Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Some questions about the latest patch

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> RE: Some questions about the latest patch Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: Some questions about the latest patch - 5/13/2011 6:09:16 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
Try Six.

Let me ask one question -- one which I would really like to see directly answered.

How much trouble would it be -- actually -- to allow supply units to function as they used to under the new system? To simply add 25% of the base supply to all hexes within the full supply radius of the supply unit?


< Message edited by ColinWright -- 5/13/2011 6:10:54 PM >


_____________________________

I am not Charlie Hebdo

(in reply to shunwick)
Post #: 91
RE: Some questions about the latest patch - 5/13/2011 6:23:20 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: ColinWright

The real problem is the position you occupy. It means that your personal deficiencies are not merely exasperating, but an actual bar to progress. You seem to be pathologically incapable of allowing evidence or the arguments of others to lead you to modify your position. You probably perceive this to be a sign of strength, but it's not.


Ok, let's list this post then.

Literally every post that comes out of you is an Ad Hominem remark. You seem to be oblivious to it as well.

And, just for the record, you couldn't have described yourself better than with the above. But I can assure you that your bullying tactics are never going to work. They just mean that you will be righteously subject to in-kind responses.


This completely ignores the actual sequence of events. You made free with the verbal abuse until I finally began to respond.

quote:



As to my position: Obstructing bad ideas is a good thing. Nevertheless, I did offer a sterling solution (that's called modifying your position, by the way) - which you rejected without even considering.


You'll note that I'm not involved in anything like this with anyone else here at the moment. Conversely, few dare to offer more than the most diffident remarks about anything you propose.

One effect your tactics have is that they make any discussion of the actual merits of your ideas and actions virtually impossible. This in turn serves to obscure their weakness.

You have some good ideas, Curtis. You also have some bad ones. The flaws can never be discussed because you effectively prevent any discussion by abusing your critics until they respond in kind -- as has happened with you and me over the past month. I spent weeks wiping the spittle off my face as I pointed out what was wrong with your 'matrix.' You probably still think it's a good idea.


< Message edited by ColinWright -- 5/13/2011 6:57:59 PM >


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 92
RE: Some questions about the latest patch - 5/14/2011 3:06:48 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: ColinWright

This completely ignores the actual sequence of events. You made free with the verbal abuse until I finally began to respond.


Spoken like a true sociopath. Of course you are oblivious to your own vile behavior.

quote:

I spent weeks wiping the spittle off my face as I pointed out what was wrong with your 'matrix.' You probably still think it's a good idea.


Sure seemed to me like it was discussed. And it's a positively brilliant idea. It can do every thing a tile can do, plus fix existing scenarios, and it's trivial to code. And, if I ever get the second matrix done, it can fix that even thornier problem you raised. Sorry you can't appreciate it. Maybe you will after you see it in operation.

(in reply to ColinWright)
Post #: 93
RE: Some questions about the latest patch - 5/14/2011 8:42:09 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline


Now I know how the priest felt.





< Message edited by ColinWright -- 5/14/2011 8:45:49 PM >


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 94
RE: Some questions about the latest patch - 5/14/2011 8:45:29 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
Anyway, try seven.

Let me ask one question -- one which I would really like to see directly answered.

How much trouble would it be -- actually -- to allow supply units to function as they used to under the new system? To simply add 25% of the base supply to all hexes within the full supply radius of the supply unit?

I don't suppose direct answers to simple questions are on offer?

_____________________________

I am not Charlie Hebdo

(in reply to ColinWright)
Post #: 95
RE: Some questions about the latest patch - 5/14/2011 9:23:17 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Curtis Lemay



And it's a positively brilliant idea.


Notice all the accolades it got.


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 96
Page:   <<   < prev  1 2 3 [4]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> RE: Some questions about the latest patch Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.968