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HUD Information-Explanation Please

 
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HUD Information-Explanation Please - 4/1/2011 1:05:42 AM   
Enigma6584

 

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Could anyone of you testers show us via screenshots how the player gets information from the HUD? For example, if I as a player want to see the makeup of a squad or platoon, how many men, what type of weapons or ancillary equipment they (the squads) are equipped with, how do I determine that from the HUD?

If I have a battery of 76mm anti-tank guns (four guns or just one gun), how do I see or understand the details that make up that unit?

In other words, what does the HUD tell me and how do I use it in-game?

Thanks in advance.
Post #: 1
RE: HUD Information-Explanation Please - 4/1/2011 1:34:09 AM   
Mad Russian


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Select the infantry unit in question either on the map or in the HUD.

Once you select that unit it shows you it's relation to the rest of the unit it's assigned to. In this case by green bands which indicate the platoon in in good morale and ready for any order set.

When I select a particular unit the entire organization, in this case a platoon is highlighted in the HUD. The element of the organization you have selected is shown in gold. If the leader of that organization is in radio contact the star to the upper left of the symbol will be in green.

Good Hunting.

MR




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< Message edited by Mad Russian -- 4/1/2011 1:45:46 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Enigma6584)
Post #: 2
RE: HUD Information-Explanation Please - 4/1/2011 1:35:43 AM   
Mad Russian


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Once you have the unit you are wanting information about selected you simply press the "s" key. That brings up the personal data about the unit.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 3
RE: HUD Information-Explanation Please - 4/1/2011 1:43:53 AM   
Mad Russian


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Here is a screen shot of an ATG section. It only has a single gun in the section. Each Section, Weapons Team, Squad or Platoon has a leader. That leader is designated in the HUD with star. Anything units after that star before going to another star are all in the same unit.

Double click the unit on the HUD and it will center in the game map. It will also be shown to have blue brackets around it to help you locate it on the game map.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 4/1/2011 1:47:40 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 4
RE: HUD Information-Explanation Please - 4/1/2011 1:46:40 AM   
Mad Russian


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Weapons information for the ATG.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 5
RE: HUD Information-Explanation Please - 4/1/2011 1:52:41 AM   
Mad Russian


Posts: 13256
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From: Texas
Status: offline
There can be any number of units in an organization from 1 to 20.

Normally you see from 1 to 5.

Here is a 4 tank platoon with trees turned off so you can see them with no hindrance.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 4/1/2011 1:53:06 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 6
RE: HUD Information-Explanation Please - 4/1/2011 1:54:44 AM   
Mad Russian


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From: Texas
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Same platoon with tress turned on.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 7
RE: HUD Information-Explanation Please - 4/1/2011 1:55:26 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
And the vehicles specific data.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 8
RE: HUD Information-Explanation Please - 4/1/2011 2:09:53 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
We don't count the men in a squad or the individual weapons.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Mad Russian)
Post #: 9
RE: HUD Information-Explanation Please - 4/1/2011 2:14:36 AM   
Ratzki

 

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From: Chilliwack, British Columbia
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How are the step losses shown? I did not see anything in the pics that indicated what the squads loss status was.

(in reply to Mad Russian)
Post #: 10
RE: HUD Information-Explanation Please - 4/1/2011 2:17:38 AM   
junk2drive


Posts: 12907
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You will see a dead soldier for each step with a 3 man stand. They do not reappear when loading a save.

Also the lower left panel will have a yellow marker for one loss, red for two.

< Message edited by junk2drive -- 4/1/2011 2:18:27 AM >


_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Ratzki)
Post #: 11
RE: HUD Information-Explanation Please - 4/1/2011 2:29:47 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
These are all full strength units shown in these screen shots.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to junk2drive)
Post #: 12
RE: HUD Information-Explanation Please - 4/1/2011 2:31:53 AM   
Ratzki

 

Posts: 581
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From: Chilliwack, British Columbia
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I can see now in that infantry screenshot, the 3 little blue hatched soldiers. Got it, thanks.

(in reply to Mad Russian)
Post #: 13
RE: HUD Information-Explanation Please - 4/1/2011 2:45:30 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
The lower left icon is in PCK, showing a downed man on the map is new for PCO.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Ratzki)
Post #: 14
RE: HUD Information-Explanation Please - 4/1/2011 6:01:09 AM   
Enigma6584

 

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Joined: 9/23/2010
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Very informative. Could you guys elaborate a bit more on the symbology and information presented in the left-most side of the HUD?

(in reply to junk2drive)
Post #: 15
RE: HUD Information-Explanation Please - 4/1/2011 6:11:30 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
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For armour and guns, crew member killed, gun damaged, track damage (track) or bogging/breakdown (bear trap) or engine damage/immobile (engine), stunned crew, knocked out.
For infantry, stance, casualties (steps), fatigue, (not shown, killed)

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to Enigma6584)
Post #: 16
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