Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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quote:
ORIGINAL: ComradeP Of course, you already again start attributing statements to whining, whilst I'm trying to have an argument, so this debate might go south again soon. The debates with you are quite surreal, that's why they "go south" as you say. You're the beta tester and yet you seem to do your best to kill the enjoyment other people have, do your best for people to STOP playing, in other words, do things that I cannot explain and that go against normal beta team behavior. Lets leave the numbers, analyses, hair splitting, disagreements about combat results or manpower levels, for a moment.... just tell me, as a beta tester or fan of the game, what would you suggest ME to do? It appears that I can either: a) overanalyse everything, whine, complain and never play the game, always waiting for the next version b) PLAY I consciously chose b), I consciously chose to reduce my complaints and over-analyses, and enjoy the damn product. I was truely hoping Bob follows the same logic for this particular game, but apparently not - the "analysis virus" overtook him and he abandoned the game - not only the game, but testing and the community altogether (overreaction, anyone?). I am not against analysing numbers and improving scenarios, yes, lets do this by all means! However for me tweaking the product does not mean I have to stop playing. I played all thru the bugs other players considered "cataclysmic" (I pushed two games, one as German one as Soviet, though so called armaments bug and never said a word). After everything strange I've seen in 41GC scenarios, this one seems absolutely GREAT by comparison. I never quit a game, I have one "on hold" but I didn't quit. I surrendered my game to Emir because it was quite simply utterly lost. I haven't seen a bug so big that would make me abandon a PBEM, and I've seen them all. Compared to some other really big bugs I've played through, 43GC is totally playable and very enjoyable. I think it is ridicolous that we have this big and important game, and the community chooses to waste its time in THIS, instead of playing, and the games rarely go beyond the turn 20 because someone loses interest, is a bad loser, of finds something to complain about. Oh, and there are beta testers (of all people!) to help quitters find good reasons to stop. That, to me, is quite bizarre. I asked Bob the same question: what does he suggest me to do? - he didn't answer (yet), even though he is still pretty talkative in our e-mails. I suggest you keep your work in improving the scenarios and the game, but otherwise leave us, regular players, to enjoy the game if we can, for at least 30 turns, uninterrupted. Is that possible? I doubt it. I am doing my BEST and still have only one PBEM advancing beyond turn 30 (my game with ACR, who is GREAT opponent is at turn 46 - a world record maybe)
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