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RE: Official Game First Impressions thread! - 5/15/2011 1:19:37 PM   
FNG


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I thought I'd mention a great improvement over PCOWS and PCK, even though it is frustrating the hell out of me at the moment! It used to be the case that once an AT gun was spotted, it was pretty much dead in a very short time. In PCO, it is much harder to retain a visual contact on a gun that is not firing and this seems far more realistic to me. I am playing hide and seek with 45mm and 76mm guns at the moment and they are proving quite tough to kill.

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Post #: 91
RE: Official Game First Impressions thread! - 5/15/2011 1:23:51 PM   
junk2drive


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Sometimes it is hard to track down too. When we started using F8 I had Windows Media Player start every time. Turned out to be a setting in Yahoo Widgets.

F12 is not used and is perfect for FRAPS. Make sure you check the FRAPS settings so that the other F12 default is none.

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Post #: 92
RE: Official Game First Impressions thread! - 5/15/2011 2:27:35 PM   
Erik Rutins

 

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quote:

ORIGINAL: FNG
I thought I'd mention a great improvement over PCOWS and PCK, even though it is frustrating the hell out of me at the moment! It used to be the case that once an AT gun was spotted, it was pretty much dead in a very short time. In PCO, it is much harder to retain a visual contact on a gun that is not firing and this seems far more realistic to me. I am playing hide and seek with 45mm and 76mm guns at the moment and they are proving quite tough to kill.


I'm glad you noticed that.

Regards,

- Erik

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Post #: 93
RE: Official Game First Impressions thread! - 5/15/2011 2:41:17 PM   
sztartur2


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quote:

ORIGINAL: FNG

I thought I'd mention a great improvement over PCOWS and PCK, even though it is frustrating the hell out of me at the moment! It used to be the case that once an AT gun was spotted, it was pretty much dead in a very short time. In PCO, it is much harder to retain a visual contact on a gun that is not firing and this seems far more realistic to me. I am playing hide and seek with 45mm and 76mm guns at the moment and they are proving quite tough to kill.


I like what I read here

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Post #: 94
RE: Official Game First Impressions thread! - 5/15/2011 5:29:43 PM   
sztartur2


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After playing a few days here are my impressions. If I can describe this game in one sentence this is a rough diamond with great potential but needs serious work.

In general I like the platoon level command and I red in one of the threads that the concept is to take the game towards battalion+ and even more levels. That is good.

Positive
-Openness of the system.
-Covering East Front from 41 till 45
-Lots of equipment
-Platoon command concept
-I like the platoon commands once you get used to the logic it makes sense
-Armor warfare
-I like the graphics as well (except grass graphics but that will be modded I'm sure)
-Infantry model is not bad already (but needs further work on)
-smoke!!!
-campaigns!!!

Negative
-non-destructible buildings not able to set terrain on fire
-small maps
-not able to place trenches obstacles and mines in deployment
-not able to choose my force in random battles
-not able to tow guns
-things missing fom infantry model (crawl command and a more than 3 step loss would be required)
-lot of good things missing which we already had in CMX1

All in all I congratulate the staff for making the game and I hope their attitude towards listening to gamers' request will not change. I hope modders will activate themselves as well.



< Message edited by sztartur -- 5/15/2011 5:32:47 PM >


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Post #: 95
RE: Official Game First Impressions thread! - 5/15/2011 5:36:20 PM   
Mad Russian


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quote:

ORIGINAL: sztartur

-lot of good things missing which we already had in CMX1



What specifically are you missing that you had in CMx1 that you would want to see in PC?

I've played a lot of CMx1, as have many others here on these forums. So we can discuss those with you in detail.

PCO is not, nor was it ever intended to be, a clone of CMx1. However, we are open to suggestions on how to make PC a better game series and if the features from any other game series will make this one better, then we need to discuss those features.

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 96
RE: Official Game First Impressions thread! - 5/15/2011 5:38:54 PM   
junk2drive


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I've already posted this but repeat again, try the X2 Battle plan from the dropdown. That will give you twice as many units as your points total and not purchase anything for you.

Before the auto purchase you had as many units as you had points and you had to click every unit on the list even though you knew you were going to buy them all. So the autopurchase eliminated that tedium.

We may be able to add a x3.

You could also use the X2 and not purchase the full amount of points. Generate a 2000 point X2 and only purchase 1000 points. Allow the AI 2000 points and play on easy mode so that the AI can't spend them all.




Attachment (1)

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Post #: 97
RE: Official Game First Impressions thread! - 5/15/2011 5:50:21 PM   
Erik Rutins

 

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Hi Sztartur,

Thanks for your feedback!

quote:

ORIGINAL: sztartur
-not able to choose my force in random battles


If you are comfortable working with XML files, you can make a new preset that has your force exactly the way you want it for random battles. It's not as elegant a solution as having force selection built into the random battle generator, but it does work.

quote:

-things missing fom infantry model (crawl command and a more than 3 step loss would be required)


Although we could use more animations to make this clear, it's worth noting that Defend -> Move is effectively our "Crawl" command in terms of game effects.

quote:

All in all I congratulate the staff for making the game and I hope their attitude towards listening to gamers' request will not change. I hope modders will activate themselves as well.


Thanks!

Regards,

- Erik


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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to sztartur2)
Post #: 98
RE: Official Game First Impressions thread! - 5/15/2011 6:10:58 PM   
sztartur2


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@ Mad-Russian: wrote them in the wish thread

@ Junk2drive: I used that as you explained me already. It works to a certain extent but you cannot alway buy all the equipment you want and it generates losses to your formations. More usable then editing XML for sure.  I would need to comfortably choose the equipment I want in quantity I want.

@ Erik:
I can edit XML as I worked as a programmer for 10 years but you cannot expect the average player to do that. 
No need for additional animations for infantry: the looks is perfect for me after having edited the XML files to show full number of soldiers.No need to simulate inf on 1:1.
In defend order you can move only small distances and is not really intuitive. Crawling forwar for recon or stelth approach is not defense.
The losse model is abit rough could use more steps that's it. Regarding infantry I very much appreciate the bound command. excellent.

And last but not least: Keep up the good work



< Message edited by sztartur -- 5/15/2011 6:20:59 PM >


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Post #: 99
RE: Official Game First Impressions thread! - 5/15/2011 6:48:43 PM   
junk2drive


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I just tried editing the 1default 4040 x2 to 3 and it worked as far as I can tell. I was able to purchase from a pretty long list. Not sure how high you could go without crashing.

I've played SPWAW random campaigns and pbem battles so I know what you want and we aren't able to do that. SP was special in its day and still is. But you could make xmls for all the variables and share them here so that people can get close to what they want.

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Post #: 100
RE: Official Game First Impressions thread! - 5/15/2011 7:15:33 PM   
sztartur2


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OK will check that it does help to a certain extent.

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Post #: 101
RE: Official Game First Impressions thread! - 5/15/2011 7:48:15 PM   
Jacko


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quote:

ORIGINAL: junk2drive

I've already posted this but repeat again, try the X2 Battle plan from the dropdown. That will give you twice as many units as your points total and not purchase anything for you.

Before the auto purchase you had as many units as you had points and you had to click every unit on the list even though you knew you were going to buy them all. So the autopurchase eliminated that tedium.

We may be able to add a x3.

You could also use the X2 and not purchase the full amount of points. Generate a 2000 point X2 and only purchase 1000 points. Allow the AI 2000 points and play on easy mode so that the AI can't spend them all.





Didn't notice that yet. Interesting.

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Post #: 102
RE: Official Game First Impressions thread! - 5/15/2011 7:51:41 PM   
junk2drive


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There is a LOT in this game that people haven't noticed yet. This is one game where you need to read the documents that came with it.

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Post #: 103
RE: Official Game First Impressions thread! - 5/16/2011 3:55:26 PM   
Jacko


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I agree. And I'm working my way through them now. 

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Post #: 104
RE: Official Game First Impressions thread! - 5/16/2011 4:31:16 PM   
dazoline II


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I've done a x4 for myself already.

Copy the <drive>\Matrix Games\Panzer Command Ostfront\Data\Battles\(1a Default 40-40 x2).xml file into the same folder its in and rename it to (1a Default 40-40 xN).xml where N is the multiplier of points you want to have. Then open the file and search on pointsmulti and change the 2.0 to N. Reload Ostfront and you have it in the battleplan dropdown. You can also change the descriptions where it references the multiplier.


quote:

ORIGINAL: junk2drive

I've already posted this but repeat again, try the X2 Battle plan from the dropdown. That will give you twice as many units as your points total and not purchase anything for you.

Before the auto purchase you had as many units as you had points and you had to click every unit on the list even though you knew you were going to buy them all. So the autopurchase eliminated that tedium.

We may be able to add a x3.

You could also use the X2 and not purchase the full amount of points. Generate a 2000 point X2 and only purchase 1000 points. Allow the AI 2000 points and play on easy mode so that the AI can't spend them all.






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Post #: 105
RE: Official Game First Impressions thread! - 5/16/2011 4:49:05 PM   
Jacko


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Dazoline, couldn't you post that file overhere please? Or under the mods section?

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Post #: 106
RE: Official Game First Impressions thread! - 5/16/2011 5:11:01 PM   
Mad Russian


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In the mods section would be the best place for it. Let's keep them all in the same place.

Good Hunting.

MR


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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 107
RE: Official Game First Impressions thread! - 5/16/2011 11:04:15 PM   
Zakhal


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Ive played it for few days now and shortly said I really like it even the reaction turns (they make sense). The only thing lacking is time to play it. I could play it 24 hours in a row if I just had the time.

< Message edited by Zakhal -- 5/16/2011 11:13:14 PM >


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Post #: 108
RE: Official Game First Impressions thread! - 5/18/2011 7:39:49 PM   
Redmarkus5


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Somebody posted about the Soviet AI infantry and how they kept on coming across the map in the face of all odds, IIRC. I've noted the same thing. It is a bit 'night of the zombies'...

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Post #: 109
RE: Official Game First Impressions thread! - 5/18/2011 8:12:50 PM   
rmielech

 

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quote:

ORIGINAL: redmarkus4

Somebody posted about the Soviet AI infantry and how they kept on coming across the map in the face of all odds, IIRC. I've noted the same thing. It is a bit 'night of the zombies'...


Didn't they do that in real life too?

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Post #: 110
RE: Official Game First Impressions thread! - 5/18/2011 9:19:16 PM   
ComradeP

 

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quote:

Somebody posted about the Soviet AI infantry and how they kept on coming across the map in the face of all odds, IIRC. I've noted the same thing. It is a bit 'night of the zombies'...


As soon as you capture objectives, the AI often moves everything that can move towards them. It can indeed result in a massacre, it has happened in all 6 of my random campaign battles thus far.

I'd say it's mostly a result of the AI's unit placement or the fixed unit placement if the AI isn't responsible for it, as many infantry units are in strange locations and the infantry is generally scattered all over the map.

There are clear concentrations around objectives generally, but there are also concentrations elsewhere that make less sense.

Another problem might be that the Rifle units are more or less powerless against Panzers most of the time. If you were playing the infantry division random campaign, I'd expect things to be a lot tougher.

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Post #: 111
RE: Official Game First Impressions thread! - 5/18/2011 10:15:56 PM   
Commanderski


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quote:

quote:

ORIGINAL: redmarkus4

Somebody posted about the Soviet AI infantry and how they kept on coming across the map in the face of all odds, IIRC. I've noted the same thing. It is a bit 'night of the zombies'...


Didn't they do that in real life too?


Yes they did. In numerous occaisions they kept coming until they either took their objective or ran out of men.

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Post #: 112
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