janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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Have noticed this once as well. The AI handling of supply and resource convoys could be much better. In my present game (Scen 1 against Allied AI, Hard) I find that the quality of the AI behavior suffers tremendously from the convoy issues. Sort of like the problem with lack of escorts the Japanese AI does have when playing Scen 1 as Allied, the Allied are way overstretched in 1942. AI forms way too many small convoys, usually only escorted by 1 or 2 DD, a KV or so. An these convoys traveling all the way from the west coast through CENTPAC to OZ are extremely vulnerable to subs and raiders, not to mention capital ships or CVs and cause heavy DD losses that then hamper AI. In my present game I was quite lucky getting a lot of the Dutch and British escorts sunk in the DEI, along with many (x)AK(L), (x)AP and auxiliaries, and simultaneously hurt the US escorts and merchant fleet pretty bad with several extensive deep strikes towards Fidji, Canton, OZ etc. In Mai 1942 I now see Allied AI forming CV-TFs and SC-TFs with as little as 1 DD as escort as the few left at this point still escort supply convoys. I think the auto convoy system on both sides needs to be tuned, and this would benefit AI quality overall a lot. For example it would be better if AI would put together larger convoys, and ship supplies and resources more infrequently (like once every 2 weeks or so) rather than sending 1-3 xAKs to a base every 2nd turn or so. Having larger convoys, the number of escorts detached for these tasks might be smaller. The casualties might increase if a larger convoy is caught, but the AI would benefit from having more DD left over for escorting naval operations. Maybe AI should also have a threshold below which no DD's or above should used to escort supply convoys (especially in rear areas, if it could be implemented for AI to detect "rear area routes" that are never close than a certain number of hexes from the next enemy base, or recently spotted SC-TFs). Even with aggressive handling of Japanese subs in 42, it would cause less harm for AI to send fewer large convoys unescorted from CONUSA to Pearl or OZ, than by sending the "piece meal packages". Also AI tends to supply even remote, unimportant bases like Flinders island (Tasmania) too well while risking valuable ships doing so. Maybe bases that are far back and have small port and airfield sizes should be resupplied less often? For the player control of auto convoys it would be nice, if on the auto-convoy screen the player could select criteria that must be met for AI to form a new convoy, like frequency of convoys to a certain base, number of escorts per merchant ship, minimum number of ships or such that would allow tuning the convoy consistency a bit... Hopefully some of that is worth consideration for a future patch. I think especially Japanese AI would benefit a lot from that, and also micromanagement of the resource and supply convoys could be reduced a bit...
< Message edited by janh -- 5/4/2011 12:29:11 PM >
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