Lrfss
Posts: 349
Joined: 5/20/2002 From: Spring, TX Status: offline
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quote:
ORIGINAL: bertipa I still rememeber Civilization 3 games where, at the end of the game, there were still parts of the planet onowned (Ok, we are speaking of really big maps). At a Galactic level should be even more evident. Colonization should be more expansive, colonization of non ideal planets even more, low quality not ideal planets should be almost impossible to colonize. For what we know now terraforming is all but impossible, at least until we crack an utopic/maybe almost magical level of nanotech. An abitable planet shold be something exceptional, not a fleeting moment in a clickfeast of colonization spamming. Even an ideal planets colonization could/should be difficoult and full of surprises. I know that DW is a strategy game but, after you figure it out the good strategy, it is depressigly banal to win. The Sakaturi were a good idea to give a jolt to the second part of the game but that also, being repetitive and previsible, it is just a matter to optimize the basic strategy to be prepared to welcome them. At least in DW I have to buils ship and actually colonize, in GALCIV2 you can win at the suicide level without building a single ship and own the galaxy having colonized by yourself 1 (one) planet. I for sure think that the research tree needs major tweeking to slow down R & D and as it stands now it's just way too easy in a very short time through various means to accelerate R & D to crazy levels. Some things in particular like colonization as stated above is just nuts and IMHO take much away from the game. We need to be able if we choose: A) Slow down the R & D by at least another 100% or more even? B) Another thing that would improve things greatly in this respect would be expanding the R & D tree by at least double if not more, additionally make more tech gaining dependent on other tech's being gained prior, etc. C) Some if not most tech's gained by spying and reverse engineering should not be imediately gained though some don't happen right away, most do and way too quickly at that. Therefore make tech's gained outside your normal R & D to take a reasonable and much longer period of time to aquire and maybe even require other known or potentially known tech's first in order to implement the Alien tech depending on the level and race factor as well. Some Alien (other than your race...lol) techs may not even be usable to your race... D) The other thing that would be tech's far more interesting is if there was more of an unknown factor to it. Of course there should be general idea's about future techs and be able to go in certain directions as there is now, however the outcome of certain or several completed researched techs should/could reveal prior unknown directions/branches to research. The whole Fog of War/Research thing. The whole research thing and what it results in as it stands now is IMHO overally simplified to a huge extent. It would not seem to me that it would be too difficult with all the support this game has to come up a fantastic tech tree that everyone would be happy with and still not be too nuts to program into the game I'm not a programmer, so can't help out there Anyway, this is a great game, hope the Dev's get this amongst some other important issues addressed in the future
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