Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.04 The Wolf and the Bear (no Gids)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.04 The Wolf and the Bear (no Gids) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1.04 The Wolf and the Bear (no Gids) - 8/27/2011 7:25:09 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 114. August 19 1943.

The Soviets are continuing to attack along most of the southern front. North of Boguchar there is a substantial tank thrust.




Attachment (1)

< Message edited by Tarhunnas -- 9/11/2011 3:58:24 PM >

(in reply to Tarhunnas)
Post #: 481
RE: 1.04 The Wolf and the Bear (no Gids) - 8/27/2011 7:26:18 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Counterstrikes manage to blunt the Soviet spearheads. Here are losses after the Axis turn.




Attachment (1)

(in reply to Tarhunnas)
Post #: 482
RE: 1.04 The Wolf and the Bear (no Gids) - 8/27/2011 7:28:21 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
In the north, everything is quiet. The Polizei division manage to take a break from the boredom of the front and relax with some good old fashioned police work - hunting partisans. They can still march back before the Soviets even notice they have been gone from the front.




Attachment (1)

(in reply to Tarhunnas)
Post #: 483
RE: 1.04 The Wolf and the Bear (no Gids) - 8/27/2011 8:13:06 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 115. August 26 1943.

Another wave of Soviet attacks hit the southern front. No serious breakthroughs though, and manageable losses.

The first step of the staged retreat to a shorter front is performed northeast of Rostov.




Attachment (1)

< Message edited by Tarhunnas -- 8/31/2011 4:50:15 PM >

(in reply to Tarhunnas)
Post #: 484
RE: 1.04 The Wolf and the Bear (no Gids) - 8/28/2011 6:13:48 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 116. September 2 1943. Clear.

Map of Soviet attacks hitting the central sector of the front.




Attachment (1)

(in reply to Tarhunnas)
Post #: 485
RE: 1.04 The Wolf and the Bear (no Gids) - 8/28/2011 6:22:37 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
An Hungarian corps has been cut off north of Boguchar, but they should be relatively easy to save. Soviet tank corps are easy to shift.




Attachment (1)

(in reply to Tarhunnas)
Post #: 486
RE: 1.04 The Wolf and the Bear (no Gids) - 8/28/2011 7:18:10 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
After Axis moves. The Soviet penetration at Boguchar has been severely mauled. I do not attempt to keep them isolated, but surround them and rout them out instead.

East of Voroshilovgrad another stage in the phased withdrawal has been performed.




Attachment (1)

(in reply to Tarhunnas)
Post #: 487
RE: 1.04 The Wolf and the Bear (no Gids) - 8/31/2011 4:44:09 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 117. September 9 1943.

Nothing dramatic happening. Continuing Soviet attacks along the southern front. Another withdrawal in front of Voronezh to defensive positions behind the Don.




Attachment (1)

(in reply to Tarhunnas)
Post #: 488
RE: 1.04 The Wolf and the Bear (no Gids) - 8/31/2011 4:46:56 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
OOB Turn 117. The strange thing is that the Soviets are not all that strong, but I am still under considerable pressure along the southern front and can barely keep my positions.




Attachment (1)

(in reply to Tarhunnas)
Post #: 489
RE: 1.04 The Wolf and the Bear (no Gids) - 9/1/2011 7:39:36 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 118. September 16 1943.

A veritable deluge of Soviet attacks leave the Totenkopf and some other divisions surrounded. Happily, the LVII Panzer Corps has just been brought in to the area, and is ready for a relief operation.




Attachment (1)

(in reply to Tarhunnas)
Post #: 490
RE: 1.04 The Wolf and the Bear (no Gids) - 9/3/2011 10:35:42 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 119. September 23 1943.

Nothing dramatic happening. The Soviets are attacking our new lines, and take a hex here and there, but are pushed back by counterattacks. An unlucky Hungarian division is slow to retreat near Boguchar... Overview of the southern part of the front after Axis moves.




Attachment (1)

(in reply to Tarhunnas)
Post #: 491
RE: 1.04 The Wolf and the Bear (no Gids) - 9/4/2011 9:12:38 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 120.

The Axis forces are getting weaker. Lots of unready units and generally depressing. I try to shift units in and out of the more quiet northern front. Not much to show a screenshot of.

(in reply to Tarhunnas)
Post #: 492
RE: 1.04 The Wolf and the Bear (no Gids) - 9/6/2011 10:18:46 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 121. October 7 1943.

Strong Soviet attacks between Voronezh and Boguchar make progress but no breakthroughs.




Attachment (1)

(in reply to Tarhunnas)
Post #: 493
RE: 1.04 The Wolf and the Bear (no Gids) - 9/7/2011 4:28:46 AM   
kirkgregerson

 

Posts: 497
Joined: 4/9/2008
Status: offline

quote:

ORIGINAL: Tarhunnas

Turn 102. May 27 1943. Mostly mud.

2d Panzer army is regrouping to the Tula area, fresh from its Crimean victory. OKH has developed a plan for the summer offensive 1943. If we can cut of the Soviet bulge southwest of Ryazan, we can trap some Soviet units and then anchor the front on the river Oka and establish a shorter front (shown in yellow below. Eliminating a suitable bulge somehow seems like an appropriate plan for the 1943 summer offensive.




I'm confused and a little concerned. Turn 102 in my game is clear and by rules should be since it's 5/27/43. Rules state between May1 and June19 all odd days are clear. Thus, makes sense that turn 103 was clear for you since it was 6/3/43. So there should be two clear turns with 102 and 103 since they both happen to fall on odd days. I'm going to be unhappy if turn 103 is mud for me, since it will ruin some of my attacks and maybe trap units of mine. Did you report this as a bug at that time? Seems like it must be fixed in the version I have.

(in reply to Tarhunnas)
Post #: 494
RE: 1.04 The Wolf and the Bear (no Gids) - 9/7/2011 4:09:28 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
They are playing random weather

_____________________________


(in reply to kirkgregerson)
Post #: 495
RE: 1.04 The Wolf and the Bear (no Gids) - 9/10/2011 10:33:20 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 122. October 14 1943. Mud.

A lucky spell of mud brings quiet to the eastern front. Upgraded to 1.05, but no apparent changes this turn. Don't really know what I expected, maybe my CV:s suddenly boosted by hordes of eager Hiwis joining my units? Perhaps it doesn't show beacuse of the mud...

Map of southern part of front after Axis moves.




Attachment (1)

(in reply to Q-Ball)
Post #: 496
RE: 1.04 The Wolf and the Bear (no Gids) - 9/11/2011 3:58:55 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 123. Mud again. Nothing special to report.

(in reply to Tarhunnas)
Post #: 497
RE: 1.04 The Wolf and the Bear (no Gids) - 9/11/2011 9:15:34 PM   
karonagames


Posts: 4712
Joined: 7/10/2006
From: The Duchy of Cornwall, nr England
Status: offline
I'd be interested to see how many hiwi's get produced, and how much manpower becomes available for combat units.

Hiwis are going to be an interesting aspect of the metagame ( hate the term). I think you are going to get back to roughly the historical benchmark for the OOB, and his pressure will ease a bit with the removal of +1.

I still think you have a good chance of a minor victory.

(in reply to Tarhunnas)
Post #: 498
RE: 1.04 The Wolf and the Bear (no Gids) - 9/11/2011 10:00:45 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Good chance, hell. He's got it in the bag and has had it for quite some time. The Soviet will be lucky to hit the prewar border by 1945.


_____________________________

WitE Alpha Tester

(in reply to karonagames)
Post #: 499
RE: 1.04 The Wolf and the Bear (no Gids) - 9/11/2011 11:03:18 PM   
PeeDeeAitch


Posts: 1276
Joined: 1/1/2007
From: Laramie, Wyoming
Status: offline
The Hiwis will help. I got several hundred thousand in my losing game with the update right at the beginning of 1943. I saw a goodly jump in manpower the first two turns. Still, having had those guys in the bank back in 1942 would have helped more...

_____________________________

"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester

(in reply to Flaviusx)
Post #: 500
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 9:18:08 AM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: PeeDeeAitch

The Hiwis will help. I got several hundred thousand in my losing game with the update right at the beginning of 1943. I saw a goodly jump in manpower the first two turns. Still, having had those guys in the bank back in 1942 would have helped more...


That sounds comforting. I had no doubt I was doing comparatively well, but I was beginning to feel a manpower pinch, and was in the by now depressingly familiar situation where a majority of the infantry divisions have a CV of 1 or 2. Not all over the front yet, but all infantry divisions on the section of front where the main action is, roughly from Tula to the Don bend. I was still a long way from army collapse, but it was not inconceivable with an army collapse in the next 6 months or so.

I think this only shows that even with an extremely successful 1942, the Germans were still heading for grave trouble in 1943-44 under 1.04. It will be interesting to see how 1.05 will change things.

(in reply to PeeDeeAitch)
Post #: 501
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 9:51:41 AM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: Tarhunnas
I think this only shows that even with an extremely successful 1942, the Germans were still heading for grave trouble in 1943-44 under 1.04. It will be interesting to see how 1.05 will change things.


Playing the Germans from 1943 on is perhaps the hardest challenge WitE can offer. It really requires to have cold blood and some foresight, especially when choosing where to fight and for how long.

I just reached April 1943 in a GC 1942 that started under 1.03 - I even got the Partisan Guards thing - and I think I haven't done too bad given the circumstances... at the price of foregoing any kind of major offensive. All my offensive operations have been limited to ravage Red Army spearheads and then run behind infantry. Though this becomes harder to do as German infantry divisions become a husk.

Anyways, I'm with Flavio on the outcome of the game. I think you'll get a Minor Victory at the very least. Or better, since I think the relation of forces in your game might enable you to launch some sort of major "backhand blow" thing. Have you thought about ambushing your opponent?



_____________________________


(in reply to Tarhunnas)
Post #: 502
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:45:35 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: Bletchley_Geek

Have you thought about ambushing your opponent?



Constantly .

However, at present the Soviet attacks are mostly confined to broad pushes that give no scope for cutting off. When the chance has offered itself to cut off a substantial penetration in the past, the Sovs have always been able to extricate them, partly with the help of the 1-1 rule, so I have opted for routing them instead. I will see if I can do better now with 1.05, but OTOH the balance of forces is making backhand blows more and more difficult.

(in reply to BletchleyGeek)
Post #: 503
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:49:51 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 124. October 28 1943. Mud.

Nothing interesting to show except a brownish sludge all over the map, so here are some statistics instead. First productiion. As can be shown, manpower doesn't seem to be a problem, but armaments seem scarce. There is a substantial pool of healthy, willing and able eager young Russians willing to make a Mark by working for the Wehrmacht.




Attachment (1)

(in reply to Tarhunnas)
Post #: 504
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:50:42 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Here are rifle squads, two types in use at present:




Attachment (1)

(in reply to Tarhunnas)
Post #: 505
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:55:03 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
OOB, shown beside OOB for turn 117 for easy comparison. The one on the left is for turn 117, the one on the right is turn 124.





Attachment (1)

(in reply to Tarhunnas)
Post #: 506
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:57:19 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
And losses.




Attachment (1)

(in reply to Tarhunnas)
Post #: 507
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 6:59:00 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
This issue of shortage of armaments in the late war period for the Germans has been bothering me for a while, tbh. I've seen it in other games, too. Manpower at this point ought to be the major constraining factor, not armaments.



_____________________________

WitE Alpha Tester

(in reply to Tarhunnas)
Post #: 508
RE: 1.04 The Wolf and the Bear (no Gids) - 9/12/2011 7:11:36 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: Flaviusx

This issue of shortage of armaments in the late war period for the Germans has been bothering me for a while, tbh. I've seen it in other games, too. Manpower at this point ought to be the major constraining factor, not armaments.




I agree, and hope something is being done to address that, or more games will die; at least now, probably not until 1944.

IIRC, the Wehrmacht did suffer shortages of certain items like AT guns that would come out of the armament pool, but I don't ever recall a shortage of small arms. Maybe certain Armament types should be "free".

_____________________________


(in reply to Flaviusx)
Post #: 509
RE: 1.04 The Wolf and the Bear (no Gids) - 9/13/2011 10:31:59 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
Turn 125. November 4 1943. Mud.

With nothing much else to do, the command of Army Group B has started the construction of a local Ostwall along the Mius. The reasoning is that with all the Hiwis in the pool, the labor squads of the fortifications will not be a drain on manpower.




Attachment (1)

(in reply to Q-Ball)
Post #: 510
Page:   <<   < prev  15 16 [17] 18 19   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: 1.04 The Wolf and the Bear (no Gids) Page: <<   < prev  15 16 [17] 18 19   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750