alaric318
Posts: 366
Joined: 10/7/2003 Status: offline
|
best greetings and excuse any bad english, please, well, i will love to mod wheater and "hardcoded game engine mechanics", that for sure. about barbarossa, soviet starting shock and surprise suffered we can to some degree make a good simulation on it, as the morale setting have a direct, and heavy impact on casualties increased by suffered routs and retreats, so, if you want to make first 4 or 5 rounds really a hard time for the soviets, set the soviet morale on 80 or 90, then, on round 5, 6 or 7 set it to 100 or 110, a formation with overall morale setting at 80 that suffer a rout or retreat will see a bigger casualties damage. that being said, i usually dont play with soviet morale less than 120 to 130 german, in my latest match against the soviet AI, was 130 german morale to 150 soviet morale, and the soviets lose around 3 million mens on around 15 turns, to 700000 germans, well, was on my mod, with extra germans and some boost to all german main-frontline units, but too was with 150 soviet morale (the only payback is the reserve units that really can make a disaster from a german assault). you may read the game manual and see that info better explain there, i am sure, morale setting have a direct and big impact on retreat, not only rout casualties, just for your information, if you dont know about it by now, have my best regards, Murat30.
_____________________________
There is no plan of battle that survives the contact with the enemy.
|