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RE: 1.04 The Wolf and the Bear (no Gids)

 
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RE: 1.04 The Wolf and the Bear (no Gids) - 7/25/2011 6:20:19 PM   
Tarhunnas


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Near the Crimea, the strategic reserve in the form of 2d Panzer Army is arriving on scene. We only need some good weather, and the Soviet eruption out of the Crimean gutter will feel the might of the Wehrmacht.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/25/2011 8:23:37 PM   
Peltonx


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Nice job. Hes only got 4.6 million and my guess is moral is low and his unit cv's are very low.

An offensive in 43 looks possible for you at this point for sure.

I say you got this locked up for sure.

You can kinda get a feel for a game if in the summer of 42 you do great you know you have game in hand, if you don't have any kind of an offensive you know your in truoble.

I am still waiting on a game where at the end of 42 the game is still in question.

Seems be to a knifes edge between winning and lossing. Very hard for devs to balance the game out for sure.

Pelton

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/27/2011 6:22:14 AM   
Tarhunnas


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Turn 91. March 11 1943.

The Soviets are pressing hard north of Tambov.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/27/2011 6:23:31 AM   
Tarhunnas


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On the Crimean front, IISS Panzer Corps and arriving elements of 2d Panzer Army are turning the tables on the Soviets. Map after Axis moves.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/27/2011 8:55:45 PM   
Tarhunnas


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Turn 92. March 18 1943. Blizzard.

The Soviet break the encirclement (due to the 1-1 rule). I am not normally complaining about it, but in these situations it can be annoying.




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< Message edited by Tarhunnas -- 7/28/2011 7:27:11 PM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/27/2011 9:33:12 PM   
Tarhunnas


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OK, so now I do it real failsafe, with two lines of encirclement!

Just to be extra safe, the rest of II SS Panzer Corps is ready to sort out any unplesantness. Actually, if I can keep the Soviets off balance, it might be possible to stage a rush into the Crimea next turn...




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/27/2011 9:34:46 PM   
Tarhunnas


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Losses turn 92. We pass the 10 million mark!




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 11:20:52 AM   
ComradeP

 

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Tarhunnas, just wondering: why do you want to take the Crimea? There are no points to be gained there and it's going to take a lot of effort to take it at this point.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 12:32:13 PM   
Tarhunnas


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quote:

ORIGINAL: ComradeP

Tarhunnas, just wondering: why do you want to take the Crimea? There are no points to be gained there and it's going to take a lot of effort to take it at this point.


In the words of Mallory "Because it's there".

Seriously, the object would not so much be to capture the Crimea but to cut off the Soviet troops north of the isthmuses.

Incidentally, I strongly think it should be worthwhile to take the Crimea in the game. The two sides put considerable effort into that historically, but in WITE it is as you say completely pointless to take the Crimea.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 12:39:16 PM   
ComradeP

 

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In 1941 there's a good reason to take it from a strategic perspective, to avoid ugly surprises during the blizzard, but in 1943 its strategic important is significantly reduced unless your opponent wants to make gamey amphibious landings (but he can land near Odessa from ports in the Caucasus if he'd want to so Sevastopol is mostly important for the port level bonus to naval/amphibious capacity).

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 1:31:14 PM   
wpurdom

 

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IIRC the Crimea was considered important by Hitler to avoid strategic bombing of Ploesti. Don't know why Stalin thought it important.

I haven't seen any indication of people using their air forces for strategic bombing in the AAR's. Has anyone experimented with it?

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 2:51:15 PM   
ComradeP

 

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Now that strategic bombing damage is more reasonable than it was around release, strategic bombing campaigns by the Soviets are not really going to be effective because they lack the numbers of long range bombers that would be required and don't have long range fighters.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 7:29:08 PM   
Tarhunnas


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Turn 93. March 25 1943. Blizzard/Snow.

Naturally, the Soviets break even the 2-layer encirclement!




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 7:30:27 PM   
Tarhunnas


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But allright! Now they will see!!!

Edit: I discovered that one of the reasons for poor success might be that I assumed that the entire Rumanian Air Force would be sufficient to support the troops here, but it seems the entire Rumanian Air Force is apparently busy doing everything else but flying! Since the Luftwaffe bases were to far away to move here in a turn, the panzers had to take things into their own hands (or tracks) and have now overrun most of the Soviet airfields in the vicinity!




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< Message edited by Tarhunnas -- 7/28/2011 7:36:15 PM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 7:38:14 PM   
Tarhunnas


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On the central front, the Soviets have somehow conjured up a new horde of tank corps and guards units from the nearest swamp, and are now once again pressing hard for Tambov!




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 8:19:27 PM   
ComradeP

 

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quote:

Naturally, the Soviets break even the 2-layer encirclement!


That's surprising, he must've had some pretty decent MP's if he had enough left to break that second ring after a ZOC to ZOC move.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 8:22:54 PM   
Flaviusx


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What are the fatigue levels on those guys?



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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 10:18:37 PM   
Tarhunnas


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quote:

ORIGINAL: ComradeP

quote:

Naturally, the Soviets break even the 2-layer encirclement!


That's surprising, he must've had some pretty decent MP's if he had enough left to break that second ring after a ZOC to ZOC move.


It was the surrounded guys that broke out! Not that common, but for some reason they had decent combat values and did it! Beachhead supply maybe? That's why they didn't move afterwards, I guess they didn't have the MPs. I suppose the massive Soviet air superiority helped too. And naturally the 1-1 of course.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 10:21:45 PM   
Klydon


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Haha.. great job in the Crimea. I would have already been ticked off, but great job on that. 

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 10:27:27 PM   
Tarhunnas


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quote:

ORIGINAL: Flaviusx

What are the fatigue levels on those guys?



4th Panzer was the unit being hit by the breakout attack. They would like to rest for awhile now I would say, but this is one turn later. At the time they were relatively fresh off the trains from strategic reserve.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/28/2011 11:44:40 PM   
ComradeP

 

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quote:

It was the surrounded guys that broke out!


I was expecting it to be something like that. There was some debate about a feature where isolated units being supplied by air would get beachhead supply status, but I lost track of whether that's still just an idea or whether it's already in the game.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/29/2011 6:21:48 AM   
Tarhunnas


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quote:

ORIGINAL: ComradeP

quote:

It was the surrounded guys that broke out!


I was expecting it to be something like that. There was some debate about a feature where isolated units being supplied by air would get beachhead supply status, but I lost track of whether that's still just an idea or whether it's already in the game.


Not a bad idea I would say, but in this case, they were on the beach

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/30/2011 8:42:03 PM   
Tarhunnas


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Turn 94. April 1 1943. Snow/Mud.

The encirclements hold this time, and the majority of the Soviet forces coming out of the Crimea are trapped! And no reserves seem to be present in the Crimea.

The mud makes it impossible to reduce the pockets right now, so they will have to be left to ripen for a week.




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< Message edited by Tarhunnas -- 7/30/2011 9:09:03 PM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 8:23:14 AM   
Tarhunnas


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Turn 95. April 8 1943.

Still mud in the south, so nothing happening at the Crimea. North of Tambov, the Soviets are still pressing forward. For some reason they seem hell bent on taking Tambov. Once the Crimean affair is resolved, it will be possible to bring 2d Panzer army north again for a possible counterstroke.




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 10:02:48 AM   
Fishbed

 

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Gids has much spirit, but he doesn't look like that bothered by forces conservation, nor really sure about when to give up on any given offensive... By Stalinist standards he's a marvellous commander, but he's doing himself more harm than necessary right now! 

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 11:26:06 AM   
Tarhunnas


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quote:

ORIGINAL: Fishbed

Gids has much spirit, but he doesn't look like that bothered by forces conservation, nor really sure about when to give up on any given offensive... By Stalinist standards he's a marvellous commander, but he's doing himself more harm than necessary right now! 


True enough!

I think this game also shows the marvellous recuperative powers of the Red Army. However much of a beating they take, there is always a new bunch of guards units and tank corps starting an offensive somewhere!

Edit: I noted that Gids has been starting his own AAR now. That's cool!

< Message edited by Tarhunnas -- 7/31/2011 11:30:48 AM >

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 11:29:01 AM   
Tarhunnas


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Tunr 96. April 15 1943. Mud all over.

The pockets north of the Crimea are slowly being reduced. 22d Panzer Division is nosing its way towards Sevastopol. The Crimea seems to be ours, whether we want it or not. I am a little concerned about the negative front it will add, and the need to guard against invasions, but now we have it, we can hardly just withdraw...




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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 11:49:41 AM   
ComradeP

 

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You do realize that 2-3 Rifle corps in a rough hex in level 5 forts at Sevastopol probably count as an unkillable stack unless you shut the port down, which is extremely difficult (if it's possible at all, at 96% damage the port still functioned as a supplied hex the last time I attacked it)?

If you keep a ring around Sevastopol and move to Kerch or the 1 hex wide entrypoint to the Kerch peninsula, than your frontline will be as long as it would be at the tip of the Crimea, the main difference being that he can't quickly push into the Ukraine from there. He could still cut off all your forces on the Crimea by 2 amphibious landings, one across the Sea of Azov and the other on the Black Sea to the entry hexes of the Crimea.

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 12:15:29 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Tarhunnas

The Crimea seems to be ours, whether we want it or not. I am a little concerned about the negative front it will add, and the need to guard against invasions, but now we have it, we can hardly just withdraw...


Just kill everything you easily can and then strategically withdraw to choke points in the Crimean north... Crimea is total waste of your precious resources IMHO...


Leo "Apollo11"

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RE: 1.04 The Wolf and the Bear (no Gids) - 7/31/2011 12:49:04 PM   
Apollo11


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Hi all,

quote:

ORIGINAL: Tarhunnas

I noted that Gids has been starting his own AAR now. That's cool!


I have just encouraged Gids to continue fighting and never ever give up!

Let's face it - although German under your command made fantastic strides deep inside Soviet Union - the German strength will dwindle over time whilst Soviet strength will rise - that is a fact...

The 1943 battle will be hard but 1944 and 1945 will be extremely difficult for German side...


I am very much looking forward this continued grand campaign!


Leo "Apollo11"

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