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Proposal for leader system

 
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Proposal for leader system - 4/24/2011 3:29:27 AM   
SSFSX17

 

Posts: 182
Joined: 10/14/2001
From: California
Status: offline
Leaders are a frequently-requested feature, so I decided to give this feature its own thread.

What I want to see from leaders: they are basically an open-ended list of three-column rows.

The first column may include:
- Maximum Base Morale
- Morale gain from positive modifiers
- Morale loss from negative modifiers
- Entrenchment per round
- Maximum Entrenchment
- Attack Favorite against a category of SFTypes
- Attack Power
- Attack Power against a category of SFTypes
- Defensive Power
- Defensive Power against a category of SFTypes
- Artillery Favorite against a category of SFTypes
- Artillery Power
- Artillery Power against a category of SFTypes
- Hit Points
- Hit Points against a category of SFTypes
- Readiness Regain rate
- Supplies needed for readiness regain
- Recon Points
- Zone-Of-Control Points
- Landcap
- Navalcap
- Railcap
- Supply action points
- Move Redux (e.g. a master of marching, or a guy who is too careful and likes to move slowly)
- Readiness Loss per 10 AP spent (e.g. a micromanager who has difficulty dealing with changes)

The second column may include:
- Same hex
- Specific number of hexes
- This formation, plus some number of levels of hierarchy. 0 = current formation only, 1 = HQ and subordinate units, etc.
- Specific SFType
- All SFTypes of any kind
- All SFTypes in a certain category
- All SFTypes with a certain movement type

The third column is simply integers. They are probably always in percentages, except perhaps for some types of bonuses such as Attack Favorite, in which case the number might simply be added/subtracted directly.

There might be room for a fourth column, with even more specific conditions, such as:
- When this HQ/division is on a certain LocType or Land Type
- When an attacked hex is a certain LocType or Land Type
- Only if all Staff points are provided by a specific SFType
- Only if Staff coverage is above or below a certain percentage

Given how complex any decent leader system would be, except for the extremely-simple leaders of People's Tactics, I expect no big changes for at least a year... but maybe for Advanced Tactics Platinum, hint hint

< Message edited by SSFSX17 -- 4/24/2011 3:42:12 AM >
Post #: 1
RE: Proposal for leader system - 4/24/2011 5:29:33 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
If they wanna keep selling stuff, they gotta add the chrome, and this would be nice.

(in reply to SSFSX17)
Post #: 2
RE: Proposal for leader system - 4/24/2011 12:35:34 PM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline
I would think that maybe instead of having a leadership system- it would be an "inspired leadership" system.

You may have only 1 or 2 leaders- period and sometimes not at all. You would need to use them judiciously and where you really need or want them. They could die in battle or even occasionally just die- as an untimely random event. They should be powerful like Rommel, Manstein, RE Lee or Patton. Regular leadership I would assume would already be built into the system. These are then extraordinary.

(in reply to Rosseau)
Post #: 3
RE: Proposal for leader system - 5/4/2011 9:36:10 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
Not all leaders obey orders and some are truly awful.

(in reply to blastpop)
Post #: 4
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