also like the idea of as much money as possible going to CodeForce and Matrix instead of others.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 50
RE: Steam? - 3/31/2011 1:26:10 PM   
Bingeling

 

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I read a review of the game, and a couple of months later I remembered it and wanted to check it out again. I did not find it, but a friend remembered more. Considering I am not sure I have ever played a 4X game before, it was quite random. It is not like there are reviews everywhere...

What stuck after the review was "good" and "private sector out of your control".

(in reply to Data)
Post #: 51
RE: Steam? - 4/2/2011 5:44:52 PM   
JosEPhII


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From: Cornfields of Western IL. USA
Status: offline
Too all,

Impulse by Stardock and Stardock have been bought by GameStop. This is Not good news for Impulse users like myself. Gamestop has Not supported the PC platform for sometime now and is console oriented.

As has been pointed out Impulse does have a problem with Firewalls AVG in particular. For example I bought in Jan. EUIII Complete with Napolean and In Nommine(sp) expansion packs included. They D/L'd and installed with no problem. But this last month I've purchased SoaSE Entrenchment and SoTS Complete and neither will complete their D/L or Install even with My Firewall disabled.

I've used Impulse since Gal Civ and have bought many titles thru them. But with this announcement that GameStop has purchased Stardock and that Brad Wardell is no longer involved with Stardock I'm severing my ties to Impulse. My last 2 purchases may turn out to be "gifts" to Gamestop if I can not get the problem resolved thru Stardock's Support team. Losing hard earned money to a Digital Download service is Not my cup of tea. And I do actually prefer to have a CD/DVD in hand than an internet account in some far away and "mythical to me" place.

This is why I like Matrix, I can get a Digital D/L and a Hard copy, and know that I'm working with honest and hard working ppl.

JosEPh

_____________________________

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Post #: 52
RE: Steam? - 4/2/2011 6:33:43 PM   
cookie monster


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There's a thread on steam in the general discussions here

http://www.matrixgames.com/forums/tm.asp?m=2771220

_____________________________


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Post #: 53
RE: Steam? - 4/2/2011 10:52:49 PM   
martok


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quote:

ORIGINAL: JosEPh_II

Too all,

Impulse by Stardock and Stardock have been bought by GameStop. This is Not good news for Impulse users like myself. Gamestop has Not supported the PC platform for sometime now and is console oriented.

As has been pointed out Impulse does have a problem with Firewalls AVG in particular. For example I bought in Jan. EUIII Complete with Napolean and In Nommine(sp) expansion packs included. They D/L'd and installed with no problem. But this last month I've purchased SoaSE Entrenchment and SoTS Complete and neither will complete their D/L or Install even with My Firewall disabled.

I've used Impulse since Gal Civ and have bought many titles thru them. But with this announcement that GameStop has purchased Stardock and that Brad Wardell is no longer involved with Stardock I'm severing my ties to Impulse. My last 2 purchases may turn out to be "gifts" to Gamestop if I can not get the problem resolved thru Stardock's Support team. Losing hard earned money to a Digital Download service is Not my cup of tea. And I do actually prefer to have a CD/DVD in hand than an internet account in some far away and "mythical to me" place.

This is why I like Matrix, I can get a Digital D/L and a Hard copy, and know that I'm working with honest and hard working ppl.

JosEPh


Just you're aware, your information is not entirely correct: Only Impulse has been sold to Gamestop. Stardock is still a completely separate company, and will continue to be owned & run by Brad Wardell.


That being said, I'm definitely not happy about Gamestop purchasing Impulse. As you pointed out, they're not exactly friendly toward PC gamers, and I'm very probably not going to be purchasing any more games via Impulse from here on out.

Unfortunately, that also means I might be done purchasing Stardock-produced games, since Brad has said they'll continue to use Impulse as their patch/update distribution delivery service. I just don't know that I'll be able to trust Impulse in the hands of someone like Gamestop. (And I was so looking forward to Galactic Civilizations 3 too....)

[sigh]




< Message edited by martok -- 4/2/2011 10:53:22 PM >


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Post #: 54
RE: Steam? - 4/3/2011 8:25:05 AM   
Data


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Btw, do we have an eta on galciv3? I know this question doesn't belong here, it's the only one I'll ask on this.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 55
RE: Steam? - 4/3/2011 9:49:53 AM   
martok


Posts: 837
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^ I doubt anyone has a clue, including Brad himself. Although most believe Stardock will eventually do GalCiv3 (Brad has said it's on their long-term "to do" list), there's as yet absolutely no indication as to when that'll happen.

If I were to guess, I'd say 2014 at the earliest. Probably later, in all likelihood.




< Message edited by martok -- 4/3/2011 9:50:17 AM >


_____________________________

"Evil is easy, and has infinite forms." -- Pascal


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Post #: 56
RE: Steam? - 4/3/2011 10:30:36 AM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline

quote:

ORIGINAL: martok

quote:

ORIGINAL: JosEPh_II

Too all,

Impulse by Stardock and Stardock have been bought by GameStop. This is Not good news for Impulse users like myself. Gamestop has Not supported the PC platform for sometime now and is console oriented.

As has been pointed out Impulse does have a problem with Firewalls AVG in particular. For example I bought in Jan. EUIII Complete with Napolean and In Nommine(sp) expansion packs included. They D/L'd and installed with no problem. But this last month I've purchased SoaSE Entrenchment and SoTS Complete and neither will complete their D/L or Install even with My Firewall disabled.

I've used Impulse since Gal Civ and have bought many titles thru them. But with this announcement that GameStop has purchased Stardock and that Brad Wardell is no longer involved with Stardock I'm severing my ties to Impulse. My last 2 purchases may turn out to be "gifts" to Gamestop if I can not get the problem resolved thru Stardock's Support team. Losing hard earned money to a Digital Download service is Not my cup of tea. And I do actually prefer to have a CD/DVD in hand than an internet account in some far away and "mythical to me" place.

This is why I like Matrix, I can get a Digital D/L and a Hard copy, and know that I'm working with honest and hard working ppl.

JosEPh


Just you're aware, your information is not entirely correct: Only Impulse has been sold to Gamestop. Stardock is still a completely separate company, and will continue to be owned & run by Brad Wardell.


That being said, I'm definitely not happy about Gamestop purchasing Impulse. As you pointed out, they're not exactly friendly toward PC gamers, and I'm very probably not going to be purchasing any more games via Impulse from here on out.

Unfortunately, that also means I might be done purchasing Stardock-produced games, since Brad has said they'll continue to use Impulse as their patch/update distribution delivery service. I just don't know that I'll be able to trust Impulse in the hands of someone like Gamestop. (And I was so looking forward to Galactic Civilizations 3 too....)

[sigh]





That's definitely not good news but thanks for letting us know.

(in reply to martok)
Post #: 57
RE: Steam? - 4/3/2011 10:56:23 AM   
Data


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thx martok, I've also read in 2009 somewhere that it's scheduled for this decade.
thx again

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Post #: 58
RE: Steam? - 4/4/2011 2:49:37 AM   
wozza

 

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Stardock are copping a bit of a backlash at the forums over the sale of Impulse. Many users say that Brad has turn his back on them. And they will not purchase anymore games through Impulse. Also some Devs have also taken games off Impulse because of Gamestop.

< Message edited by wozza -- 4/4/2011 2:50:20 AM >

(in reply to Data)
Post #: 59
RE: Steam? - 4/4/2011 7:27:05 AM   
Data


Posts: 3909
Joined: 1/3/2011
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That's sad to hear, at the very least Stadock should offer an alternative to Impulse now for whoever wants it...even if that means all and the death of Impulse.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to wozza)
Post #: 60
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