Lrfss
Posts: 349
Joined: 5/20/2002 From: Spring, TX Status: offline
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21.2. FACTORY CAPTURE, DAMAGE, REPAIR AND EVACUATION Factories in captured town, city and urban hexes can be damaged or destroyed. With the exception of manpower, port, railyard, resource and oil factories, all other factories in captured hexes are destroyed and permanently removed. With the exception of manpower factories (21.1.10.3), factories that remain will receive a variable amount of damage (damage will be added to the factories equal to 25+random(75) percent (not to exceed 100 percent). Captured oil and resource factories will commence producing once damage has been repaired to be less than 50 percent, assuming the hex is linked to the applicable supply grid. Captured factories will produce at the rate of their actual nationality, so captured Soviet oil factories will not be limited to 60 percent output.....etc. Prior however the manual states: 21.1.10.3. MANPOWER FACTORY DAMAGE AND DESTRUCTION Manpower factory points can be destroyed when the town, city or urban hex is first captured. In addition, one manpower factory point in town, city or urban hexes may be destroyed every turn that the hex is enemy controlled; hexes with larger amounts of manpower have a greater chance of having one manpower factory destroyed (one manpower point is destroyed if Rnd(600)< (Manpower in town). Manpower factories can also be damaged or lose factory points through lack of supply (20.5.1). This last section would lead me to believe that maybe you are correct about the Axis or Soviet captured Manpower Centers/Factories not being usable while controlled by the otherside in the others original National turf? LOL, did I say that right.... Anyway, if they are not usable, then I would think that it should change in favor of a percentage that would be useable by either side since both powers used civilians & prisoners alike to keep up the war machines in factories and such. Though the game appears to already model in the OOB combat units formed, does it reflect Manpower via the war economy somehow in this respect?
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