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RE: Disaster at Colombo - 4/14/2011 4:10:15 PM   
Canoerebel


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Yeah, I think that reinforcement package (lots of troops, planes, and I think some supplies) arrive in Capetown (or it may be there and/or Aden, but for your purposes both are about the same). You'll need lots of xAP and xAK to handle those reinforcents, and you'll need to know where they are going. Do you intend to try to ram home reinforcents into Oz, thus risking an encounter and massively ugly defeat at the hands of the KB? Or do you instead give your opponent a heart attack by slipping the reinforcements into an already well-thought-out and prepared plan to invade someplace like Malaya or Sumatra. It's been done, it can be done, and done right you might have overwhelming superiority for weeks, giving you time to threaten some combination of Rangoon, Bangkok, Singapore, Palembang. Nemo is a big advocate (and rightly so, under the proper circumstances) of a major Allied landing on Georgetown, moving across the Malaya Peninsula, and then north towards Bangkok or south towards Singapore, or perhaps both.

Are you thinking that far ahead? It's tough for a newcomer, but it's what you have to do. Look at your reinforcement que. Look at where your ships are and where they need to be and get them moving. Read Bullwinkle's tests about Allied reinforcements when Japan crosses the various threshholds (especially Oz). His tests are posted in the forum. Look at SigInt and use your cursor to look at enemy bases to see if there are any signs that a base is being developed (or being ignored, which may be even more important). This may tell you where there might be weaknesses. (It's hard for Japan to use a level one airbase to pound you to death.)

You don't want to wait for you enemy to move in a big way before you move. You'll end up giving him enough time to finish what he was up to and then transfer his units to meet the new threat. You want to be moving while he's committed his carriers and BBs far away.

Lord have mercy! There's so much more to this game than just creating TFs and moving things around the map. Decisions and arrangements have to be made months ahead of time.

(in reply to Bullwinkle58)
Post #: 151
RE: Disaster at Colombo - 4/15/2011 5:22:40 PM   
GreyJoy


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Thanks guys for all your suggestions!
I've followed Bigred suggestion and created 2 armoured corps in Oz (close to Adelaide) and now i will probably for another one near Perth (just need some time to move the selected units into the right places).

Anyway i'm a bit scared about how to use those "reinforcement packages" your're talking about (you mean those reinforcements activated if Japan invades souther Oz right?)
The problem is that if he's really up to an Oz invasion he will for sure use his KB, so any convoy directed to Oz will be smashed back badly.
If i understand you correctly CRebel you mean something like "if he comes to Oz be ready to use those reinforcements for an early Burma-Malaya invasion, while if he comes to India use them in the pacific"...right?
Anyway i already have placed something like 8 cargo ships at Cape Town, some more 80 at Aden and the rest are operating in the Pacific (at least 60 of them are now on the MASSIVE convoy which is bringing supplies and troops to Oz - now approaching Pago Pago). I'm pretty ready to recieve the reinforcements...the only thing is that i cannot even see a place where to attack right now. I have no intel at all at the moment. Don't have any recon available on his major bases...still waiting to get those few recon lightings in place... probably he's pretty weak in NOPAC at this moment...but i'm pretty sure the KB is now placed somewhere in Japan for some R&R...so the idea of being bombed back into stoneage by the KB which springs out of nowhere...with my 4 CVs still not upgraded and still flying Buffalos...well, it's not a good idea at the moment imho.
In China we're breathing...now i've managed to get something like 3000 AVs at Chungking and more 1000s are divided between the other 3 cities in Central China (my last bases)...there's no way i can handle the japs in this terrain but at least he had to stop for a few turns in order to deal with my partisans and to reorganize his units after 3 months of constant pursuit!
In Burma we're retreating towards Indian Border. My idea is to create a strong border army so to prevent any invasion coming from Burma and at the same time building up those border bases in order to start asap a bombing campaign.

Batavia is almost falling...on Feb 5 and 6 two deliberate attacks by the japs achieved 1:1 ...and 6 of my units have been destroyed...i guess by the 7th the Whole Dei-SRA campaign will be over.
Singa and Manila are still holding pretty easily.

I have now to decide what to do with the RN. Leave it at Karachi/Colombo for an active defence of a possibile Indian invasion or move it to CENTPAC in order to defend my southern perimeter along with USN? tough call...another one!

Hope by monday we'll resume a decent pace (4 days turn per day of RL)...

I only have 1 more question. Everybody is underlining the fact that this is not an even match...that there's an experience gap that unbalances this game...well, sincerly, i do really think i'm not doing that bad till now. I've been studying the rules and spent hours and hours/day reading the more i could in these Forums...for sure there are still many things i ignore (for ex the amph landings...) but for what i can see in other AARs my results so far haven't been that worse than most of other more experienced players.

Still thanks for your kind support!

(in reply to Bullwinkle58)
Post #: 152
RE: Disaster at Colombo - 4/16/2011 1:31:47 AM   
terje439


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I do not think people mean you have done poorly (I for one did far worse in my first pbem ), but rather that you are up against one of the top players when it comes to this game.

When it comes to China, there is really not alot to do when up against a determined Japanese attack, espesially since the Chinese obviously seem to think that a Jap tank is somewhat of a mythical creature and commit suicide when they face even a mere handful (have seen 1:24 attacks cause me to lose 500+ men with no damage to the Jap tanks). 3000AV in Chungking means he will need to invest heavily to take the city, and this might be something he does not have the time for.

For saving some time when deploying your forces in Oz, if you move units by rail, keep them in strategic mode untill you need to deploy them as you spend 1-3 days to unpack the unit. If you then have to pack up again because the threat has changed you will in effect have lost almost one week for the larger units.

You might want to get some Liberator squadrons going as soon as possible imo. These guys laughs at Zeros and Oscars and then down one or two for good sport in 75% of my raids. They need quite a bit of aviaton support and a good landing strip due to high maintenance, but they are really good when they are not outnumbered more than 2:1 by enemy fighters, and if trained properly can really wreck a land based unit.

How does your airpower look in Oz? What ammount of troops are enroute from the US? Some of the more experienced readers in here should comment on the lack of enemy attacks on Noumea and Suva as that is where I tend to lose my flattops, and to me it seems strange not to take atleast Noumea (and preferably the small islands between Sydney and Noumea) to help starve off Oz by forcing you to take longer routes.

< Message edited by terje439 -- 4/16/2011 1:32:32 AM >


_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to GreyJoy)
Post #: 153
RE: Disaster at Colombo - 4/16/2011 2:00:09 AM   
bigred


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quote:

60 of them are now on the MASSIVE convoy which is bringing supplies and troops to Oz


Break the  convoy into parts and spread them out. Dont put the same unit all in one convoy.

quote:

In Burma we're retreating towards Indian Border. My idea is to create a strong border army so to prevent any invasion coming from Burma and at the same time building up those border bases in order to start asap a bombing campaign.


If I was japan I would not walk to india, I would ride on transports to Chittichong or Diamond Harbor. Use those small inf battalions as jungle pickets to detect jap movement past swebo.
If he comes up the rail line you can not stop him until late 42.

quote:

Everybody is underlining the fact that this is not an even match...that there's an experience gap that unbalances this game...well, sincerly, i do really think i'm not doing that bad till now. I've been studying the rules and spent hours and hours/day reading the more i could in these Forums...for sure there are still many things i ignore (for ex the amph landings...) but for what i can see in other AARs my results so far haven't been that worse than most of other more experienced players.

Actually to be the best you have to play the best. So good for you to take on Rader.

< Message edited by bigred -- 4/16/2011 2:09:47 AM >

(in reply to terje439)
Post #: 154
RE: Disaster at Colombo - 4/16/2011 10:11:08 AM   
GreyJoy


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The main problem in China now is that my backdoot to Central China is now open (i mean that japs are ready to storm the city north of Chungking...don't ask me the name, having cut the trail from Sian to Central China)...and soon the burma road will be closed once for all and the supplies generated in Central China won't be enough to feed my Army . In fact he's constantly bombing all my HIs at Chungking...

I'm sending to Oz 3 Regiments, 2 Combat eng regiments, 2 tank units, 3 or 4 base forces (don't remember the exact number right now) and some good artillery units...i've stripped most of my Pacific army in order to get there a decent force of a reinforced US division. Unfortunately, despite my efforts, the air units sent to Oz won't be strong enough to handle a stiff japanese air assault. The main problem is related to the lack of replacements at this stage. I think i can handle something like a week of attrition...not more. Hopefully he will have to committ his KB in order to really have air superiority in Oz (at least at the first stage) ...and the attrition is something the KB cannot really sustain with the threat of that the US CVs may linger in the shade somewhere...

I still have to decide if it's a good idea to move my pacific fleets to Oz now. We have the fuel problem in Sydney (we're not using the latest beta patch) and, even if i'm bringing some 80k fuel to Oz i don't think it will be enough to sustain a major USN fleet operating there...but without a fleet he will be able to run up and down on my southern coasts without any problem...

On the 6th Feb we've sunk an AV+PB task force close to San Francisco...what was he doing there in those dangerous waters!?!??!?!

He landed a really little force at koumac (north of Noumea) but he doesn't seem to have dedicated to SOPAC and CENTPAC anything more than a bunch of little SNLF and naval guard units...so for the moment the corridor where to pass through with my convoys is open. Do you really think Japan needs SUva and Noumea before landing in Oz? If it is so i may have some more weeks before the storm really arrives...weeks that will be decisive in order to reinforce Oz to a decent degree.

In India i'm sending forces to Calcutta and to the region north of it. I'm trying to assemble a strong reaction force to be able to smash any landing that will occur at Chittaong or Diamond Harbour. In the meanwhile i hope my Burma Army will be able to get back to India in time in order to get reorganized and be ready to fight again (at the moment it's in a terrible shape).

The pilot training system remains non-understandable for me...i found that, even if i haven't sent a single pilot to the tracom, LOTS of pilots (even very poor pilots) have been sent there. Then there are groups where pilots are put automatically in "reserve status"...while i want them to fly and train themself...so the result is that i have to go through every single squadron every single turn...which is a pain in the ****!!!!!
Is there anything i can do about it??

Thanks

(in reply to bigred)
Post #: 155
RE: Disaster at Colombo - 4/16/2011 12:06:28 PM   
ADB123

 

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quote:

ORIGINAL: GreyJoy

The main problem in China now is that my backdoot to Central China is now open (i mean that japs are ready to storm the city north of Chungking...don't ask me the name, having cut the trail from Sian to Central China)...and soon the burma road will be closed once for all and the supplies generated in Central China won't be enough to feed my Army . In fact he's constantly bombing all my HIs at Chungking...


Spread your better Chinese troops out along the mountainous and forested roads to block them. Move your bad or beat-up Chinese units back to Chungking. Move all of your AA to Chungking. Move your Chinese fighters to Chungking.

quote:

I'm sending to Oz 3 Regiments, 2 Combat eng regiments, 2 tank units, 3 or 4 base forces (don't remember the exact number right now) and some good artillery units...i've stripped most of my Pacific army in order to get there a decent force of a reinforced US division. Unfortunately, despite my efforts, the air units sent to Oz won't be strong enough to handle a stiff japanese air assault. The main problem is related to the lack of replacements at this stage. I think i can handle something like a week of attrition...not more. Hopefully he will have to committ his KB in order to really have air superiority in Oz (at least at the first stage) ...and the attrition is something the KB cannot really sustain with the threat of that the US CVs may linger in the shade somewhere...


Build up your inland railroad junction airbases. Move some 4E squadrons to Oz. Move some Air HQs to Oz. Build up in the southeast of Oz, let your opponent land where he wants, and then bomb his air bases into the Stone Age with your 4Es, one base at a time. Put only your best high altitude fighters in Oz and keep them protecting your 4E air bases. Keep your fighters at max altitude and at 1 hex range.

quote:

I still have to decide if it's a good idea to move my pacific fleets to Oz now. We have the fuel problem in Sydney (we're not using the latest beta patch) and, even if i'm bringing some 80k fuel to Oz i don't think it will be enough to sustain a major USN fleet operating there...but without a fleet he will be able to run up and down on my southern coasts without any problem...


Don't bother, you'll only lose them at this stage. Keep them home and get them all of their upgrades. Swarm any and all Japanese bases in Oz with subs - not one sub, but three or four. Constantly move your subs in and out of the bases. Subs are cheap and easily repaired. Make certain that you have GOOD sub captains.

quote:

On the 6th Feb we've sunk an AV+PB task force close to San Francisco...what was he doing there in those dangerous waters!?!??!?!


He's doing the PzB trick of sending out suicide raiders and spotters to find your transport TFs. Have your bombers and PBYs on long range search, and also send out your CVs on naval sweeps. Discourage him by sinking his suicide TFs.

quote:

He landed a really little force at koumac (north of Noumea) but he doesn't seem to have dedicated to SOPAC and CENTPAC anything more than a bunch of little SNLF and naval guard units...so for the moment the corridor where to pass through with my convoys is open. Do you really think Japan needs SUva and Noumea before landing in Oz? If it is so i may have some more weeks before the storm really arrives...weeks that will be decisive in order to reinforce Oz to a decent degree.


He did that to trap your forces at Noumea prior to invasion. Attack the troops at Koumac.

quote:

In India i'm sending forces to Calcutta and to the region north of it. I'm trying to assemble a strong reaction force to be able to smash any landing that will occur at Chittaong or Diamond Harbour. In the meanwhile i hope my Burma Army will be able to get back to India in time in order to get reorganized and be ready to fight again (at the moment it's in a terrible shape).


Build up all of the railroad junction bases in-land from Calcutta. Assume that he will drop paratroops on the railroad junctions in order to cut off your troops. Pull back from Chittagong and Diamond Harbour and defend the inland bases - he can't bombard them with Naval TFs - BUT remember he CAN Bombard Calcutta with CAs. Put PTs into all three harbors

BTW - DON'T try to fight with already-defeated LCUs - they will fold instantly. Send your Burmese LCUs as far back into India as possible. Use them to garrison those little pain-in-the-butt bases in the north that require garrisons. Only stand and fight with undefeated LCUs. And make certain that you are accepting replacements for all of your combat LCUs. (BTW II - don't waste replacements on your Soviet troops.)

quote:

The pilot training system remains non-understandable for me...i found that, even if i haven't sent a single pilot to the tracom, LOTS of pilots (even very poor pilots) have been sent there. Then there are groups where pilots are put automatically in "reserve status"...while i want them to fly and train themself...so the result is that i have to go through every single squadron every single turn...which is a pain in the ****!!!!!
Is there anything i can do about it??


If you have more than the required number of pilots in a squadron some of the pilots will automatically be assigned to squadron reserve if they get tired. For backwater squadrons, just ignore it. For Front Line squadrons, only have as many pilots as you need, and send any bad ones back on the "180 days" trip home.



< Message edited by ADB123 -- 4/16/2011 12:11:31 PM >

(in reply to GreyJoy)
Post #: 156
RE: Disaster at Colombo - 4/16/2011 3:19:51 PM   
terje439


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Did you guys have a HR about fighter altitudes? If not, I agree with ADB123, higher is always better.

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

(in reply to ADB123)
Post #: 157
RE: Disaster at Colombo - 4/16/2011 4:29:41 PM   
ADB123

 

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quote:

ORIGINAL: terje439

Did you guys have a HR about fighter altitudes? If not, I agree with ADB123, higher is always better.


If his opponent is bombing HI in Chungking than he shouldn't have any self-imposed restraints on any actions he uses... This sounds like an all-out no-rules game at this stage.

(in reply to terje439)
Post #: 158
RE: Disaster at Colombo - 4/16/2011 4:46:16 PM   
FatR

 

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I prefer overstacking combat squadrons to the max. This allows for automatic pilot rotation and reduced fatigue.

(in reply to terje439)
Post #: 159
RE: Disaster at Colombo - 4/16/2011 5:44:41 PM   
GreyJoy


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We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941

(in reply to FatR)
Post #: 160
RE: Disaster at Colombo - 4/16/2011 8:25:06 PM   
ADB123

 

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quote:

ORIGINAL: GreyJoy

We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941


..........

In that case, pull back to the Rockies and wait for A-bombs...

Good luck!

(in reply to GreyJoy)
Post #: 161
RE: Disaster at Colombo - 4/17/2011 1:31:38 PM   
GreyJoy


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quote:

ORIGINAL: ADB123


quote:

ORIGINAL: GreyJoy

We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941


..........

In that case, pull back to the Rockies and wait for A-bombs...

Good luck!


Why do you say so? I find - and Rader agrees with me - that the "race to go higher" that affects games without this HR pretty ruins the game. it becomes very unrealistic...in RL fighters, especially during the first years of war, didn't fight higher than 5/6k meters...
At least with this rule fights will become pretty even in terms of altitude.
For what concerns strategic bombing, Rader told me since the beginning he was going to bomb the hell out of China supply source because he believes that if left alone the chinese become a problem for Japan during the second half of war.
I was aware of that and it was up to me to decide to defend Chinese skies or not. I chose not to because i felt i didn't have the means to counter the hordes of Zeros he was sending there.

(in reply to ADB123)
Post #: 162
RE: Disaster at Colombo - 4/17/2011 1:45:51 PM   
ADB123

 

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quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: ADB123


quote:

ORIGINAL: GreyJoy

We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941


..........

In that case, pull back to the Rockies and wait for A-bombs...

Good luck!


Why do you say so? I find - and Rader agrees with me - that the "race to go higher" that affects games without this HR pretty ruins the game. it becomes very unrealistic...in RL fighters, especially during the first years of war, didn't fight higher than 5/6k meters...
At least with this rule fights will become pretty even in terms of altitude.
For what concerns strategic bombing, Rader told me since the beginning he was going to bomb the hell out of China supply source because he believes that if left alone the chinese become a problem for Japan during the second half of war.
I was aware of that and it was up to me to decide to defend Chinese skies or not. I chose not to because i felt i didn't have the means to counter the hordes of Zeros he was sending there.


You've negated the value of the only first line fighters that you have in 1942 - the P-38 and the Hurricane IIc. This means that your opponent can Sweep you out of the skies for more than a year.

Combine this the ability of the Japanese to bomb HI into the Stone Age and you've given away China. You may as well just pull out anything useful and forget about it.

My opponents and I are using any altitude we like in our pbems (I have both an Allied and a Japanese pbem going), and we find a good balance of strategy and tactics that works for us. It certainly hasn't ruined the games for us.

Good luck -

(in reply to GreyJoy)
Post #: 163
RE: Disaster at Colombo - 4/17/2011 1:50:17 PM   
GreyJoy


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quote:

ORIGINAL: ADB123


quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: ADB123


quote:

ORIGINAL: GreyJoy

We do have an alt limit at 20k feet and we agreed that city bombing was allowed since 1941


..........

In that case, pull back to the Rockies and wait for A-bombs...

Good luck!


Why do you say so? I find - and Rader agrees with me - that the "race to go higher" that affects games without this HR pretty ruins the game. it becomes very unrealistic...in RL fighters, especially during the first years of war, didn't fight higher than 5/6k meters...
At least with this rule fights will become pretty even in terms of altitude.
For what concerns strategic bombing, Rader told me since the beginning he was going to bomb the hell out of China supply source because he believes that if left alone the chinese become a problem for Japan during the second half of war.
I was aware of that and it was up to me to decide to defend Chinese skies or not. I chose not to because i felt i didn't have the means to counter the hordes of Zeros he was sending there.


You've negated the value of the only first line fighters that you have in 1942 - the P-38 and the Hurricane IIc. This means that your opponent can Sweep you out of the skies for more than a year.

Combine this the ability of the Japanese to bomb HI into the Stone Age and you've given away China. You may as well just pull out anything useful and forget about it.

My opponents and I are using any altitude we like in our pbems (I have both an Allied and a Japanese pbem going), and we find a good balance of strategy and tactics that works for us. It certainly hasn't ruined the games for us.

Good luck -


But at the same altitude (say 20k) my hurricanes won't be able to fight his zeros?...i was hoping they could.
Anyway, being this my first pbem i don't know the real outcomes of our HRs...i accepted what rader proposed me (he's more exp than me) and, reading others AARs, the rules he asked for seemed balanced to me...

well, i think we'll see what will happen!

China is already lost in my mind since the end of december 41 (when it became clear i wasn't able to hold my flanks against his tanks...)

thanks for your support and suggestions mate

(in reply to ADB123)
Post #: 164
RE: Disaster at Colombo - 4/17/2011 7:57:16 PM   
Nomad


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As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.

_____________________________


(in reply to GreyJoy)
Post #: 165
RE: Disaster at Colombo - 4/17/2011 10:14:12 PM   
GreyJoy


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quote:

ORIGINAL: Nomad

As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.


oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...

(in reply to Nomad)
Post #: 166
RE: Disaster at Colombo - 4/17/2011 10:31:47 PM   
ADB123

 

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quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: Nomad

As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.


oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...


You've been snookered... live with it.

Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.

Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.

Use your crummy fighters (everything but P-38s and Hurricanes) for training only.

Build up you 4E forces and go after your opponent's bomber bases. (Don't waste 4Es on anti-ship)

Use your 2Es for anti-sub warfare, and any torpedo 2Es for anti-ship warfare.

Don't let any good LCUs get trapped on Island Bases - fight on Continents. Remember - your opponent has a limited number of LCUs - the more bases he takes, the more he becomes spread out. You want him to be thin everywhere starting in mid-1943.

DON'T try big fancy invasions in 1942. So what if you capture some atoll somewhere. What are you going to do with it then? Your opponent can use it for target practice and wipe out your CVs with the KB if you try to defend it.

Focus on India and Australia first. (BUT - Don't leave Hawaii totally stripped.)

Build ALL of your Forts in the Soviet Union to their Max. Your opponent invaded Siberia once, he may want to try it again.

Keep these things in mind when you are considering the "defence" of the DEI:

- The Dutch troops are garbage and will always be

- Always ask yourself - can you defend ANY position or base in the DEI against 3 to 5 GOOD Japanese Infantry Divisions, with the KB hanging nearby?

- Will British, Indian, American or Australian troops help you if they are in Java or Sumatra and your opponent is landing in India, southeastern Oz, the Hawaiian Islands, or Prince George?

Most importantly - DON'T try to "win" the War in 1942. Plan now for how you will start to come back in 1943, 1944 and 1945. (There were very good reasons why the Allies weren't doing major counterattacks in the first half of 1942, and why they were in the far South Pacific in the second half of 1942 even after sinking 4 Japanese Fleet CVs.)

Good luck -

(in reply to GreyJoy)
Post #: 167
RE: Disaster at Colombo - 4/17/2011 10:31:59 PM   
GreyJoy


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Status: offline
AFTER ACTION REPORTS FOR Feb 05,06 42


Strong air bombing at Batavia, Manila and Chungking. Batavia is almost out of ready troops...entire units are disabled by the long and fierce siege posed by the japs during the last 2 weeks....

--------------------------------------------------------------------------------

Ground combat at Batavia (49,98)

Japanese Deliberate attack

Attacking force 33553 troops, 473 guns, 456 vehicles, Assault Value = 1104

Defending force 15797 troops, 342 guns, 124 vehicles, Assault Value = 221

Japanese adjusted assault: 313

Allied adjusted defense: 241

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1576 casualties reported
Squads: 24 destroyed, 53 disabled
Non Combat: 1 destroyed, 49 disabled
Engineers: 0 destroyed, 25 disabled


Allied ground losses:
2315 casualties reported
Squads: 124 destroyed, 14 disabled
Non Combat: 167 destroyed, 73 disabled
Engineers: 3 destroyed, 5 disabled
Vehicles lost 65 (63 destroyed, 2 disabled)


Assaulting units:
114th Infantry Regiment
16th Naval Guard Unit
146th Infantry Regiment
23rd Ind. Engineer Regiment
11th Infantry Regiment
I./124th Infantry Battalion
8th Tank Regiment
91st Nav Gd /1
5th Recon Regiment
55th Infantry Regiment
1st Tank Regiment
143rd Infantry Regiment
15th Naval Guard Unit
42nd Infantry Regiment
Yokosuka 2nd SNLF
21st Infantry Regiment
12th Engineer Regiment
5th Engineer Regiment
41st Infantry Regiment
Sasebo 3rd SNLF /1
II./124th Infantry Battalion
15th Ind. Engr Rgt /2
18th Medium Field Artillery Regiment
25th Army /2
14th Ind.Art.Mortar Battalion
5th Mortar Battalion
3rd Ind. Mountain Gun Regiment
3rd Mortar Battalion
5th Field Artillery Regiment
6th JNAF Coy
3rd Medium Field Artillery Regiment
18th JAAF Base Force
21st JAAF AF Bn /1

Defending units:
1st Regt Cavalerie
4th KNIL Regiment
2nd KNIL Regiment
1st KNIL Regiment
Batavia Coastal Gun Battalion
Mobiele Eenheid Battalion
Tjilatjap KNIL Battalion
6th KNIL Regiment
Loemafjang Base Force
Commandement Marine
Soerabaja Base Force
ABDA
MLD
ML-KNIL
1st KNIL AA Battalion
Merak Base Force
Batavia Base Force
KNIL Army Command
3rd KNIL AA Battalion
Tjilitap Base Force


--------------------------------------------------------------------------------

At Singa the Japs are just land bombing...with mixed results. Supply situation is good as long as the japs don't start to air bomb my citadel...


Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 1042 troops, 127 guns, 24 vehicles, Assault Value = 2027

Defending force 46324 troops, 514 guns, 302 vehicles, Assault Value = 1279

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)


Allied ground losses:
24 casualties reported
Squads: 2 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
47th Infantry Regiment
48th Engineer Regiment
4th Division
1st Formosa Inf. Regiment
4th Tank Regiment
7th Tank Regiment
15th Guards Regiment
21st Division
14th Guards Regiment
33rd Division
17th Indpt Guards Regiment
Yokosuka 2nd SNLF /3
1st Medium Field Artillery Regiment
Southern Army
92nd JAAF AF Bn
48th Field Artillery Regiment
21st Medium Field Artillery Battalion
55th Mountain Gun Regiment
96th JAAF AF Bn

Defending units:
1st Malay Battalion
2nd Loyal Battalion
8th Indian Brigade
1st Hyderabad Battalion
6th Indian Brigade
2nd Malay Battalion
FMSV Brigade
27th Australian Brigade
28th Gurkha Brigade
3/16th Punjab Battalion
1st Manchester Battalion
3rd Cavalry Regiment
5/2nd Punjab Battalion
15th Indian Brigade
3rd SSVF Battalion
1st Mysore Battalion
2nd Argylls Battalion
2nd Gordons Battalion
22nd Australian Brigade
SSVF Brigade
2/17 Dogra Battalion
Singapore Fortress
22nd Indian Bde /1
137/155th Field Regiment
III Indian Corps
24th NZ Pioneer Coy
1st HK&S Heavy AA Regiment
111th RAF Base Force
2nd HK&S Heavy AA Regiment
1st Indian Heavy AA Regiment
272/273rd Bty 80th AT Gun Regiment
30 Battery/3 HAA
109th RAF Base Force
224 Group RAF
AHQ Far East
11 Battery/3 HAA
29 Battery/3 HAA
3rd ISF Base Force
Malayan Air Wing
109th RN Base Force
Singapore Base Force
2/215th Bty 80th AT Gun Regiment
Malaya Army
2nd ISF Base Force
22nd Indian Mountain Gun Regiment
112th RAF Base Force
223 Group RAF
110th RAF Base Force
5th Field Regiment



--------------------------------------------------------------------------------

Ground combat at Port Hedland (57,129) Northern Oz
Japanese Shock attack

Attacking force 368 troops, 0 guns, 0 vehicles, Assault Value = 18

Defending force 290 troops, 2 guns, 0 vehicles, Assault Value = 4

Japanese adjusted assault: 4

Allied adjusted defense: 5

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: leaders(+), leaders(-), preparation(-)
Attacker: shock(+), supply(-)

Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
Miura Det /2
Kimura Det /5

Defending units:
Port Hedland RAN Base Force


--------------------------------------------------------------------------------
ASW attack near Colombo at 27,48...that was close!!!!...japs' subs activity keep on rising in the Bengal bay
Japanese Ships
SS I-158

Allied Ships
DD Peary
CA Dorsetshire
CL Dauntless
CL Durban
CL Dragon
CL Emerald
DD Norman
DD Pillsbury



SS I-158 launches 2 torpedoes at DD Peary

--------------------------------------------------------------------------------
Sub attack near Colombo at 27,48

Japanese Ships
SS I-158, hits 1

Allied Ships
DD Napier
DD Tjerk Hiddes
DD Jupiter



SS I-158 launches 2 torpedoes at DD Napier


--------------------------------------------------------------------------------


(in reply to GreyJoy)
Post #: 168
RE: Disaster at Colombo - 4/17/2011 10:41:05 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: ADB123


quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: Nomad

As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.


oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...


You've been snookered... live with it.

Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.

Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.

Use your crummy fighters (everything but P-38s and Hurricanes) for training only.

Build up you 4E forces and go after your opponent's bomber bases. (Don't waste 4Es on anti-ship)

Use your 2Es for anti-sub warfare, and any torpedo 2Es for anti-ship warfare.

Don't let any good LCUs get trapped on Island Bases - fight on Continents. Remember - your opponent has a limited number of LCUs - the more bases he takes, the more he becomes spread out. You want him to be thin everywhere starting in mid-1943.

DON'T try big fancy invasions in 1942. So what if you capture some atoll somewhere. What are you going to do with it then? Your opponent can use it for target practice and wipe out your CVs with the KB if you try to defend it.

Focus on India and Australia first. (BUT - Don't leave Hawaii totally stripped.)

Build ALL of your Forts in the Soviet Union to their Max. Your opponent invaded Siberia once, he may want to try it again.

Keep these things in mind when you are considering the "defence" of the DEI:

- The Dutch troops are garbage and will always be

- Always ask yourself - can you defend ANY position or base in the DEI against 3 to 5 GOOD Japanese Infantry Divisions, with the KB hanging nearby?

- Will British, Indian, American or Australian troops help you if they are in Java or Sumatra and your opponent is landing in India, southeastern Oz, the Hawaiian Islands, or Prince George?

Most importantly - DON'T try to "win" the War in 1942. Plan now for how you will start to come back in 1943, 1944 and 1945. (There were very good reasons why the Allies weren't doing major counterattacks in the first half of 1942, and why they were in the far South Pacific in the second half of 1942 even after sinking 4 Japanese Fleet CVs.)

Good luck -



Thanks mate.

Ok, so you say i'd better set the best altitude of my fighters instead of 20k fts-no-matter-what?

I've been very conservative with my fighters till now. i've been wiped out during the first 7 days at PH (where he stayed and sunk everything that was afloat), but, except for the dutch air forces and for a couple of AVG missions in China, i've tried to save as many fighters as possible. Despite this, numbers are still very very low. Anyway i'm training a LOT and hopefully within few months i'll have a decent reserve of fighter pilots.
For the moment i'm using my 4Es in naval search mission...cause i badly need eyes and i have not nearly enough cats around all the theatres...
However i'm planning to build, slowly, a decent 4Es force in Oz as soon as my convoy arrive there (still 2 weeks i guess).

DEI and SRA are already lost. tried to defend them and managed to ambush a big invasion force in northern Borneo (Miri) with force Z...but then the overwhelming forces that japan brought in (KB included) forced me to evacuate my assets (air and naval), letting the dutch defend on their own...now trapped in a sieged Batavia that will likely fall tomorrow... I hope singapore will last for a couple more weeks...so that i can build up decent defences around Calcutta and Colombo...finger crossed!!!!

Still thanks!!!

(in reply to ADB123)
Post #: 169
RE: Disaster at Colombo - 4/17/2011 11:13:55 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
quote:

Ok, so you say i'd better set the best altitude of my fighters instead of 20k fts-no-matter-what?


For example, P-39s are best at 9K and below. At 20K they are toast. at 5K they have a slim chance. And if his fighters are at 20 K they have to fly down to get at your P-39s.

You will get fighters that will operate best at 20K - the P-40K, for example, IIRC. But your others should be kept in their best altitude ranges.

But then, you shouldn't be trying to Sweep, nor really trying to defend against Sweeps with the planes that you have right now. Keep them back to protect against paratroop drops and bomber raids into your rear.

Good luck

(in reply to GreyJoy)
Post #: 170
RE: Disaster at Colombo - 4/17/2011 11:41:41 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: GreyJoy

...For the moment i'm using my 4Es in naval search mission...cause i badly need eyes and i have not nearly enough cats around all the theatres...


Why?

(1) Let's say your misused 4Es identify an enemy fleet. What are you then going to do? Raise anchor and sail the Allied fleet to intercept. Break out the popcorn folks, we're going to have an early treat when the front page headline of the New York Times reads, "KB destroys Allied fleet".

(2) Allied 2Es are just as good, nay better, than 4Es for naval search, particularly at this stage of the war.

(a) Naval search range beyond 12 hexes is largely useless
(b) 2Es can operate from much smaller airfields without penalties
(c) Some 2E models have radar which does help in finding the enemy
(d) Except for torpedo equipped 2Es, the best use of 2Es is against land targets. Considering your current lack of fighter escorts, you must either have a lot of unemployed 2E units or tasked them on very inefficient missions. Why not employ them instead on naval search? That frees up the 4Es to do some real damage to the enemy.

Alfred

(in reply to GreyJoy)
Post #: 171
RE: Disaster at Colombo - 4/18/2011 12:23:55 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: Nomad

As far as I have seen, the house rules you have favor the Japanese. This is not good when a game is between a fairly inexperienced Allied player and a very good and experienced Japanese player. I have a game where we are not using any house rule for aircraft altitude and things are just fine. I have another where we are using 2nd best maneuver band as the maximum altitude and things are fine. I would never use a set altitude, it completely takes away the fact that aircraft got better as the war went on. You will really be hard pressed to use the advantages of the P-47, P-51 and late Spitfire marks.


oh...so you suggest me to ask for a change in HRs?...2nd best altitude? Is that fair for the japs? I would not like to appear a stupid-little-whining-girl to Rader's eyes asking for a change when the game is already started...especially if this change are against japs...


Nope, too late now. Just learn. Listen to Alfred and ADB123, they have both given you good information. You really have not lost the game yet, but you can if you do not do better in the coming months of game time.

_____________________________


(in reply to GreyJoy)
Post #: 172
RE: Disaster at Colombo - 4/18/2011 11:22:49 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

For example, P-39s are best at 9K and below. At 20K they are toast. at 5K they have a slim chance. And if his fighters are at 20 K they have to fly down to get at your P-39s.


I always set my P-39s to 10k and they seem to do just fine. Am I mistaken that the altitude range at which they are best is UP TO 10k? This is how I've been reading it all along, and it has worked, but if it functions better at 9k please let me know. I fly a combined CAP if possible with P-40s at 15k and P-39s at 10k, and both have stood up well.

quote:

Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.

Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.

Use your crummy fighters (everything but P-38s and Hurricanes) for training only.


This is very discouraging advice, and it seems to me slightly overstated.

P-38s are not good for CAP anyway due to their service rating of 3. Use them for sweeps at 20k with good pilots, (70+ AIR, 60+ DEF, 60+ EXP), and go after his concentrations. Two or three squads like this in 42 will get 3-1 kills and take down critical large squads of Oscars especially.

Hurricane IIc will be a great CAP and escort plane at 15-20k, but again it's all about pilot training, fatigue, and making sure to switch out squads that are low on planes or fatigued for fresh full ones. You may not win the air battle, but you will hold your own. And he will always have days when the Netties will come in without their buddies and you'll light up 5-10 in one flight.

Never pull back and wait until you have better stuff to fight. You won't learn anything and you will just make it easier for your opponent. (Unless we're talking about CVs. With those and other high value items 42 is not the time to risk, prudence and patience is best). Use your air, but train your pilots before you do or there is no point.


< Message edited by obvert -- 4/18/2011 11:43:58 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Nomad)
Post #: 173
RE: Disaster at Colombo - 4/18/2011 9:38:28 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Lots of inputs here...hard to say what to do...

We're discussing about a change in our alt HR...i proposed the 2nd best mvr alt and Rader said he's ok with it...

Feb 8-9 1942

Batavia finally fell. All those jap troops are now able to move forward to the second stage of the Empire's expansion.
At the same time the bombing of Singapore started. 200 betties and Nells pounded the airstrip at Singa for 2 days in a row, destroying 10k supplies. Under these conditions Singa won't last long...

Our RN CV Task Force caught another "suicide TF" composed of an AV plus an E south west of Colombo....i filled the area with subs and with planes on naval search but that tricky small TF managed to get there unseen...my RN CV - that were there in order to hunt some subs - found it for pure luck!...the E ship was hit while the AV went away without a scratch
However this heavy patrolling jap activity in the Bengal Bay may mean he's not going for Oz but for India...time's running up!!!!...i must say i'm getting obsessed by this "second expansion phase"...Where is he going? When? How?...lots of questions...no answers yet.

4 enemy subs are reported between PH and SF...it's been a while since the last time we saw them...may mean the second stage is really on the way and he's ready to send his KB forward again!

Canton Island is being resupplied and filled with troops along with Christmas Is, Palmyra and Pago Pago.

Colombo ahd Calcutta have been reinforced and i'm trying to rationalize (sp?) my training program...i discovered i was training too much on naval search and too little on ground bombing ...flaws of the inexperience

In China nothing moved today...he keeps on bombing back to stoneage the last 4 bases i own in Central China...we won't last long.

(in reply to obvert)
Post #: 174
RE: Disaster at Colombo - 4/18/2011 9:42:36 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: GreyJoy

...For the moment i'm using my 4Es in naval search mission...cause i badly need eyes and i have not nearly enough cats around all the theatres...


Why?

(1) Let's say your misused 4Es identify an enemy fleet. What are you then going to do? Raise anchor and sail the Allied fleet to intercept. Break out the popcorn folks, we're going to have an early treat when the front page headline of the New York Times reads, "KB destroys Allied fleet".

(2) Allied 2Es are just as good, nay better, than 4Es for naval search, particularly at this stage of the war.

(a) Naval search range beyond 12 hexes is largely useless
(b) 2Es can operate from much smaller airfields without penalties
(c) Some 2E models have radar which does help in finding the enemy
(d) Except for torpedo equipped 2Es, the best use of 2Es is against land targets. Considering your current lack of fighter escorts, you must either have a lot of unemployed 2E units or tasked them on very inefficient missions. Why not employ them instead on naval search? That frees up the 4Es to do some real damage to the enemy.

Alfred


Yup...got it. It makes sense. I've done that because i felt extremely poor on naval search capabilities (too few catalinas out there and so much to patrol)...i wanted to be sure i knew when KB was coming so that i could run away with my convoys...a mistake, now i understand.
Checked all my bomber groups again and changed the training program...hope it's not too late.

I have a decent fighter pilot force of pilots between 50 and 60...still not enough, i know...but the fighter training system is going well i'd say.



(in reply to Alfred)
Post #: 175
RE: Disaster at Colombo - 4/18/2011 9:47:15 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
for what concerns my naval assets i've divided the USN (plus the Aus navy) into theatres, assigning to each of them cruisers and destroyer divisions. The naval assets are my main weapon against his lonely raiders that keep on hitting my sealanes. I divided my 4 CVs into 2 Task forces, operating for escort pourposes at the moment.
The RN is patrolling the seas of the Bengal Bay, looking for an opportunity to strike...trying to hide it waiting for his invasion to come out.

Hopefully, till Singa isn't taken, he could not spread his dirty hands onto India or the Bengal Bay...

(in reply to GreyJoy)
Post #: 176
RE: Disaster at Colombo - 4/18/2011 10:05:15 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Would you please care to explain me the so called "2nd best mvr alt"? I don't understand how it works...

Let's say i have the P-38E, which has these numbers:
15/15/15/14/11....which should be the max alt of this plane?

Thx in advance


(in reply to GreyJoy)
Post #: 177
RE: Disaster at Colombo - 4/18/2011 10:47:28 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: obvert

quote:

For example, P-39s are best at 9K and below. At 20K they are toast. at 5K they have a slim chance. And if his fighters are at 20 K they have to fly down to get at your P-39s.


I always set my P-39s to 10k and they seem to do just fine. Am I mistaken that the altitude range at which they are best is UP TO 10k? This is how I've been reading it all along, and it has worked, but if it functions better at 9k please let me know. I fly a combined CAP if possible with P-40s at 15k and P-39s at 10k, and both have stood up well.

The best operation altitude is less than 10K for P-39s, so at 10K you get the second level of ability.

quote:

Don't bother with your Fighters until you start to get much better planes - preferably starting with the P-47 in 1943.

Use the best fighters you currently have at their best altitudes - If You Absolutely Need To.

Use your crummy fighters (everything but P-38s and Hurricanes) for training only.


This is very discouraging advice, and it seems to me slightly overstated.

P-38s are not good for CAP anyway due to their service rating of 3.

I keep mine at big air bases with Air HQs and they repair quite fast. They also discourage air attacks very quickly...

Use them for sweeps at 20k with good pilots, (70+ AIR, 60+ DEF, 60+ EXP), and go after his concentrations. Two or three squads like this in 42 will get 3-1 kills and take down critical large squads of Oscars especially.

Hurricane IIc will be a great CAP and escort plane at 15-20k, but again it's all about pilot training, fatigue, and making sure to switch out squads that are low on planes or fatigued for fresh full ones. You may not win the air battle, but you will hold your own. And he will always have days when the Netties will come in without their buddies and you'll light up 5-10 in one flight.

Never pull back and wait until you have better stuff to fight.

Early on when the best that you have are P-40Es, they just aren't good enough. It is better to hang back and look for mistakes from your opponent.

You won't learn anything and you will just make it easier for your opponent. (Unless we're talking about CVs. With those and other high value items 42 is not the time to risk, prudence and patience is best). Use your air, but train your pilots before you do or there is no point.


(in reply to obvert)
Post #: 178
RE: Disaster at Colombo - 4/18/2011 10:48:58 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: GreyJoy

Would you please care to explain me the so called "2nd best mvr alt"? I don't understand how it works...

Let's say i have the P-38E, which has these numbers:
15/15/15/14/11....which should be the max alt of this plane?

Thx in advance




In this case, the "2nd Best" is the 14 band - "best" being 15 and worst being 11.

(in reply to GreyJoy)
Post #: 179
RE: Disaster at Colombo - 4/18/2011 10:53:22 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: GreyJoy

for what concerns my naval assets i've divided the USN (plus the Aus navy) into theatres, assigning to each of them cruisers and destroyer divisions. The naval assets are my main weapon against his lonely raiders that keep on hitting my sealanes. I divided my 4 CVs into 2 Task forces, operating for escort pourposes at the moment.
The RN is patrolling the seas of the Bengal Bay, looking for an opportunity to strike...trying to hide it waiting for his invasion to come out.

Hopefully, till Singa isn't taken, he could not spread his dirty hands onto India or the Bengal Bay...


What are your CVs escorting? They should be out hunting down enemy raiders.

What do you hope that the RN CVs will do against the KB if it comes calling? Do you think that you can get close enough to strike with biplanes?

You would be better off to ground those pitifully few biplanes and keep them near your Air HQs in India so that they can attack any invading TFs.

If you want to see what happens when Allied TFs go against the KB in 1942, read PzB's AAR, and also Andy Macs matching AAR... They ought to be very educational...

Good luck -

(in reply to GreyJoy)
Post #: 180
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