HintJ
Posts: 311
Joined: 10/10/2010 Status: offline
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quote:
ORIGINAL: Thomm quote:
ORIGINAL: HintJ I was planning on just hand painting the elevations, but I may ask for some help if it doesn't work right. I am not familiar with the PC:O editor, but from what I gained by reading the various posts it should be entirely possible to transfer both elevation data *and* terrain type (including grass, mud, even trees) from CC to PC:O, perhaps with only a few hours of programming. Did I understand correctly that you can import your own terrain texture (for the whole map) in PC:O?? If that is the case, one could make very faithful reconstructions of CC maps in PC:O, indeed. Best regards, Thomm Well, I'm not familiar w/the editor either, but from my understanding of the tutorial and what Rick said, once you complete the ground terrain texture, the editor combines all the different ground textures into a single .dds file, and that can be hand edited. Theoretically, a designer could just hand paint the whole map, and import a single texture into the editor. I don't see why I couldn't just directly copy a CC map over the .dds file created by the map maker. There will be, I'm sure, some problems w/CC maps. The scale, for example: In CC3 none of the maps are an exact 500 square meters, leading to stretching/squashing issues. Also, the resolution would create a very bizarre pixelated view close to ground level. One possible solution for the would be to make the CC maps 1000^2 Km. This would help w/the pixelations caused by smashing the pixels into 500^2, but the map features would be around 2 times bigger. Whatever option is chosen, if the elevation data is also imported, it would have to be somehow stretched or compressed at the same rate. Of course, all of this is conjecture w/out having the map maker yet. For example, I know that in the terrain data (whether a point on the map is a road or forest) is at a 1 meter = 1 pixel scale, but I don't know if this applies also directly to the textures themselves. This point is critical in whether a CC map looks attractive enough to import directly or whether a translated CC map done w/textures taken directly from CC will look better than a map simply imported. This is something I'm definitely going to experiment w/when the game comes out.
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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do." - Savielly Tartakower
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