Perturabo
Posts: 2614
Joined: 11/17/2007 Status: offline
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quote:
ORIGINAL: Lieste I'll look out the scenario and unit info that was suspect (IIRC it was D30 batteries in the Medina/73 Easting battle - but probably rife throughout the OOB where present). I can send a save-game from the scenario start with the corrected gun data, &/or describe how to fix it yourself to get rid of it as you see it. It results in A10 strikes from his 152mm howitzers, and 'perfect' recon for his side (assuming you play as Coalition of course ;) A description would be nice. I have noticed that this game is very moddable. I already replaced Iraqi forces with line infantry and cavalry with naval forces (4 land dreadnoughts and 12 land destroyers instead of cavalry troops + replacement with most of former cavalry troops with naval infantry). It's amazing that a game with such possibilities of customization is practically unknown. quote:
ORIGINAL: Lieste A few weird 'bugs' in the UI. Reserves/HQ/Artillery will overrun infantry based 'dismounted' attacks. They must be set to halted most of the time, and allowed to resume their operations when they are dropping a bit behind - a pain, but manageable. I found it hard to get a dismounted attack to remount and move at normal rate, and for infantry to stay mounted. This isn't often a huge problem, but does mean a slower pace of advance. You might also want to pause briefly as you approach the enemy positions to give enough time to destroy them with a mounted armoured attack - other wise you will find his force density is sufficient survive the overrun, and take casualties from the close range fight as you pass through. Try not to pass units through each other when under artillery fires, or when in contact with the enemy - it takes longer to close/break contact than if they don't overlap, and casualties may be higher. Thanks for the tips. quote:
ORIGINAL: Lieste If you enjoy the concepts, but find the implementation a bit iffy, then look at the Airbourne Assault/Command Ops series (there are demos of both RDOA and BfTB). They aren't exactly the same, but the simulation of limited direct control & OODA loops are good. I already have a full version of RDOA (and Fire-Brigade) but I can't really get into it for long. I'd like to play it if it would be set in France 1940. But Arnhem? BftB is way too expensive for me.
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People shouldn't ask themselves why schools get shoot up. They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.
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