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Debate. Is Almost Useless the same as Compleatly Useless?

 
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Debate. Is Almost Useless the same as Compleatly Useless? - 9/30/2002 7:36:55 AM   
Possum

 

Posts: 349
Joined: 3/27/2000
From: Adelaide, SA, Australia
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This is with respect to Gary's desision to make the Japanes 5"/50 a SP weapon.
His argument for this is that the Gun is Almost worthless as a AA weapon. I do not disagree with his premise.
I too think that the Japanese 5"/50 is a terrible AA weapon, from what I've read about it.
My contention is that even though it is a poor AA weapon, that dosn't make it a compleatly useless AA weapon.
To my thinking, there is a large gap between being compleatly useless, and being almost useless.
Compleatly useless means that The Weapon can NEVER be used for any effect in the desired role.
It dosn't matter how many of them you have, the effect value of 0 means they will never work.
Almost useless means that the weapon has a very small but positive effect.
When you have only a couple of them, they are ineffective, but when you start to have them around in sizable numbers, then there is a noticable effect.
To my thinking, 1 Japanese DD's firing their main arnament in the AA role should have effectivly zip of doing anything.
But a group of 4 Japanese DD's firing their main arnament in the AA role should have a small chance doing something.
And a group of 10 Japanese DD's firing their main arnament in the AA role should have a good chance of aborting A/C and/or causing dammage to the Attacking A/C.

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So the pig began to whistle and to pound on a drum.
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Post #: 1
Re: Debate. Is Almost Useless the same as Compleatly Us... - 9/30/2002 8:04:22 AM   
pasternakski


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Joined: 6/29/2002
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[QUOTE]Originally posted by Possum
[B]My contention is that even though it is a poor AA weapon, that dosn't make it a compleatly useless AA weapon.
To my thinking, there is a large gap between being compleatly useless, and being almost useless.
[/B][/QUOTE]

Obviously, you've never met my children.

Seriously, I think you have a valid point. I wonder, though, how it would be possible to model what you suggest within the game coding? The current mechanics add the values up and apply modifiers. I suspect that the problem with the Japanese 5/50 is that giving it ANY AA value would overstate its performance, and this would only be exacerbated whenever several ships armed with this weapon were in the same TF.

Just surmising here.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Possum)
Post #: 2
- 9/30/2002 8:19:11 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
Hey why stop there? Let's cloud and complicate the issue even more :D

I mean, 5/50's main problem was insufficient elevation and slow traverse. That means guns MAY be useful against low flying aircraft (torpedo bombers) but are useless against dive bombers.

So, the guns should really have different values against torp bombers and dive bombers, along with different values for solo DDs and massed fire from dozen DDs.

If this is not implemented in the next patch - this game gets shelved!

:D

O.

(in reply to Possum)
Post #: 3
Response... - 9/30/2002 8:30:07 PM   
Erik Rutins

 

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Joined: 3/28/2000
From: Vermont, USA
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Yes, the slow traverse and elevation of these guns was still particularly sufficient to target low-flying forum posters as well. ;)

Regards,

- Erik

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Erik Rutins
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(in reply to Possum)
Post #: 4
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