Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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quote:
ORIGINAL: Fredrocker quote:
ORIGINAL: Erik Rutins Dynamic shell craters including terrain deformation are not in this release, though they are on the visual improvements list and may be in the next release. quote:
ORIGINAL: diablo1 This is practically a must for immersion of this type of game. Gotta have dynamic deformation of terrain and buildings, windows blown out, bullet holes in things, dents all kinds of damage animations and graphics. I mean you put all that time and work into grass....why not this other important stuff? Well not just the immersion factor, but basically I have to watch every area where my units are on a replay just to see where the Arty is coming down... so on a large map with many units, opposing Arty will be a pain to locate and determine even at a high overview... I guess it will be the same for Arty I have planned on the enemy too... IMHO... I do think the flowers, grass and that stuff is very well done, though I bet we see a lot of snow in many of the battles... I am impressed with the AI the more I play the one battle over and over... While you may have a scenario with a large OOB it's easy to find and follow the action. When anything appears in the message box you can simply click on it and it will take you to that event. If you need to see where artillery is landing, or any other event in the message box, but want to stop the action while you go look you can hit pause, click on the action in the message box which will take you there, you can click on the replay bar a bit before the artillery starts to land and watch the entire event. Good Hunting. MR
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The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
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