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RE: Legend - 12/9/2011 8:10:54 AM   
feelotraveller


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I would be interested in seeing how you go giving all the other empires a two or three level tech head start and playing a race without a racial tech. I think some of the players on this forum would not have a problem winning from such a siuation regularly using other strategies. It should be doable but interesting. Really this is the appropriate 'harsh' setting for the 'spammer' strategy. Harsh homeworld and smaller expansion than the computer empires will also add a tech rate disadvantage at first. Very expensive tech will also increase the time it takes you to get your first tech or two to trade. If you manage to do it with a three tech disadvantage, try four...

(in reply to bertipa)
Post #: 31
RE: Legend - 12/9/2011 10:47:52 AM   
Gelatinous Cube


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On expensive tech, the value of tech is so high that you can completely fund your economy off of it. The flip side, however, is that the AI seems to do the same. Pair that with the economy bonus they get on Hard difficulty and its pretty neat.

(in reply to feelotraveller)
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RE: Legend - 12/9/2011 2:19:14 PM   
feelotraveller


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Yes. For the spammer strategy I think normal difficulty will be the hardest. The point of expensive tech though is to slow a spammer down from getting into the trading game in the first place. Last game I played 999k tech so going for the Hi Tech wonder the first tech was just under 4000k. It took me 8 years to get that as my first tech and it was only level 2 (and I emphasised hi tech labs...). If you have to go to level three to get into the trading game you will be waiting well over a decade, maybe more like two depending on other settings (race/government plus lab balance).

(in reply to Gelatinous Cube)
Post #: 33
RE: Legend - 12/9/2011 2:25:12 PM   
Gelatinous Cube


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Not really. For me, the point of expensive tech is to slow down the game. In DW it works very nicely by limiting the amount of colonies that each race can colonize in a short period of time. With the Borders in Legends, this is a pretty neat and viable way to play.

The only real penalty to tech trading is that the AI gets your tech, and since it's worth so much on "Very Expensive" that isn't enough incentive to overcome the money you can make. On the other hand, on a very large galaxy with abundant colonies, very expensive research, and a Hard or Very Hard difficulty setting, and other empires set to Young or better, you will find yourself having to spend very far into the red just to survive and compete, meaning tech trading becomes necesarry. I haven't gotten far enough yet in my scenario to see if tech trading is going to bite me in the rear-end later, but I suspect that the probably won't make me pay for it. Instead, I expect the challenge to come from sheer numbers, since on Abundant Colonies, Very Slow Tech, and Hard+ Difficulty, the AI has loads of cash to spend.

(in reply to feelotraveller)
Post #: 34
RE: Legend - 12/9/2011 2:46:56 PM   
feelotraveller


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The computer having loads of cash to spend makes it easier to sell tech (well, at least to get money for it...). Not sure I understand your point about incentive though - doesn't the ratio of tech to money remain the same and hence the cost/benefit analysis equal?

(in reply to Gelatinous Cube)
Post #: 35
RE: Legend - 12/9/2011 2:52:45 PM   
Gelatinous Cube


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quote:

ORIGINAL: feelotraveller

The computer having loads of cash to spend makes it easier to sell tech (well, at least to get money for it...). Not sure I understand your point about incentive though - doesn't the ratio of tech to money remain the same and hence the cost/benefit analysis equal?


Yes. Which is why I'm trying to find other ways to give the computer an advantage, without having to gimp yourself too much. Using the above settings, even if you engage in tech trading liberally (and you'll likely have to, if you get a bad start), the AI can at least have oodles of money to spend. The AI engages in tech trading too, and when tech is expensive they make more money off of it as well. Combine that with Hard or Very Hard, and you have a recipe for AI that trades more tech than you do, theoretically. All of this with a Very Expensive setting means that it never gets out of hand, because tech is hard to come by in the first place.

Certainly not a universal solution by any means, but definitely a scenario option that I find alleviates many of the problems inherant with tech trading AND an AI that has trouble making good decisions with limited funds.

(in reply to feelotraveller)
Post #: 36
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