SittingDuck
Posts: 1166
Joined: 9/1/2002 Status: offline
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Was just thinking about this victory level thing the other day. It's a big crapout in this game, even with the parameters that SPWAW extends to you. Simply because of their ridiculous ratios. But.... In reality it's more a matter of victory, draw, or loss. And I think that scenarios can be properly balanced for that. Forget the decisive levels and just assume both marginal and decisive render same result. This is important in the campaign branching. Since decisives are quite often not mathematically possible, the designers should arrange their battle flowchart upon the marginal loss, marginal victory, and draw results, making the decisive victory/loss results be the same as marginal victory/loss results (for the next branching battle). The other thing is this - how often do you get 100+ points for smoking a tank and just 50 points for holding a spot of terrain? That's ridiculous (this is in all SPWAW games so don't feel I am even highlighting the campaign). The only way to deal with this, IMO, is by reducing the values of both sides forces so that VP objectives actually ARE valuable. Easier said than done, because you have to factor the value of each entire force, what a player may (or probably) would lose in the process, and so on. Not an easy issue to deal with. And probably the most underworked area of scenario development, according to what I've seen in the history of the game. Nonetheless, we carry on!
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