Locarnus
Posts: 287
Joined: 5/30/2010 From: Earth, Sol Status: offline
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One of the most annoying things besides simple modding (HoI veteran) was map generation. In most of the cases many of the AI empires end up right next to each other in some cosmic balkan clusterf**k. The outcome is mostly like in real life, non or only one of them thrives, the rest is useless for the later game... It is so bad that I routinely open the editor after starting a new game, check where the colored dots are and restart. Eventually I stopped starting new games... Now, a year later, the map generation is as terrible as before, although at least the story can now be deactivated, which became also a boring habit of locating those uber ships just to park them somewhere, so the game ballance is not crushed by them. I guess I will take an hour to generate a decent galaxy, play the game and then check again in a year, waiting for this main issue to be resolved... (just let the player enter a minimum distance between alien empires, thats all it takes) edit: or as a workaround, let me drag and drop the stars (homesystems) in the editor, so that i can move these 5 single homesystems at the edge to the quarter of the galaxy, where only one homesystem is located edit: best way would be like se5, give me the stars of the starting map and let me define the stars applicable for home systems
< Message edited by Locarnus -- 6/11/2011 1:50:42 PM >
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