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RE: Blood in the skies

 
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RE: Blood in the skies - 1/3/2012 3:55:37 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Canoerebel

GJ, I think this falls into the "duh" category (IE, I'm giving obvious and therefore unnecessary advice), but can you make use of the two-day turn cycles to basically make this a sneak attack. Also, can you use some feints early on to create a massive CAP trap or suface combat trap?


Yes, i'm trying to arrange a couple of tactical feints and traps...but it's not easy considering how close we are...he sees all my movements with his long range recon and naval search planes so he has a clear vision of what i'm doing...
However i've already tried a couple of cap traps in the last weeks...and none of them has worked out....but i'll keep on tryin'...the critical part of the operation is now the "getting close" from Bihoro to Hakkodate...we have a huge fleet 1344 ships and 9 hexes from Bihoro to Hakkodate...the question that puzzles my will is: is it better to load everything at Bihoro and then move directly to invade (so exposing my fleet for one turn in the land of nobody south of Kushiro) or it's better to strat move my guys at Hakkodate and move empty ships there so concentrating all my eggs in one single basket?....Hakkodate is very very exposed as you may guess...but Bihoro is only 14 hexes from Tokyo...and 6 from Ominato...so not that safe either....

(in reply to Canoerebel)
Post #: 4861
RE: Blood in the skies - 1/3/2012 3:59:38 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
That's why you get paid the big bucks. Sounds like a tough decision. I think I'd load at Bihuro, but I arguments could be made either way.

(in reply to GreyJoy)
Post #: 4862
RE: Blood in the skies - 1/3/2012 4:00:26 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Why not have a mock loading period of a turn or two with all those ships at Bihuro - both to see if that causes him to react violently and to get him "used" to seeing massed shipping there?

(in reply to Canoerebel)
Post #: 4863
RE: Blood in the skies - 1/3/2012 4:12:01 PM   
GreyJoy


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Joined: 3/18/2011
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My fleet has been sitting there for weeks now...while i've been increasing constantly the CAP umbrella (covering every possible altitude from 100 to 40k feet) and Rader hasn't reacted yet...i think he's saving his big blows for when i get a bit closer so that he can escort his betties with army fighters from Tokyo instead of risking to base them in northern Honshu where my bombers constantly target his AFs...

However...here i came with a decision...i'll load at Bihoro...when everything will be ready i'll move to Kushiro (south of Bihoro) and move there my whole CAP (already moving radars equipped units to Kushiro)...and from Kushiro i'll invade...will be slower...and he for sure will be waiting for me....but so i should get a chance for a CAP trap or a demi-feint...we'll decide at the moment we get there...but i wanna keep some doors open....

In the meanwhile my DS will move in...

(in reply to Canoerebel)
Post #: 4864
RE: Blood in the skies - 1/3/2012 4:31:10 PM   
pat.casey

 

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Have to think another part of the issue is he's got to be recovering his airframes.
The big battle over your CVEs cost you a lot of CVEs but it also cost him a lot of planes ... if I recall it was a disproportionate number of the torpedo carrying variants too.
Not implausible that his anti-ship strength now is actually lower than it was prior to that battle ... less airframes and/or lower quality pilots.

(in reply to GreyJoy)
Post #: 4865
RE: Blood in the skies - 1/3/2012 4:46:36 PM   
GreyJoy


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Joined: 3/18/2011
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quote:

ORIGINAL: pat.casey

Have to think another part of the issue is he's got to be recovering his airframes.
The big battle over your CVEs cost you a lot of CVEs but it also cost him a lot of planes ... if I recall it was a disproportionate number of the torpedo carrying variants too.
Not implausible that his anti-ship strength now is actually lower than it was prior to that battle ... less airframes and/or lower quality pilots.


Yes, Rader told me he lost 600 pilots in that operation....but still he must have thousands of pilots by now...trained in all these years...i don't rely too much on his weakness...

My fighters are still superior to his own...i just hope the tuning made my micheal will give my CAp a better chance to stop his waves...if it isn't so...this whole operation is condemned to fail even before starting....

(in reply to pat.casey)
Post #: 4866
RE: Blood in the skies - 1/3/2012 6:28:10 PM   
JohnDillworth


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Are your loading ports close enough to the landing beaches to make use of all those little landing craft you now have access too? IF not, what are your plans for the small landing craft? Supply?
thanks

_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to GreyJoy)
Post #: 4867
RE: Blood in the skies - 1/3/2012 6:56:13 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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7, 8 August 1944

We bombed with the 2Es Ominato Af and with the 4Es enemy troops at Hochinoe.

The Hochineo mission was a success...despite the heavy flak (Rader has put there many AA units) that caused 7 losses in the 4Es lines, we cause more than 3500 casualities in 2 days...not bad!...Rader has many divisions there...but most of them are divided into regiments...which, as far as i know, isn't a good thing...

Anyway...we reconned Iwo Jima...he has 500 bombers there! That's the place where he keeps his Betties...i'm pretty sure about that...

John...yes, Hakkodate is close enough (2 hexes) and it's a pretty decent port (level 7) so i'll be using waves and waves of landing barges to keep a constant flow of supplies...along with waves of PTs...

But if my 4Es can achieve these results...well...everything could be doable...Rader, sooner or later, will be forced to LRCAP his troops...

Now back to a massive Ominato bombing...with the 4Es that will bomb another armament factory in Manchuria...

More planes are flowing to Tokyo...let's get ready!

(in reply to JohnDillworth)
Post #: 4868
RE: Blood in the skies - 1/3/2012 7:17:08 PM   
GreyJoy


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In reply to Crsutton....i agree with you. Also consider that with the second and third wave we'll more than double those numbers, both in terms of infantry units and in terms of armour and artillery!

(in reply to GreyJoy)
Post #: 4869
RE: Blood in the skies - 1/4/2012 12:47:00 AM   
GreyJoy


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Aug 9, 10 1944

Micheal's exe file seems to be working very well....Rader set up an ambush...150 of his fighters on LRCAP against an heavy escorted bombing mission against Ominato....his fighters, despite having the same numbers of my escorts, did a wonderfull job in mauling the escort...making a lot of firing passages...defenetly an improovement!

Lost 50 pilots today...

Ok guys...we're ready to go...my CVs have left their anchor at Midway and are now moving north west.... I've set up the landing TFs at Bihoro for the first wave...780 ships....
We'll start loading next turn...then we'll move to Kushiro, always under a strong CAP umbrella...then directly to Hochinoe... from next turn we'll start a series of heavy naval bombing of the landing site...

Our bombers will attack again his troops tomorrow...

We closed another armament factory in Manchukoku...so far so good...


things are getting serious now...fasten your seatbelts

--------------------------------------------------------------------------------
Morning Air attack on Ominato , at 119,54

Weather in hex: Light rain

Raid detected at 79 NM, estimated altitude 9,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
N1K1-J George x 101
Ki-100-I Tony x 43



Allied aircraft
Liberator B.III x 12
Liberator B.VI x 34
Mosquito FB.VI x 4
Wellington B.X x 15
B-24D Liberator x 3
B-24D1 Liberator x 15
B-24J Liberator x 92
B-25D1 Mitchell x 45
B-25H Mitchell x 63
B-25J1 Mitchell x 3
FM-2 Wildcat x 18
F4U-1 Corsair x 28
F4U-1A Corsair x 84
PB4Y-1 Liberator x 24
PBJ-1D Mitchell x 44
PV-1 Ventura x 24


Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-100-I Tony: 2 destroyed

Allied aircraft losses
Liberator B.III: 1 damaged
Liberator B.VI: 1 damaged
Mosquito FB.VI: 1 destroyed
Wellington B.X: 1 destroyed
B-24D1 Liberator: 1 damaged
B-24J Liberator: 5 damaged
B-24J Liberator: 1 destroyed by flak
B-25D1 Mitchell: 1 damaged
FM-2 Wildcat: 3 destroyed
F4U-1 Corsair: 2 destroyed
F4U-1A Corsair: 14 destroyed
PB4Y-1 Liberator: 2 damaged
PBJ-1D Mitchell: 1 damaged

Japanese ground losses:
81 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 4 disabled



Airbase hits 140
Airbase supply hits 12
Runway hits 326

CAP engaged:
S-304 Hikotai with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
(53 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 50 being recalled, 3 out of immediate contact.
Group patrol altitude is 14000
Time for all group planes to reach interception is 17 minutes
S-311 Hikotai with N1K1-J George (3 airborne, 0 on standby, 0 scrambling)
(48 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 45 being recalled, 0 out of immediate contact.
Group patrol altitude is 18000
Time for all group planes to reach interception is 12 minutes
19th Sentai with Ki-100-I Tony (3 airborne, 0 on standby, 0 scrambling)
(43 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 40 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 9 minutes



--------------------------------------------------------------------------------
Morning Air attack on Ominato , at 119,54

Weather in hex: Light rain

Raid detected at 78 NM, estimated altitude 9,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
N1K1-J George x 74
Ki-100-I Tony x 31



Allied aircraft
Liberator B.III x 3
Liberator B.VI x 6
B-24D1 Liberator x 6
B-24J Liberator x 18
B-25D1 Mitchell x 9
B-25H Mitchell x 12
FM-2 Wildcat x 27
PB4Y-1 Liberator x 24
PV-1 Ventura x 12


Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
Liberator B.VI: 2 damaged
B-24J Liberator: 1 damaged
B-25H Mitchell: 2 damaged
FM-2 Wildcat: 10 destroyed
PB4Y-1 Liberator: 2 destroyed, 2 damaged
PV-1 Ventura: 1 damaged



Airbase hits 17
Airbase supply hits 1
Runway hits 71


CAP engaged:
S-304 Hikotai with N1K1-J George (0 airborne, 0 on standby, 6 scrambling)
23 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 389 minutes
22 planes vectored on to bombers
S-311 Hikotai with N1K1-J George (2 airborne, 0 on standby, 1 scrambling)
2 plane(s) intercepting now.
3 plane(s) not yet engaged, 33 being recalled, 2 out of immediate contact.
Group patrol altitude is 18000 , scrambling fighters between 8000 and 18000.
Time for all group planes to reach interception is 44 minutes
5 planes vectored on to bombers
19th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 26 scrambling)
2 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters between 8000 and 16000.
Time for all group planes to reach interception is 34 minutes

Banzai! - Kusumoto N. in a N1K1-J George rams a B-25H Mitchell for the Emperor


--------------------------------------------------------------------------------
Morning Air attack on Mukden , at 104,42

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 26,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
B-29-1 Superfort x 106


Allied aircraft losses
B-29-1 Superfort: 8 damaged



Armament Assembly hits 62

--------------------------------------------------------------------------------
Morning Air attack on Mukden , at 104,42

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 22,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
B-29-1 Superfort x 14


No Allied losses



Armament Assembly hits 4


--------------------------------------------------------------------------------
Morning Air attack on Mukden , at 104,42

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 24,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
B-29-1 Superfort x 80


Allied aircraft losses
B-29-1 Superfort: 5 damaged



Armament Assembly hits 7







Attachment (1)

(in reply to GreyJoy)
Post #: 4870
RE: Blood in the skies - 1/4/2012 12:48:48 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
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.




Attachment (1)

(in reply to GreyJoy)
Post #: 4871
RE: Blood in the skies - 1/4/2012 12:52:53 AM   
JohnDillworth


Posts: 3100
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BTW, something I learned playing Downfall.  Your CV task forces (presumably all Task Forces)will run out of AA ammo, sometimes in the same turn, if they are attacked by many waves of kamis and bombers.  The answer is keep an AE mixed in.  I think they may be seeing many waves so you don't want to be caught without ammo.  just my observation


_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to GreyJoy)
Post #: 4872
RE: Blood in the skies - 1/4/2012 12:58:35 AM   
Dan Nichols


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I don't think that works until 1945. Up to 1945 the AEs have to be at a port. I think a size 0 will work.

(in reply to JohnDillworth)
Post #: 4873
RE: Blood in the skies - 1/4/2012 1:52:36 AM   
jmalter

 

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hi JohnD,

i don't think AEs are capable of rearming at sea until 1/45, & wouldn't they need to be in a ReplTF ?

your concern about running out of AA ammo is valid, also gunfire-support ships in AmphTFs can run out of 5" ammo - 2 reasons i'm leery of 2-day turns! i like to shuttle fresh ships into my AmphTFs - perhaps the answer is to go w/ 94-ship AmphTFs, & to provide 6-ship NGS TFs (2CA/CL & 4DD) set to merge on the 2nd day?

(in reply to JohnDillworth)
Post #: 4874
RE: Blood in the skies - 1/4/2012 3:37:07 AM   
princep01

 

Posts: 943
Joined: 8/7/2006
From: Texas
Status: offline
Hi Ho, Hi Ho, it's off to kill we go. We'll shoot them and cut them; we'll bomb their little homes. We'll burn them and crush them; we'll snip their little toes. Oh it will be a grand time, a great time, a swell time you know. It's time to go a pillagin' and blastin' them; 'tis so.

Princep leans out over the heaving bow of the USS New Jersey, arms stretched out as if flying. Greyjoy holds him back from falling into the sea in front of the mighty behemoth. Princep, in anticipation of the great events to come shouts, "ONWARD, Admiral Ser Greyjoy, ONWARD"!!


Meanwhile, above the churning sea flies Emily Flt 541 over northen Pacific in vicinity of Kurile Islands.

Radio squelch noises...... FLT 541 to base. We see many ships. All kinds ships, ships as far as the eye can see from 4000 meters. We see every kind of ship except large aircraft carriers. Some small aircraft carriers. Can the Americans have so many ships that they cover all Pacific Ocean from San Francisco to Kuriles? What have we wroth? All ships pointed at northern Honshu. All the devils in hell are headed for the sacred isles. I think I see the end of the world. Turning to evade incoming CAP fighters.......

Transmission ends.

(in reply to jmalter)
Post #: 4875
RE: Blood in the skies - 1/4/2012 6:46:08 AM   
krupp_88mm


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Joined: 10/13/2008
Status: offline
The US recommended 100 battalions for a mainland invasion of japan, and your going in with how many?



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(in reply to princep01)
Post #: 4876
RE: Blood in the skies - 1/4/2012 7:02:31 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
Would it make any sense to have a 4E run on Iwo to crush the Bettys there? I am sure he will just run many back into Tokyo/Yokohama airfields to nail your fleet....

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to krupp_88mm)
Post #: 4877
RE: Blood in the skies - 1/4/2012 8:13:11 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
[Rubs hands in anticipation.] Well, I'd bet you'll be hitting those clear-terrain bases behind Ominato. That's where I'd land, anyway, barring some sort of golden opening farther down the Sea of Japan coast. And I believe Jeffs has a great idea in bombing the bombers on Iwo, which is presumably within range of at least the -29s. You should probably hit the port of Tokyo at least once more to dent his surface fleet a bit as well. Also, I think I'd load most of the invasion troops behind the lines at Bihoro with a couple of divisions going in by barge from Hachinohe.

Regardless, you'll figure out the best way and no doubt succeed, and surprise us all (except Nemo) in the meantime.

Good luck!

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to jeffs)
Post #: 4878
RE: Blood in the skies - 1/4/2012 8:18:16 AM   
jeffs


Posts: 644
Joined: 2/19/2004
From: Tokyo
Status: offline
If Iwo has 500 planes then it is way overpacked...........

_____________________________

To quote from Evans/Peattie`s {Kaigun}
"Mistakes in operations and tactics can be corrected, but
political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq

(in reply to CaptBeefheart)
Post #: 4879
RE: Blood in the skies - 1/4/2012 8:25:47 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
Even a Fletcher bombardment group might do a fair amount of damage there. I wouldn't risk anything bigger.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to jeffs)
Post #: 4880
RE: Blood in the skies - 1/4/2012 8:26:28 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
August 11, 12 1944

Jeff's idea was a good one. Unfortunately I wasn't focused and i lost a juicy opportunity...Rader this turn moved out of Iwo all those bombers......

We bombed Ominato and Hachinoe (yes CC, the clear hex south of Ominato where we're gonna land)...our BBs didn't a good job this time...but our bombers hit hard and on the second day targetted specifically the AA guns (strange!) causing a lot of distruction.
Our surface fleet is ready too.
We're gonna have 2 major BB TFs (one composed of BC Reknown and BB Washington + 2 old CAs + 8 Fletchers and one composed of BB Iowa and BB N.J. plus 2 modern CA - Baltimore Class - and 8 Fletchers), followed by 4 Cruiser TFs (each composed of 3 modern CLs and 9 Fletchers) and 6 DD Divisions (4 Fletchers each)...all of them will covering the landing site.

Loading is proceeding slower than we hoped...but i think in 2 more turns we'll be ready to move from Bihoro.

Krupp...100 Battallions means...how many divisions?12? Well, we're invading Honshu with the equivalent of 20 Divisions...

I Think Dan and the others are right John...in 1944 AEs don't work that way.... but i have my major ports filled with AKEs, AEs and AOs...no shortage of any type in my ship inventory

Getting closer guys...

My surviving CVEs are moving in too...in 2 turns they'll meet the invasion fleet at Kushiro

--------------------------------------------------------------------------------
Night Naval bombardment of Hachinohe at 118,55 - Coastal Guns Fire Back!

53 Coastal gun shots fired in defense.

Allied Ships
BB Queen Elizabeth
BB Valiant
BB Washington

Japanese ground losses:
127 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 25 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 11 (3 destroyed, 8 disabled)


--------------------------------------------------------------------------------
Morning Air attack on 31st Special Base Force, at 118,55 (Hachinohe)

Weather in hex: Partial cloud

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 23 minutes


Allied aircraft
Liberator B.III x 15
Liberator B.VI x 30
Mosquito FB.VI x 3
Wellington B.X x 15
B-24D Liberator x 12
B-24D1 Liberator x 22
B-25D1 Mitchell x 51
B-25H Mitchell x 62
B-25J1 Mitchell x 15
B-29-1 Superfort x 91
FM-2 Wildcat x 12
F4U-1 Corsair x 25
F4U-1A Corsair x 132
PB4Y-1 Liberator x 34
PBJ-1D Mitchell x 45
PV-1 Ventura x 12


Allied aircraft losses
Liberator B.III: 1 damaged
Liberator B.VI: 3 damaged
Wellington B.X: 1 damaged
B-24D1 Liberator: 1 damaged
B-25D1 Mitchell: 1 damaged
B-25H Mitchell: 2 damaged
B-29-1 Superfort: 8 damaged
PB4Y-1 Liberator: 3 damaged
PBJ-1D Mitchell: 2 damaged
PBJ-1D Mitchell: 1 destroyed by flak

Japanese ground losses:
1552 casualties reported
Squads: 1 destroyed, 91 disabled
Non Combat: 4 destroyed, 162 disabled
Engineers: 1 destroyed, 20 disabled
Guns lost 55 (1 destroyed, 54 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)




Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/C Division ...
Also attacking 72nd/C Division ...
Also attacking 31st Special Base Force ...
Also attacking 14th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 33rd/A Division ...
Also attacking 69th Ind.Mixed Brigade ...
Also attacking 7th Base Force ...
Also attacking 33rd/B Division ...
Also attacking 7th Base Force ...
Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 86th/B Division ...
Also attacking 7th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 36th/B Division ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking 12th Base Force ...
Also attacking 14th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 32nd/A Division ...
Also attacking 12th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 52nd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 7th Base Force ...
Also attacking 12th Base Force ...
Also attacking 36th/C Division ...
Also attacking 93rd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/C Division ...
Also attacking 72nd/C Division ...
Also attacking 31st Special Base Force ...
Also attacking 7th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 86th/B Division ...
Also attacking 36th/B Division ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 14th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 14th Base Force ...
Also attacking 72nd/C Division ...
Also attacking 31st Special Base Force ...
Also attacking 69th Ind.Mixed Brigade ...
Also attacking 7th Base Force ...
Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 36th/B Division ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking 31st Special Base Force ...
Also attacking 36th/C Division ...
Also attacking 93rd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 7th Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/A Division ...
Also attacking 31st Special Base Force ...
Also attacking 14th Base Force ...
Also attacking 53rd/C Division ...
Also attacking 72nd/C Division ...
Also attacking 31st Special Base Force ...
Also attacking 7th Base Force ...
Also attacking 31st Special Base Force ...
Also attacking 12th Base Force ...
Also attacking 86th/B Division ...
Also attacking 36th/B Division ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking 31st Special Base Force ...





--------------------------------------------------------------------------------
Morning Air attack on Ominato , at 119,54

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 27 minutes


Allied aircraft
B-24J Liberator x 126
F4U-1A Corsair x 5


Allied aircraft losses
B-24J Liberator: 10 damaged

Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled



Airbase hits 38
Airbase supply hits 5
Runway hits 104

--------------------------------------------------------------------------------
Morning Air attack on 20th AA Regiment, at 118,55 (Hachinohe)

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 11,000 feet.
Estimated time to target is 23 minutes


Allied aircraft
Liberator B.III x 15
Liberator B.VI x 23
Mosquito FB.VI x 3
Wellington B.X x 15
B-24D Liberator x 13
B-24D1 Liberator x 22
B-25D1 Mitchell x 33
B-25H Mitchell x 59
B-25J1 Mitchell x 15
B-29-1 Superfort x 78
F4U-1 Corsair x 24
F4U-1A Corsair x 120
PB4Y-1 Liberator x 35
PBJ-1D Mitchell x 44
PV-1 Ventura x 12


Allied aircraft losses
Liberator B.III: 3 damaged
Liberator B.VI: 1 damaged
Wellington B.X: 1 damaged
B-24D1 Liberator: 3 damaged
B-25H Mitchell: 1 damaged
B-25J1 Mitchell: 1 damaged
B-29-1 Superfort: 13 damaged
PB4Y-1 Liberator: 4 damaged
PV-1 Ventura: 1 damaged

Japanese ground losses:
647 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 82 destroyed, 118 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 158 (78 destroyed, 80 disabled)
Vehicles lost 96 (38 destroyed, 58 disabled)

Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 12th Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 31st Special Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking Wake Coastal Gun Battalion ...
Also attacking 20th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 53rd/B Division ...
Also attacking 7th Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 12th Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 53rd/B Division ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 12th Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 53rd/B Division ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 12th Base Force ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 20th AA Regiment ...
Also attacking 53rd/B Division ...
Also attacking 141st AA Regiment ...
Also attacking 26th AA Regiment ...
Also attacking 61st Air Defense AA Regiment ...
Also attacking 141st AA Regiment ...



(in reply to CaptBeefheart)
Post #: 4881
RE: Blood in the skies - 1/4/2012 8:51:58 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
"We bombed Ominato and Hachinoe (yes CC, the clear hex south of Ominato where we're gonna land)..."

Serves me right for commenting on the map while at work (and not knowing the exact base names). Anyway, looking forward to the coming epic clash of steel and aluminum.

Cheers,
CC

_____________________________

Beer, because barley makes lousy bread.

(in reply to GreyJoy)
Post #: 4882
RE: Blood in the skies - 1/4/2012 10:39:27 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
.




Attachment (1)

(in reply to CaptBeefheart)
Post #: 4883
HAIRY TO THE BONE - 1/4/2012 11:02:55 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
To better reply to Krupp and also to name those who will partecipate at the second and third wave, here the full list of the Infantry Units involved in the operation...which name now officially is

Hairy to the Bone
 
First wave:
Americal Division
37th Div
1st Cav Div
40th Div
2nd USMC Div
10th Indian Div
9th AUS Div
81st Div
6th AUS Div
Lushai Bde


Second Wave:
1st, 3rd, 4th and 5th USMC Divisions
7th Div
31st Div
33rd Div
41st Div
43rd Div
77th Div
22nd USMC Rgt
29th USMC Rgt

Third Wave:
93rd Div
2nd UK Div
82nd African Div
32nd Div
38th Div
98th Div
plus 8 different regiments/Bdes (American and Canadian)




< Message edited by GreyJoy -- 1/4/2012 11:04:21 AM >

(in reply to GreyJoy)
Post #: 4884
RE: HAIRY TO THE BONE - 1/4/2012 11:16:56 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
For what concerns Armour units...:

First Wave:
1st USMC Amph. Tank Rgt
Prov. Tank Bde
819th TD Bn
706th Tank Bn
1st and 2nd USMC Tank Bns
3rd NZ Armoured Squadron
670th TD Bn
763rd Tank Bn
710th Tank Bn
815 TD Bn

Second Wave:
193rd Tank Bn
754th Tank Bn
632nd Tank Destroyer Bn
1st and 2nd USMC Amphib Tank Bns
3rd, 4th and 5th USMC Tank Bns
762nd Tank Bn

Third Wave:
671st TD Bn
711th Tank bn
766th Tank Bn
775th Tank Bn
716th Tank Bn
640th TD Bn

....if i manage to get ashore....we're gonna see lots of fireworks!

(in reply to GreyJoy)
Post #: 4885
RE: HAIRY TO THE BONE - 1/4/2012 11:20:50 AM   
yubari

 

Posts: 365
Joined: 3/24/2006
Status: offline
Well this is certainly going to be exciting! I think that you should be able to win this battle, those 4engines are simply able to obliterate Japanese troops in the clear hexes, and we have already seen what happens to Japanese troops even in forested terrain in the battles of Hakodate. Would it be worth trying a port attack on the turn before the landing? I think that that should specifically target the coastal guns.
Are all three waves going to be landing at Hachinohe?

(in reply to GreyJoy)
Post #: 4886
RE: HAIRY TO THE BONE - 1/4/2012 12:45:54 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: yubari

Well this is certainly going to be exciting! I think that you should be able to win this battle, those 4engines are simply able to obliterate Japanese troops in the clear hexes, and we have already seen what happens to Japanese troops even in forested terrain in the battles of Hakodate. Would it be worth trying a port attack on the turn before the landing? I think that that should specifically target the coastal guns.
Are all three waves going to be landing at Hachinohe?



If rader's disposition doesn't change dramatically yes. I need to mass my forces in a single point so to have enough firepower to break his lines...once i capture a single base in Honshu....well then evrything can happen!!

(in reply to yubari)
Post #: 4887
RE: HAIRY TO THE BONE - 1/4/2012 1:48:08 PM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline
quote:

"Hairy to the Bone" /quote

Ugh! I'm not touching that one!

(in reply to GreyJoy)
Post #: 4888
RE: HAIRY TO THE BONE - 1/4/2012 2:20:54 PM   
Vetamur

 

Posts: 191
Joined: 10/16/2006
Status: offline
The interesting thing now about this AAR is that, having lived in Japan now for 16 years, Ive had opportunities to visit many of the cities you are now mentioning daily. Its sort of an odd feeling. Ive been to Hachinohe a couple of times and its the last stop in the north of the bullet train.. Leave the castle intact if you can!

(in reply to pws1225)
Post #: 4889
RE: HAIRY TO THE BONE - 1/4/2012 2:25:59 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I don't think troops can "strategic" move into a contested hex. So, once the invasion begins, rader should have to move in reinforcements manually, which will slow him down just a bit (and GJ can use bombing missions to slow them down further).

Great theater, GJ. Thanks so much for keeping up a detailed and graphic AAR.

But shame on you for the name of this operation!

(in reply to Vetamur)
Post #: 4890
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