sbach2o
Posts: 378
Joined: 3/26/2010 Status: offline
|
quote:
ORIGINAL: laughinglab I was quite surprised by the absence of terraforming in this game. I like to blast my enemies to hell rather than admit their inferior citizens into my great nation. Anyone who has pursued that course of action knows that it completely ruins a planet (realistic which I like, don't care one whit about the rep damage). In earlier versions of the game, before planets with a basic quality below 100% were introduced, the damage from bombardment would recover, slowly. I wonder whether this is still the case? Of course, I never put it to the test myself. Bombardment is just too wasteful to apply. quote:
ORIGINAL: Data This is already requested by my and others, not sure how feasible it is but being a mooniac I would really like be able to make paradises everywhere (I mean gaia) Note, that the spread of planet qualities was introduced in the first place as a sort of balancing, to reduce the availability of profitably habitable planets short of lowering the numbers of (mostly) ocean, desert, ice and volcanic worlds. Also to put a curb on late game economies, I guess. That doesn't speak itself against the introduction of some terraforming techs to countermand that old balancing, but anything of the kind probably has low priority. Something I personally don't like is how many volcanic and sometimes desert colonies with ruins end up with a quality below 50%. This can include planets with specials providing empire wide bonuses. I'd like those to get some special handling by the galaxy generator, raising the quality. Not, that this'd be necessary from a gameplay perspective. Having to pay locally for some global benefits can make sense. One still wonders how those planets had once been settled at all, given the bad conditions (hey, maybe they were bombed in the distant past?).
|