Igard
Posts: 2282
Joined: 3/29/2010 From: Scotland Status: offline
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I don't think it would be possible to play Distant Worlds without the pause button. The game's speed changes so much, one minute you're twiddling your fingers waiting for something to happen at 4x speed, the next you're under attack in 5 different systems and need to pause the game for a couple of minutes to divert your forces. The only way around this would be to get rid of the AI empires from multiplayer and make it PvP. It could work as long as the multiplayer people are happy playing without the AI empires, but some sort of time limitations would need to be put in place. Removing the pause from the menus would be a big step, but tactically being able to pause whenever you're in trouble would create a very broken up game experience, I think a time limit would need to be applied for the pause function. If a battle is raging and my forces need bolstering, I always pause the game so that I can find reinforcements. This will get frustrating for the attacking player, so it should be limited. Another option would be to remove the pause function altogether, which might also work. For now anyway, the consensus is that Distant Worlds is a great single player experience, still with lots of room for improvement. I don't see much point dropping any new feature, no matter how small, to implement multiplayer. Especially since that multiplayer functionality might not work particularly well. If multiplayer is to be done, it needs to be handled with respect and alot of care. That seems to be how Elliot does his work anyway, so I would just be patient and see how things pan out.
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